Author Topic: Wii U Controller 'Revolves Around the Original Concept of the Wii Remote'  (Read 9544 times)

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Offline Caterkiller

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Re: Wii U Controller 'Revolves Around the Original Concept of the Wii Remote'
« Reply #25 on: January 31, 2012, 03:00:50 PM »
That's fine.  All I ask is that the option remain available to use traditional controls if I so desire.  Let the player decide how they want to play the game, and we'll all get along just fine.  There were notable games on the Wii that allowed that degree of player freedom, and I hope we see the same on the Wii U.



I think your wish has already been granted. I completely understand where guys like you are coming from. I wanted to, but I could not complete that Spider and Scorpion game because of the controls, they weren't to hard to remember, I just hated performing them because it didn't do what I wanted.


The Wiimote was so different and the power difference was so great most developers felt they had no choice but attempt their usual game but with motion. So yeah we got a lot of bad stuff. But now aside from that extra screen the "classic" way of playing is automatically in your hands. I just don't see where the problem is, unless Ninja Gaiden, Batman and Dark Stalkers are %100 touch. This is so much more like the DS and I think it was an awesome move by Nintendo. The whole tablet thing is so big right now and the vocal "hard core" get their usual buttons and sticks.


I think the 2nd screen is one of the greatest things to happen to gaming. I use it so effectively in Mario Kart that it puts my rankings through the roof! Sort of. A clean hub is something most of us dreamed of for you years and that's when you don't even try new ways of playing. I have a lot of faith this new controller will be everything and more, the people who don't want it will some day realize it's the best thing ever, even if just for a few cosmetic purposes.
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Offline ThePerm

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Re: Wii U Controller 'Revolves Around the Original Concept of the Wii Remote'
« Reply #26 on: January 31, 2012, 03:07:59 PM »
see, the thing about the tablet controller is its basically what I thought Nintendo was unveiling before they showed off the wii mote. It has motion control features, but its a step closer to more classic gaming options. I will probably prefer this 1000% because its more relaxed, but I do like the option of using a wii mote as well.
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Offline Ian Sane

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Re: Wii U Controller 'Revolves Around the Original Concept of the Wii Remote'
« Reply #27 on: January 31, 2012, 05:33:57 PM »
If it was up to Ian, we'd all be driving a horse and buggy.

I didn't grow up with the analog stick.  When it came out it was incredibly different.  I embraced it.  I thought it was a great idea and I think it would be ridiculous to make a controller these days without it.  It is possible for someone to like one change and hate another.  I don't dislike motion control because it is different.  I dislike it because it SUCKS.  It's inferior to what was there before by being less precise and requiring more effort from the player.  It's one redeeming factor is its novelty factor which I grew bored of within hours.

I want the option to play with whatever controls I want.  Nintendo does not provide that option.  You can say they have the CC so they must.  No they don't.  Look at something like DKC Returns.  All they did was map what would normally be a button press to a waggle.  But the game does not support the CC which I assume is intentional on the part of Nintendo (can't provide the option or people will pick normal controls thus removing the one feature that justifies the Wii being a new console in the first place).  As a result I find controlling the game to be a chore because of the imprecise nature of the waggle.  Nintendo should allow me to play the game with normal controls because they aren't doing anything special with the remote.  It is literally just replacing a missing button.  But they don't offer it and that's what I want.

It's like how in theory in the DS is no big deal because if you don't like the touchscreen you have the normal controls right there.  Well, no you don't if Nintendo doesn't let you use them.  I gave up on the DS Zeldas because they control like ****.  Thankfully other DS games don't force me to use dumb imprecise gimmick controls but those ones do and they don't really have to.  Nintendo can provide the option in theory and at the very least third parties may use it but Nintendo themselves are notorious for making you play the game the way they want (they rarely even offered button mapping in the old days; why the **** not?)  They won't TRULY provide the option.  To truly provide the option means that every game that has blatant waggle controls offers traditional controls like SSB and Mario Kart did (and NSMB and DKC didn't for no good reason whatsoever).

Though what I really want is for Nintendo to design the controls for a game with the priority being what works best for the game.  With the DS and Wii they switched to designing controls with marketing gimmick potential as the primary focus.

Offline Chozo Ghost

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Re: Wii U Controller 'Revolves Around the Original Concept of the Wii Remote'
« Reply #28 on: January 31, 2012, 06:24:43 PM »
(motion control and dual-screen display, respectively).

Actually, the real innovation (or gimmick if you will) with the DS was the touch screen. The Dual Screen feature should basically just be viewed as a large screen which is split up, because that's how some games use it. Or one of the screens just gets used as a map or inventory screen or whatever. It doesn't really change the way you play, and it being there isn't harmful to you in any way. It does make things a little more convenient at times, but its not a make or break feature of the system.

But being able to play with a touch screen on the DS was a major innovation. It was often shoehorned into games where it wasn't needed or well suited, but there are other games which do positively benefit from it, and many which wouldn't even be possible without it.
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Offline Stogi

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Re: Wii U Controller 'Revolves Around the Original Concept of the Wii Remote'
« Reply #29 on: January 31, 2012, 07:59:57 PM »
I think for everyone who is scared (Ian, Bustin, Chozo) of Nintendo finally abandoning them, I have one thing to say.

Get N' or Get Out.
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Offline Chozo Ghost

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Re: Wii U Controller 'Revolves Around the Original Concept of the Wii Remote'
« Reply #30 on: January 31, 2012, 08:20:07 PM »
I think for everyone who is scared (Ian, Bustin, Chozo) of Nintendo finally abandoning them, I have one thing to say.

Get N' or Get Out.

lol. That's the video game equivalent of saying "love it or leave it".
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Offline Stogi

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Re: Wii U Controller 'Revolves Around the Original Concept of the Wii Remote'
« Reply #31 on: January 31, 2012, 08:27:35 PM »
Word.
black fairy tales are better at sports