Author Topic: NPD Reports on Online-Capable Game Sales  (Read 1668 times)

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Offline TheYoungerPlumber

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NPD Reports on Online-Capable Game Sales
« on: March 25, 2004, 10:37:42 PM »
The NPD Group reports increased sales of online-capable console games.

THE NPD GROUP REPORTS SIGNIFICANT GROWTH OF ONLINE-CAPABLE VIDEO GAME SALES FOR CONSOLES


2003 Sales of Online-Capable Console Games Exceed $1 Billion


PORT WASHINGTON, NY, March 24, 2004 - According to leading marketing information provider, The NPD Group, U.S. retail sales of online-capable console video games exceeded $1 billion in 2003, a 167 percent increase over 2002. The number of units sold in 2003 exceeded 23 million, a 182 percent increase over the previous year. Since the category's introduction in 2000, online-capable console video games have sold over 33 million units, bringing in over $1.5 billion.


Almost all of the growth in the online-capable console game category has occurred in the past two years. Sales of these games, which include titles for Sony Corp.'s Playstation 2, Microsoft Corp.'s X-Box and Nintendo Co. Ltd.'s GameCube, have seen the majority of sales in the shooter and sport games super genres, with sport games leading the charge. In 2002, sport games commanded 69 percent of the online-capable video games market, while the shooter genre captured 22 percent. In 2003, sport games claimed 51 percent of the market, while shooter games remained at 22 percent. However, other genres began forming the online-capable video games landscape in 2003 with racing games taking 15 percent and role playing games taking 4 percent.


With every new year comes renewed hope from developers working to bring their online worlds into the homes of console gamers. And though a lot of money goes into the development of online video games, most software developers are careful to offer both online and offline gameplay options with every title, which in turn gives the consumer the final word on how the game is to be played.


"It's important to note that the increase in sales for online-capable games does not mean that the masses are moving to online gameplay," said Richard Ow, senior industry analyst, The NPD Group. "In some cases, consumers aren't necessarily aware they're buying games with online capabilities, but whether they're aware or they aren't, the onus falls in the laps of the software developers to provide games with multiple playability features."


Most online-capable video games offer two methods of play: the player can choose to play the game offline; or, with the proper Internet connection and/or subscription service, the player can go online and play with hundreds or thousands of game players in real-time.


"The challenge to the console gaming industry can be more attributed to the expanding demographic," explains Ow. "According to The NPD Group's Consumer Panel, more than half of the console gamers are 17 years old and younger, which means these gamers, who do not have access to credit cards, must rely on their parents to fund their online gaming habits. This is one of the reasons why most development teams tread cautiously in the world of online gaming. However, by providing first-rate titles with rich graphics, compelling content and online as well as offline capabilities, gamers of all ages and income levels can take advantage of these games."

::Michael "TYP" Cole
::Associate Editor
Nintendo World Report

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Offline Ian Sane

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RE: NPD Reports on Online-Capable Game Sales
« Reply #1 on: March 26, 2004, 07:34:04 AM »
Though I think Nintendo should make more of an effort to support online gaming I'm still going to admit that this study is flawed.  The reason online game sales improved is because last year EA made all of their sports games for the PS2 online.  Those games would have sold huge regardless of online play so they totally throw off any statistics.  The only way to measure the success of online gaming is keep track of how many online users there are.  The percentage of Xbox owners who use Xbox Live is a good indication of the success of online console gaming.