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Messages - dmanjdb

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Nintendo Gaming / RE:Developer/Editor Feedback regarding the NRC
« on: September 19, 2005, 12:25:32 PM »
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Originally posted by: BlackNMild2k1
of the developers section(who cares about the media and analyst ) it seems overly positive, minus Dave Perry who is a littel butt hurt that Nintendo did something similar to what he wanted but didn't let him have any input as to how it was done.  He also seemed a little pissed that he had to "fight his grandparents off of it(remote contoller)" which sound like a good thing to me, unless he meant he wasn't etting the loving attention that every young man needs from his family...

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After toying around with this Revolution remote control, and after fighting my grandparents off it, my prediction is that people will be looking to buy a "normal" controller to plug in.

So thanks Nintendo for trying.  I actually respect the effort a lot!

People that know me, know I love big thinking and I LOVE innovation, but I still dream of the day when hardware manufactures stop trying to surprise game developers and actually invite a group of them to brainstorm on the hardware.

It would be a great marketing scoop for them (being designed by the top ten game designers in the world), but it would also deliver a bloody cool console / controller.

Oh well, just five more years and we can try again.





For a guy who only good game is Earthworm Jim, that's a stupid thing to say.

BTW.

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Fair point, but if they honestly have a problem with too many buttons, then this solves that too.  For example, on the faceplate that comes with a simple game, they could actually get rid of all unused buttons by not replicating them.  If however I want a more complicated game with 10 buttons and a throttle slider on the faceplate for a Mech game, no problem.

This solution covers many needs.

The faceplate can also contain artwork (for that game) and tips, like "FIRE" written under the fire button.  Trust me, that will help newbie gamers!


Faceplates???

That like taking back to the intellivision days.

Also his impression were wayyyyy too long.

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I saw the Next Generarion Web site to see some of the industry reactions to the revolution controller most are good, but there was a reaction from Dave Perry of Shinny Ent that is that take controllers 30 years back.

He said this:

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I've been fielding interview questions on this new Nintendo controller for a while now, and besides the obvious stuff, I've been personally hoping for Nintendo to offer custom game interfaces.

Meaning when a developer designs a game, they can very easily design their own interface at the same time.  Their interface component would then (at a very low cost) be included in every game box.   (Imagine a small "interface' block that clips in the front of a normal controller.)

The main controller (not looking like a remote control) would be designed so you simply plug in the component that came with the game.

Nintendo talked about controllers having too many buttons and turning off non-gamers.

Fair point, but if they honestly have a problem with too many buttons, then this solves that too.  For example, on the faceplate that comes with a simple game, they could actually get rid of all unused buttons by not replicating them.  If however I want a more complicated game with 10 buttons and a throttle slider on the faceplate for a Mech game, no problem.

This solution covers many needs.

The faceplate can also contain artwork (for that game) and tips, like "FIRE" written under the fire button.  Trust me, that will help newbie gamers!

Can you imagine how excited, and then let down I felt when I found out Nintendo nearly delivered this!

I feel a lot of innovation in the original arcade games was increased by the freedom of designers to create new interfaces for their game at the same time.  Think Pacman vs. Tempest vs. Missile Command vs. Star Wars vs. Lunar Lander.  All radically different but the interface definitely added to the fun.

After toying around with this Revolution remote control, and after fighting my grandparents off it, my prediction is that people will be looking to buy a "normal" controller to plug in.

So thanks Nintendo for trying.  I actually respect the effort a lot!

People that know me, know I love big thinking and I LOVE innovation, but I still dream of the day when hardware manufactures stop trying to surprise game developers and actually invite a group of them to brainstorm on the hardware.

It would be a great marketing scoop for them (being designed by the top ten game designers in the world), but it would also deliver a bloody cool console / controller.

Oh well, just five more years and we can try again.


Faceplate?

That like coming back to the Intelevision age.

Also the "I'm so cool it anoying" way of saying stuff is horrible. This guy did a really good game (Earthworm Jim) and he think he's the s***. As far as I know most of his game flopped. Also remember how good was Enter the Matrix?

Cliffy B (Unreal series) and J Allard (Xbox) are cocky but at least they have the games and/or the system to be that way.

I not saying that critizing the revolution controller is bad. But at least be mature about it. Everybody (even Tommy Talarico) said 2 or 3 paragraphs about it (either good or bad). Perry stop talking crap and start making good games.

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TalkBack / RE:EA Confirms Fight Night Round 2 Roster
« on: February 19, 2005, 02:20:17 AM »
No Felix Trinidad????

As a Puertorican that Sucks.

But they got Miguel Cotto.

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TalkBack / RE:Capcom's Courtoom Drama Game Comes to America
« on: February 04, 2005, 11:55:57 AM »


Cool a innovating game for the DS. There have been a lot of cool DS announcements this week.

Now will someone will bring those doctor DS games???

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TalkBack / RE:Namco Announces Two New Harvest Moon Titles
« on: January 22, 2005, 01:23:11 PM »
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Originally posted by: Artimus
They're releasing a new one in Japan and they give us this!? Why not just wait for the new one which, I believe, already has the girl/guy choice...


Yeah I want that last one it look better than AWL and it look like it has a lot a gameplay options. Also the DS version looks good.

So bring those better.

I have a feeling that Natsume will bring those in 2006 or never (at least the GC version)

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TalkBack / RE:Beastie Boys Join NBA Street V3
« on: January 20, 2005, 02:41:47 PM »
The Need for Speed Underground 2 soundtrack was so-so.

The Burnout 3 soundtrack was horrible (I love Franz Ferdinand but "This Fire" is not a high speed song) with the excpetion of Fallout boy's song .

Now this soundtrack is much better. With the Beastie Boys and the Pete Rock remix of House Pain's "Jump Around" sold me.

It not much it the best EA Trax title right now.

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TalkBack / RE:Nintendo Announces Famicom Mini Games for GBA
« on: January 13, 2004, 08:21:10 PM »
You know what would be cool?

A NES edition GBA SP.

That would rule

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