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TalkBack / RE:Games Too Complicated? Carmack Agrees.
« on: August 25, 2003, 08:28:27 PM »Quote
It saddens me that even a game developer has missed the point.
Ah, but I haven't missed the point. There is a buzz going around about publishers trying to keep games in the future under 20 gameplay hours, so the players wont spend so much time playing one game, and in turn, purchasing more games to keep them entertained. Brilliant strategy for a publisher, horrible for the players. I understand the surface point of it all, but what the hidden message in calling for a "simplification" of games is, that is what interests me far more.
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Games, even RPG's, don't HAVE to be complex. You can simplify what it takes to play the game without "dumbing it down" or shortening the game.
True, we both know this, but is that surface level talk of simplification the only level there truly is? The things I've heard from other independents is making me wonder. For the gamers' sakes, I hope it is.
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A context-sensitive control scheme that has been thought out well in advance can allow anyone to pick up a game and start to play immediately, rather than needing to expose the user to a lot of needless data. Some users enjoy having to read a thick manual, but not everyone does.
Agreed, especially when dealing with console games. Players usually pop the disc and and pick up the controller and figure out the buttons as they go along in the game, one of the reasons a good in-game tutorial is one of the better approaches, and spare the paper. In this vein, I can think of one game that used more buttons than probably needed to: Lord of the Rings: Two Towers. Great game, can't knock it, but some of the combos were borderline ludicrous.
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Just because you have a controller with eight buttons or a keyboard with 80+ buttons, doesn't mean you HAVE to use them all. This is what Nintendo means by simplifying games. Not making them easier, or shortening them. Just taking out needless complexity to make the game more accessible.
As I said, I hope you're right on this, that this is all they mean. This news came to me in the same week that I heard two different sources informing me that game publishers are making a push to keep games shorter as their new marketing scheme. If you can disprove these sources, then all the better. Yet, having combined all this news together, it makes me question the definition of "simplification" in the eyes of the publishers.
Perhaps I'm reading too deep into the topic, I've been guilty of such before. I'd rather that be the case again, than there being alterior motives.
Randy Wilson
Founder/Team Lead
Broken Attitude Studios
http://www.brokenattitude.com