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TalkBack / Re: Wii U GamePad Works 'Fine Within the Same Space'
« on: October 17, 2012, 11:35:35 PM »Well, if you read the article you will see that it isn't the same situation as the Wavebird tech.
The Wavebird only needs to send command signals and not receive any information. I don't think it even had rumble.
However, this new device must receive audio and video the [sic] the device and decompress it with little to no latency. And they talked about the issue of noise effecting the image quality at E3. I am sure that noise and [sic] issue has been worked on tirelessly to make it a better...but it is still potentially there.
So within the same room is probably not anywhere near like as good as the Wavebird.
Spak,
I'll admit that the WaveBird is not the end-all-be-all tech for the GamePad, but just because the WaveBird acts solely as a transmitter (therefore unable to support rumble), this does not mean that the Wii U GamePad's components do not feature the same transmitter — in addition to a high-tech, zero/low-latency receiver. Latency is absolutely not an issue with this controller, and I don't reckon it ever will be.
What I surmise is that the GamePad will simply stop communicating with the Wii U after a certain threshold has been reached; you will never witness a latency issue. WaveBird or not, the controller sure is light and fancy. Albeit, I DO wish that they'd pump up the resolution to 1080p and the refresh rate to at least 60Hz; I can't justify a ¥13,400 price tag for a screen-based device with sub-HD features (I've been brainwashed by tablets and smartphones).