EAD Tokyo is one of the most skilled development teams in the business, as far as I'm concerned, so this goes straight to the top of my list for 2011. Obviously, it remains to be seen whether those images are indicative of the game's perspective - I actually really hope it is. Situations like the top-right and bottom-right pictures, on any other system, would probably come across as broken camera, but with the 3D display, you'd be able to perceive the proximity of the objects in the environment. They could give a challenging course, give a fixed camera angle that's way out there and it'd be well within your power to do it if you can judge distances between one platform and the next. That'd be awesome!