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Messages - zakkiel

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1
TalkBack / Re: REVIEWS: No More Heroes
« on: February 19, 2008, 08:26:56 AM »
I wasn't too bothered by the overworld; it seemed a necessary contrast with the craziness of the main game, though I do wish it had been more compact. The main part of the review I disagree with is "The fact that it pokes fun at itself and frequently breaks the fourth wall doesn't make up for the fact that the story goes nowhere." First, the game more or less advertised itself as having no story whatsoever from the getgo ("I'm going to be the top assassin cause this girl I met last night suggested it!") . If you expected epic plotting, you picked up the wrong game. Second, it is entirely satirical, especially the end with its tongue-in-cheek hairpin turns. The whole bit before Boss #10 was the funniest sequence I've ever seen in a game. If you're at all familiar with the particular narrative failures of bad anime, you'll definitely get a huge kick out of it. That, and the one boss that never happens due to the intervention of a character that is never explained.

2
Nintendo Gaming / RE:Steven Spielberg Wii exclusive
« on: May 12, 2007, 03:22:11 AM »
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Originally posted by: Ian Sane
Didn't Spielberg help make The Dig?  That game turned out to be pretty good so there's some hope.  But then that was a LucasArts SCUMM game and this is EA.  Still my main beef with EA is that their designs are usually bland and uncreative as their mainstream focused business practices prevent them from doing anything interesting.  They make well designed games that are dull as dirt.  But Spielberg doesn't make dull stuff.  His films often have huge mainstream appeal but they are rarely dull.  He would probably not want "his game" to be so generic.

Supposedly, it's entirely original, like nothing we've seen before.

Not sure what that means. Setting? Premise? Story? Gameplay?

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Nintendo Gaming / Steven Spielberg Wii exclusive
« on: May 09, 2007, 12:57:26 PM »
EA has Steven Spielberg producing a Wii game, and it's scheduled for this fiscal year. link Fifth paragraph down. Sorry if this is in a thread somewhere already.  

4
Nintendo Gaming / RE: As much as it pains me....
« on: May 01, 2007, 02:12:29 PM »
So is this the thread where the weak and feeble gather to moan, or what? Buck up, people. I don't get it - if the first twenty hours of a game are fun, and you're willing to buy a sequel with another similar 20 hours, why not just have the 40 hours in one game (still for $50)? Is the attention span of modern gamers really so decrepit? Would you rather Zelda be delivered in $20 6-hour "expansions" a la HL2? Help me understand what we want here.

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Nintendo Gaming / RE: Lazy Town: Can the Wii hook this Killer App?
« on: April 22, 2007, 04:11:28 AM »
I can understand watching this for nostalgia if you grew up with it. Since it's a new show, there is something very, very wrong with 20-somethings that watch it voluntarily.

6
Nintendo Gaming / RE: Left-handed people are left behind
« on: April 02, 2007, 06:56:35 AM »
Are we really having this debate again? Really? It was dumb enough the first time, before TP was released and it became staggeringly obvious that you can hold the remote in whatever hand you want and it doesn't make any difference to the game. How is it possible for people to be this stupid? It blows my mind.
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But nintendo mostly likely will release a zelda game in the future where it does have a significant effect. And if they wouldn't do a little more work with twilight princess for 10% of the population then they might decide the same for the next zelda when potentially much more work is required of them.
Oh, how I wish this were a joke.

7
Nintendo Gaming / RE: Wii to feature same online structure as the DS
« on: March 25, 2007, 04:42:02 AM »
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Rationally, yes. I totally agree with you. But the reality is parents and courts and juries just don't operate that way. So pardon me if I don't mind that Nintendo covers their ass. Not that its going to help, some bible thumping lawyer will just sue them anyway.

(and the following goes to everyone that's going to bitch in this hate orgy of a thread)

You want to help the situation? you want to prevent something like Friend Codes from ever happening ever again?

Then knock some fuçking sense into parents and the idiots running this country. Hold them responsible for their contemptible and asinine behavior.
If people are still going to sue Nintendo with friend codes, they'll sue if Nintendo has friend codes for each individual game. It's terrible, goddawful, irredeemable, unimaginably stupid decision, and there are no excuses to be made for it. I'm sorry. They ****ed up, and now we have to live with the clumsiest multiplayer system in console history. So yeah, there's gonna be some hate from people who maintain some level of rationality and haven't decided Nintendo is an idol that can do no wrong.

8
Nintendo Gaming / Nintendo not allowing third-party online in 2007?
« on: March 05, 2007, 04:48:00 AM »
Ben Herman, president of SNK U.S., drops a bomb:

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"Nintendo is still not letting Wii third-party publishers include online capabilities in their games and it doesn't look like they will during 2007."

9
Nintendo Gaming / RE: Super Smash Bros. Brawl
« on: March 03, 2007, 03:49:45 PM »
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I'm expecting a new trailer at GDC next week. If Nintendo wants to create even more buzz for the title, they'll show Sonic (granted he makes the cut). Other than 3rd party additions, I'd like to see some of those WarioWare characters make it. Mona and Young Cricket would make interesting additions.
Supposedly, Nintendo's recent moves to buy back its stock mean that it legally can't reveal anything about unreleased games at GDC.  

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Nintendo Gaming / RE: "Secret Rings" doesn't suck...
« on: February 25, 2007, 03:23:29 AM »
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TP was almost as disjointed as Sonic, in my opinion.
Huh? I can see what this might mean as a criticism of a platformer built around speed (lots of forced stops, maybe) but of Zelda? It's like complaining about Goldeneye's leveling treadmill. It just makes no sense, Captain!  

11
Nintendo Gaming / RE: Capcom has a lot of Wii games planned, but...
« on: February 12, 2007, 04:52:10 AM »
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When Nintendo gamers have pooh-poohed million selling hits like GTA, MGS, FF, GoW, God of War, and countless other games that are examples of exactly what third parties have to offer if they came on board, then it seems clear that Nintendo gamers are viewing games through biased and cracked lenses.

The problem with Nintendo gamers is not that they don't buy good games, it's that they REFUSE to see them.

This sort of elitism is close-minded, counter-productive, poisonous, and is what's keeping us in the Nintendo Ghetto.
I wouldn't touch GTA or FF with a ten-foot-pole, and I haven't been able to get into MGS. But I would certainly by Gears of War, Resistance, Halo. There's an enormous market on the Wii for quality, mature shooters waiting to be satisfied. You don't have to think any of those are the bee's knees to be willing to buy them.

Anyway, I think your supposed "problem" is bunk. Red steel got enormous positive buzz the second it was announced for the Wii. Nintendo gamers long to embrace any real third-party investment. Witness the sales of RS despite mediocre reviews. If any major third party announced tomorrow it was developing a Wii game on the scale of HL2, there would be wild exaltation among fans everywhere.  

12
Nintendo Gaming / RE: Capcom has a lot of Wii games planned, but...
« on: February 11, 2007, 07:16:26 AM »
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Those teenagers would play a game that's aimed at everyone (which does not mean children here, something that doesn't involve a lot of violence but doesn't look like a cartoon either). Sure, they'd buy a "mature" game too but the rest of the users won't. Therefore a "mature" game would have a smaller potential userbase than a less violent game.

That's always true, yet somehow mature games manage to sell massive numbers.  

13
Nintendo Gaming / RE: Official Wii Sales Thread
« on: February 05, 2007, 12:30:03 PM »
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Photorealism is one thing, discernable differences between two tech iterations is another.
Presumably, iterations would be spaced for differences to be noticeable.

14
Nintendo Gaming / RE: Anybody have Call of Duty 3?
« on: February 05, 2007, 03:54:30 AM »
I rented it this weekend. Not worth buying, but worth the rental if you need an FPS fix. The controls could be much better.

15
Nintendo Gaming / RE: Official Wii Sales Thread
« on: February 05, 2007, 03:53:14 AM »
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The funny thing is that it has only being as of late that a perpetual monoploy maybe achivable. Why? Grapahics and processing power. They are both reaching towards a point that may only be 1 to 2 generations time where advances in these areas will become meaningless to the human eye and ability of the programmer to use that extra CPU power to do something meaningful other than to add more charaters on screen.
I'm looking out my window right now. There are some trees out there. They're the usual trees - brown, branches ending in twigs, pretty bushy. No leaves of course, because it's winter. And I'm thinking how hopelessly beyond the best of present graphics technology rendering this scene would be, without worrying about soft shadows or making the trees sway realistically in the breeze or any of the other scene elements.

People who think we're closing in on photorealism really should spend more time looking at the real world. Games now are visually impressive compared to other games; hold them up against the world and they don't look so good.

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Nintendo Gaming / RE: Official Wii Sales Thread
« on: February 04, 2007, 02:45:10 PM »
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It'll be interesting to see how long updates to World of Warcraft will hold out from moving to DX10.
Indefinitely. Blizzard is notorious for being graphically conservative. It's not exactly pushing the graphical limits with WoW in DX 9.

17
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Yes.
No.

18
Nintendo Gaming / RE: FPS programmers lazy?
« on: January 28, 2007, 04:21:42 AM »
Crimm: what does position have to do with dub's suggestion?

Dub: Haven't you played the minigames that use tilting to steer? They're fun and all, but the last thing I would base an FPS on. Even analog sticks are more precise.

19
Nintendo Gaming / RE: Capcom Announces First Wii Game (by Inafune)
« on: January 25, 2007, 08:36:06 AM »
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Remember Bill Gate's comment about Nintendo being their primary target?
If Nintendo were really what Microsoft sees as its biggest threat, it would never admit as much. You don't ever boost the image of your chief opposition like that. The comment proved to me that they're still primarily focused on Sony. That will probably change, and quickly.

20
Nintendo Gaming / RE: Capcom Announces First Wii Game (by Inafune)
« on: January 24, 2007, 02:04:52 PM »
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Well yes I suppose if 90% of the Gamecube's best games were not released the Cube would have done a lot worse.
A system seller is a game that causes people to buy systems. To say that people would have bought fewer systems without a game is exactly equivalent to saying that game sold those systems. Since you acknowledge that without those games fewer systems would have sold, you also acknowledge that those games were system-sellers.  

21
Nintendo Gaming / RE:Capcom Announces First Wii Game (by Inafune)
« on: January 24, 2007, 10:49:01 AM »
To both:

You're both using the GC's poor sales (a flop Ian, is the Dreamcast) as the linchpin of the claim that its franchises did not sell systems. There are a lot of problems with this. First, as I recall, it took Microsoft a long damn time to open up an appreciable lead on Nintendo - well after the Blessed Advent of Halo. Second, it is preposterous to suppose that the GC would have sold the same without those games; it would have become a genuine flop, not just a disappointment. Clearly they sell systems. And lastly, you're reasoning as if Halo is the only difference between the Xbox and the GC. Which is especially odd coming from Ian, since he routinely hauls out a laundry list of mistakes he believes doomed the Cube extending far beyond individual titles. If Halo had been on the GC, it would never have really taken off the way it has. The lack of online, the uphill battle against image, Nintendo's staggering inability to generate hype for any non-first-party game, and the descriminating tastes of Nintendo gamers (who tend to recognize Halo as a decent shooter rather than a divine masterpiece) would all have conspired against it.

My point: it's a myth that Nintendo needs to unveil some new masterpiece as an answer to Halo 3, anymore than the PS2 needed an answer to Halo. It definitely does need a strong fps franchise on the Wii, and maybe RS could grow into that, though it wouldn't hurt to have more.

22
Nintendo Gaming / RE: Capcom Announces First Wii Game (by Inafune)
« on: January 24, 2007, 07:25:52 AM »
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Regarding Nintendo combating Halo 3 they can't with any of their current franchises. Why? Because those same franchises were all over the Cube and it didn't help sales. If Super Mario Sunshine didn't sell Gamecube why the hell would Super Mario Galaxy suddenly sell Wiis?
I can't speak for SMS. I was underwhelmed by the game. But I know damn well that SSBM, WW, MP, and RE4 sold systems, just as TP sold Wiis and Final Fantasy games will continue to sell PlayStation iterations. The age of a franchise is not at issue. The reason Halo garnered such exclusive attention was the lack of other worthwhile games for a long time on the Xbox. If Microsoft had more AAA games, the Halo effect would be a lot less pronounced.

I'm all for new and exciting franchises (and Nintendo needs them right now to fill holes in the line-up), but if you're looking for a Wii Halo equivalent, you aren't going to get it. That's a sign of strength, not weakness.

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Nintendo Gaming / RE: Capcom Announces First Wii Game (by Inafune)
« on: January 24, 2007, 03:34:25 AM »
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Ummm, none of those games are near the star power of the Halo franchise. Good games, but they mostly only appeal to people who are already fans of Nintendo and already have Wiis or want them (heck, Smash Bros. is almost 100% fan service).
I stopped reading here.  

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Nintendo Gaming / RE: Elebits
« on: January 22, 2007, 02:54:21 PM »
This game makes me feel claustrophobic after a while. Something about being indoors tearing things apart frantically gives me acute cabin fever. I'll admit: I regret buying it. I would much rather have a game that focused on clever puzzles with unlimited time, gradualkly opening up new areas. You could still have all the objects, and have a timed mode that was just frantic destruction, but in the main game have sharp limits on how much you can rearrange a room without taking penalties (something more than just have a few breakable objects).

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Nintendo Gaming / RE: Wario Ware: Smooth Moves
« on: January 22, 2007, 03:41:37 AM »
That's what I do, and sometimes it just doesn't work. Don't ask me.

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