Author Topic: Metroid Hunters Goes Touchless  (Read 7690 times)

0 Members and 2 Guests are viewing this topic.

Offline WindyMan

  • It was the dog.
  • Score: 5
    • View Profile
    • WindyMan's Roller Derby Notes
Metroid Hunters Goes Touchless
« on: June 16, 2004, 07:14:28 PM »
Don't like the fact that you'll be required to use the touchscreen for Metroid DS?  Worry no more.

Europe's newest Nintendo Official Magazine has a rather informative interview with the one and only Shigeru Miyamoto.  Along with a small newsbyte about Mario 128 (Nintendo is still experimenting with it), new information about Nintendo's flagship Nintendo DS title, Metroid Prime Hunters, was unearthed.


Mostly in part due to complaints and worries about the requirement to use the touch screen and stylus to play the game, and the way the DS would need to be held, Nintendo is now planning to include a non-touch screen control option.  How exactly the game will play without the touch screen is unclear, but Nintendo is working on it, that's for sure.


The DS and Metroid Prime Hunters are scheduled to hit America by the end of the year, in case you've forgotten.


 

Steven "WindyMan" Rodriguez
Washed-up Former NWR Director

Respect the power of the wind.

Offline Pale

  • Staff Layton Hat Thief
  • Score: 4
    • View Profile
    • PaleHour
RE: Metroid Hunters Goes Touchless
« Reply #1 on: June 16, 2004, 08:17:15 PM »
I don't really like this move...backing away from what is supposed to make the system so innovative... I would much rather shiggy said something like... "I know it seems clunky now but I assure you, it will be very playable once it is fine tuned."
:: I was an active staffer forever ago, or was it yesterday. Time is an anomaly. Father of two boys.
---------------------
:: Grouvee :: Instagram

Offline anubis6789

  • famous purple stuffed worm in flap-jaw space
  • Score: 0
    • View Profile
RE:Metroid Hunters Goes Touchless
« Reply #2 on: June 16, 2004, 08:35:42 PM »
Yeah, it is kind of like Nintendo saying "hey, we got this new idea, but sense most people don't like to try new things we have decided to not make the game the way that we had originaly intended."

It is kind of how I feel about the new LoZ, while it looks cool it just seems like Nintendo is saying that they surrender. Of course I really liked the cell shading so I may be a little biased.

I'm begining to think that gamers as a whole don't know what they want, for exampl we say things like how we want new inovations, but at the same time we don't want anything to change. Developers are kind of damned if they do, damned if they don't.
"Imagination was given to man to compensate him for what he is not; a sense of humor to console him for what he is." - Francis Bacon

Offline Perfect Cell

  • Score: 0
    • View Profile
RE: Metroid Hunters Goes Touchless
« Reply #3 on: June 16, 2004, 08:46:53 PM »
Maybe they add an analog stick to go with the digital pad? thats the only other way this could be slightly playable... still cant wait to land a DS...  

Offline Pale

  • Staff Layton Hat Thief
  • Score: 4
    • View Profile
    • PaleHour
RE: Metroid Hunters Goes Touchless
« Reply #4 on: June 16, 2004, 08:47:47 PM »
For anyone who has played a DS, how small is it?  Is the screen at all reachable with your thumbs?  It would be pretty cool if they could some how find a way that would take the stylus away, but still involve using the touch screen with your thumbs?  I dunno...
:: I was an active staffer forever ago, or was it yesterday. Time is an anomaly. Father of two boys.
---------------------
:: Grouvee :: Instagram

Offline seen33

  • Score: 0
    • View Profile
RE:Metroid Hunters Goes Touchless
« Reply #5 on: June 16, 2004, 08:53:26 PM »
well they had a "NEW" idea which was the GBA connectivity and people hated it and sure enough it sucked and sucked your Wallet dry.

Personally I think a touch screen is a great idea but Were you guys really expecting EVERY game for the DS to utalize the touch screen?  If anything, I think its like the GBA conectivity and lots of games will try to utalize it (not require) and there will be the odd 1 or 2 games that are all about it and REquire it. (Like a few GBA games)

Offline mouse_clicker

  • Pod 6 is jerks!
  • Score: 3
    • View Profile
RE:Metroid Hunters Goes Touchless
« Reply #6 on: June 16, 2004, 09:51:22 PM »
The only reason their are only a few games that require connectivity is because it demands the user buy extra equipment and hunt down other people. The DS's touch screen is built in, and the unit comes with a stylus (besides the fact that you can use quite litereally anything to manipulate it), so the player doesn't have to purchase any accessories or locate any friends.  
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
RE: Metroid Hunters Goes Touchless
« Reply #7 on: June 16, 2004, 10:11:43 PM »
Can something other than a stylus be used?  Like say, a carrot?
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline MysticGohan24

  • OUTSTANDING!
  • Score: 0
    • View Profile
RE: Metroid Hunters Goes Touchless
« Reply #8 on: June 16, 2004, 10:19:57 PM »
^Has a Carrot fetish on handhelds with a touchable screen
What happens, happens ~Spike Cowboy bebop

Hey Shippo your village called, they're missing their idiot. ~Inuyasha

Offline Caillan

  • Token New Zealander
  • Score: 0
    • View Profile
RE: Metroid Hunters Goes Touchless
« Reply #9 on: June 16, 2004, 10:29:21 PM »
Hm... Is there a possibility of this interview becomming available on the net? It sounds like a good interview.

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
RE: Metroid Hunters Goes Touchless
« Reply #10 on: June 17, 2004, 07:51:10 AM »
I think this it's great that they're doing this.  They're being user friendly and they're giving people options.  Options are what sell the PS2.  Nintendo's "try this unfamiliar thing, you'll like it" attitude is too limiting.  Try our controller design it works great!  Yeah but it sucks for any game that uses a d-pad or a traditional button layout.  Ooops.  "Better" is a relative term so when you tell someone something is better it can be hard to persuade them.  Having an option attracts a wider range of people.

Plus the whole point of the DS is supposedly to attract all forms of gamers, even people that don't normally play games.  Therefore if using a stylus is intimidating having an alternative is ideal.  Only having the stylus control is like releasing an FPS that only uses the mouse/keyboard setup and doesn't allow someone to use just the keyboard or to use a controller.  Sure the mouse/keyboard setup is probably the best to have if you get used to it but people should have the option.

Personally I'm pretty iffy about the stylus control in the first place.  Due to most E3 impressions it seems like they designed this game thinking "how can we use the stylus?" when they should be thinking "what's the best control design for this game?"  You design the controls around the game not the game around the controls.  

Offline GaimeGuy

  • Score: 0
    • View Profile
RE: Metroid Hunters Goes Touchless
« Reply #11 on: June 17, 2004, 08:21:04 AM »
I don't think an analog stick can work for durability.  The only thing I see  working is an analog pad.

Offline Syl

  • O_o
  • Score: 0
    • View Profile
RE: Metroid Hunters Goes Touchless
« Reply #12 on: June 17, 2004, 09:04:27 AM »
Curious.
...

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Metroid Hunters Goes Touchless
« Reply #13 on: June 17, 2004, 09:18:28 AM »
Unless the analog stick could be easily replaced, I say no...I don't want to have to buy a new system because my analog stick is broken... :\

But I agree that Ninty allowing the option is a really good idea...Though I'll be using the touch screen mode it's not really fair to force others to use it...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline mouse_clicker

  • Pod 6 is jerks!
  • Score: 3
    • View Profile
RE:Metroid Hunters Goes Touchless
« Reply #14 on: June 17, 2004, 09:44:59 AM »
Quote

Can something other than a stylus be used? Like say, a carrot?


It's a touch screen, all that it requires is something to touch it. I believe Miyamoto said he personally prefers using a Q-tip.  
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
RE: Metroid Hunters Goes Touchless
« Reply #15 on: June 17, 2004, 09:56:16 AM »
Excellent.  Our hands can be used elsewhere.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Metroid Hunters Goes Touchless
« Reply #16 on: June 17, 2004, 09:59:55 AM »
~Nintendo DS Instruction Manual (R)~

*Both hands must be controlling the system at ALL times*
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline norebonomis

  • Score: 0
    • View Profile
RE: Metroid Hunters Goes Touchless
« Reply #17 on: June 17, 2004, 11:07:08 AM »
i definetly think that with all the 3D gaming, nintendo should add an analog stick if not replace the dpad with one. i don't think it has to be as tall, i'm sure there could be some designing done here to make it blend in with the system itself. i also think that every button on every controller should be pressure sensitive, and flash, and make little sounds.  
viva la revolution! <img src="i/expressions/devil.gif" border="0"><BR><a target=new class=ftalternatingbarlinklarge href="http://www.livejournal.com/community/nintendo_ds/">livejournal.com/~nintendo_ds[/url]<BR>

Offline odifiend

  • "Who's the tough guy now Vinnie?"
  • Score: 0
    • View Profile
RE: Metroid Hunters Goes Touchless
« Reply #18 on: June 17, 2004, 12:23:44 PM »
This is good.  So far I have nothing against the stylus but the previous setup for M:H made it incompatible lefties.  It's no good to screw over 10% of your audience when there is a perfectly good dpad already on your system.
Kiss the Cynic!

Offline Koopa Troopa

  • Score: 0
    • View Profile
RE: Metroid Hunters Goes Touchless
« Reply #19 on: June 17, 2004, 03:27:23 PM »
Quote

This is good. So far I have nothing against the stylus but the previous setup for M:H made it incompatible lefties. It's no good to screw over 10% of your audience when there is a perfectly good dpad already on your system.


Lefties use the a, b, x, & y buttons to move.
"Plan Your Strategy. Build an Army. Trust No One."

Offline Djunknown

  • HEY! HEY! LISTEN!
  • Score: 1
    • View Profile
RE: Metroid Hunters Goes Touchless
« Reply #20 on: June 17, 2004, 04:10:12 PM »
I would argue that if there a analog pad, what would be the point of the touch screen?

I'm a south paw too, but I'm comfortable with the traditional design of controls on the left, buttons on the right. I remember the Gravis game pad had an option where you could flip the controller; it was odd, but cool.

I think this is an example of the DS seperating the good, talented, ambitious developers, from the lazy ones who will would just slap a logo on the second screen.
Ma ma sa, ma ma coo sa
Ma ma se, ma ma sa,
Ma ma coo sa

Offline nickmitch

  • You can edit these yourself now?!
  • Score: 82
    • View Profile
    • FACEBOOK!
RE:Metroid Hunters Goes Touchless
« Reply #21 on: June 17, 2004, 04:16:23 PM »
If they were to put an anolog stick on it, it'd probably have to be spring-loaded so that you can still fold the DS. However that may make the stick awkward to use.
TVman is dead. I killed him and took his posts.

Offline odifiend

  • "Who's the tough guy now Vinnie?"
  • Score: 0
    • View Profile
RE: Metroid Hunters Goes Touchless
« Reply #22 on: June 17, 2004, 04:36:08 PM »
It isn't exactly the same, with a dpad you can kind of shift the pressure giving you better control of you're going, especially in a 3D environment, whereas now there is space between your directions.  Still, I didn't know that they had custom contols for lefties and that is some good looking out by Nintendo.  Hopefully 3rd parties will follow suit.

My guess is the d pad controls Samus's movement, then L will lock Samus in place and the dpad will aim (providing a button is free on the right side of the DS to shoot).
Kiss the Cynic!

Offline mouse_clicker

  • Pod 6 is jerks!
  • Score: 3
    • View Profile
RE:Metroid Hunters Goes Touchless
« Reply #23 on: June 17, 2004, 04:40:57 PM »
All they'd really have to do is shift the aiming to the D pad and the firing to the L button- the L button obviously wasn't being used for anything since your left hand was holding the stylus anyway. The face buttons are for movement and the R button for locking on (or perhaps the functions of the L and R buttons could be switched, to comply with most FPS-esque setups).  
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline UniversalJuan

  • Score: 0
    • View Profile
RE:Metroid Hunters Goes Touchless
« Reply #24 on: June 17, 2004, 11:07:07 PM »
For anyone concerned about the possibility of analog? Direct your attention to the VERY under appreciated Neo Geo Pocket Color. Why this thing never got to take off vs. GBC I'll never know.  
They gave a war, nobody came, imagine all the fuss. They'd have to send themselves instead of...sending us. Yeah (People of the Generation - by Scatman John)

Quote

Originally posted by: Luigi Dude
The greatest game of all time is Super Smash Bros Brawl.  It