Author Topic: Lego Batman 3: Beyond Gotham E3 Preview  (Read 1508 times)

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Offline SurfingPikachu

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Lego Batman 3: Beyond Gotham E3 Preview
« on: June 11, 2014, 11:49:00 AM »

Time to dust of that bat-spacesuit...

http://www.nintendoworldreport.com/preview/37770/lego-batman-3-beyond-gotham-e3-preview

Lego Batman 3: Beyond Gotham follows directly after the events of Lego Batman 2: DC Super Heroes. This time around, Brainiac has teamed up with the Legion of Doom and decided to collect planets by shrinking them down using the power of the Lantern Corps’ Rings. Batman must team up with the Justice League and travel through outer space to save each world.

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Throughout the game, players will be able to control 150 unique characters including both heroes and villains such as The Flash, Wonder Woman, Solomon Grundy, and Killer Croc. Bat-Mite provides explanations throughout the game for new power suits and interactive objects.

In the first scene, players need to help Batman and Robin reach space by assembling his spaceship in the Batcave. We started out with 3 power suits each to help us navigate the Batcave’s securities. As usual, this is pretty much done by destroying everything around, even though Batman could probably just disable things like the laser walls, since he kind of made them himself. Explosions are more fun anyway, and the game starts out with a blast, equipping Batman with a suit that shoots rockets and can lay out TNT bundles to destroy silver Lego objects.

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Other suits for Batman included a Sensor suit that changed the screen to a green x-ray, and a Sonar suit that attracted and controlled bats. Robin got into the action with an Attract suit that pulled over scattered Legos, and a Techno suit that controlled a tiny surfing robot who could activate gadget panels.

Up to two players can experience the game together, with the screen splitting in two every time you separate too far from each other. The split screen is pretty seamless, and the division line moves based on the direction the characters are running in. Sometimes the transition could be a bit jarring though, especially if a player just barely moved far enough, as you needed to readjust yourself to the new camera angle.

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The area was a bit more challenging than previous titles, but not always in a fun way. Often the game became frustrating as you wandered the cave, looking for something shiny or out of place that might be important to your mission. With no clear goal and equipped suits that weren’t explained yet, it took a while make purposeful progress at first. However, the new abilities were welcome additions and their potential is promising for later levels.

The game includes the usual quirk and humor of Lego titles and nothing stands out as insanely different. Building objects is a one button process, suits and characters are one-trick ponies, and destruction is rewarded. Business as usual in the world of Lego.

Kimberly Keller - Staff Writer