In regard to Pap's post, which I will quote below: firstly you must know that Jonny is the person you were previously arguing with, and I am the one who wrote the impressions. We share the same opinion, but you were speaking to him as though he wrote the offending article - this needs to be clear, since I am hear to defend (somewhat) my position, rather than fall back on Jonny.
Quote
Originally posted by: pap64
I'll use as an example. Writers do something called "rough drafts". What they do is write an early version of a poem, story or essay. It is there where they put their ideas, lay them all and write them as best as possible. The thing is that with the draft the writer sometimes goes back to it, changes some paragraphs, erases unnecesary ideas, asks for second opinions and such. Once he does all the changes he then writes the FINAL version of it.
Let us agree that the game is not finished. Your comparison to a rough draft is fair in some respects, but Zelda is the last game on the show floor (aside from maybe Metroid) that I would call rough. Either way, rough drafts are sent to publishers or peers to be edited - if your response to the rough draft was "it's no good, but I'll bet you'll get it right eventually," why even bother reading it? I played the game to criticise it, to find its flaws. There were some games I played at E3, Metroid on Wii, Chibi-Robo on DS, and more that I cannot fault in any way. The rough draft of those products look great. If someone hands me a bad rough draft, I'll take out my red pencil and mark it up.
Quote
Originally posted by: pap64
This is the same deal with Twilight Princess Wii. The demo was to try out how people react to the controllers and see what needs to be fixed before the release.
And that is precisely why I posted my article. Why do I pass such a harsh judgement as "I will not buy this game?" Well, what I saw was not buggy, not incomplete. It felt like it was ready to ship, as though they had perfected their idea. The problem is that their
idea is incomplete, a failure. I got to play it and try, and I disagree with the philosophy, not the quirks.
Quote
Originally posted by: pap64
I won't doubt that the E3 DEMO had controller issues, but my qualm with your preview is that you are passing judgement on the game based on a quick E3 demo that is not even final or even running on final hardware.
This game is too far along to pass it off as "not final" or use the "dev kit" defense. This game looked sharp. From afar I wanted to play it bad. When holding the Wii Remote, I felt like I was playing Zelda through a glass darkly. Also, the phrase "controller issues" makes it sound like I disliked the button mapping and thought the movement was too jerky, or something else minor. My opinion goes far beyond that.
Quote
Originally posted by: pap64
It would've been better if you had written this at the end of the preview:
"So overall, the E3 demo of Twilight Princess failed to wow us with the Wii controller. However, the game is far from final and may see changes before its release. Stay tuned for further previews as the game moves along".
I wouldn't have posted that because the game is so freaking close to final I could taste it. Here's what I did post:
"It also goes without saying that Nintendo has got way more up its sleeve for this game. With the promised length and dungeon count, there must be items that will use innovative controller features."
and this:
"Zelda: Twilight Princess looks to be a fantastic game, and no one should be without a copy when it comes out. However, Nintendo must allow the Wii version to be played with a GameCube controller as well as the Wii Remote, otherwise the risk to the hardcore gamer (this game's primary audience) will be too high. If Nintendo is open-minded enough to allow this option then those gamers on the fence can give it a chance without regretting their purchase."
I did not make it clear enough in the last sentence that "give it a chance" meant playing Zelda with a Wii controller. What I'm saying is that Zelda could work on Wii, but no one will take the risk if they're forced to give up the GameCube controller option. Based on what I played at E3, I don't want to take that risk; for someone who hasn't played it at all, you seem very willing to take it.
Quote
Originally posted by: pap64
I know that they are still working the bugs out of the controller, the hardware and the games.
Once again, we're talking about something beyond bugs. This is an entire design philosophy. Nintendo specifically told us before the show started that playing was believing, and in a majority of the cases, they were correct. And hey, I'll go ahead and add coal to your fire: Zelda is an awful game to play at E3. The quick fix of WarioWare or the action platforming of Mario can be judged much quicker. That's why I went back on the third day to play Zelda again, just to make sure, and my opinion changed. At first I felt like the game controlled poorly, but after the second play I felt that it controlled in an adequate way that didn't work well with or take advantage of the Wii Remote, and didn't give me any extra control vs. a regular GC pad. (Every "bug" that I mention in my impressions is with the Wii Remote itself: sensitivity, nunchuk accelerometer, and D-Pad placement.)
Part of the reason for my opinion is that the game was built from the ground up for GameCube, and is being reworked for Wii rather than built from scratch. If Nintendo wanted to make Zelda with Wii controls an extra bonus for those who played the GC version in their Wii, that would be one thing; Nintendo has instead touted that this is the first time Zelda will launch with a system of theirs. Is it a big deal? Yeah. Should I be impressed? Yeah. Was I? No.
My final note is on journalism. I think it is very important to understand that I am a voice amongst a sea. I am somewhat in the minority on my Zelda opinion, but amongst the staff we were pretty much split down the middle. Tycho at Penny Arcade just
commented on Zelda and had similar thoughts. I hope in one sense that my opinion is proved to be correct when you all get to play it, but as a gamer I hope that I am dead wrong, or that Nintendo will take great pains to improve it (which, as a fanboy, I believe will happen). If E3 really is a giant focus group, then they should listen to all voices, not just the congratulatory one. Otherwise, what's the point of sending the rough draft to anyone?
And why are you reading PGC? I would assume that you wanted to hear the news, whether it was good or bad. I don't think you wanted us to feed you recycled fanboy opinions. What I think you want, and what I think PGC does, is give a full spectrum of opinions from 20 some staffers. I am not the definitive voice on Zelda in the gaming world, or even on PGC, but I am the ultimate decision maker with my cash. As a journalist, I wanted to share with you, the reader, exactly how I felt, since I too am a gamer. If the only thing you walk away with is "Pfft, he's cracked, did you hear what he said about Shadow the Hedgehog?" then more power to you. But if my impressions have given you more caution about a very important moment in Nintendo gaming, then I have succeeded. I only want you to think - I don't want to think for you.
And Pap, I agree with you on one thing: upon rereading my impressions, I did not make clear enough that I am going to re-review the entire scenario when the game is released. I worded my impressions in a direct manner because the game was on a too high pedestal. I hope you can take the content of my message with you and throw away the tone when it is innappropriate.