Author Topic: IMPRESSIONS: Sonic Battle  (Read 1861 times)

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Offline TheYoungerPlumber

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IMPRESSIONS: Sonic Battle
« on: May 16, 2003, 10:57:30 AM »
Super Smash Bros. for the GBA it is not.

This game’s only saving grace is its early stage in development.  Displayed on a Wide Boy Advance, Sonic Battle takes place in a pseudo-3D arena rendered with Mode 7 scaling.  The Wide Boy Advance likely degrades the picture quality, but the game is far from pretty with objects scrolling very awkwardly.  The controls are even worse.  Although each character has his own moves, all have control so fluttery it makes Sonic 3D Blast look like Mario 64.  Combine this with a completely uninspired and chaotic fighting system, and you have yourself a bona fide button-masher where skill is irrelevant -- nay, unattainable.  Perahps it is simply way too early to be judged at E3 this year, but I’m not expecting anything out of this title after my ten grueling minutes with the game.

::Michael "TYP" Cole
::Associate Editor
Nintendo World Report

"Only CHEATERS mess up!" -Waluigi