Can you tell the difference between a game running 60fps and when it's not exactly 60fps?
Yes. I even looked it up. Especially side by side, anyone could. More to the point is that the original ran at 60 fps. If it truly didn't make a difference, why would Mark Turmell and Mark Turmell be so adamant about it?
And I never asked you to believe my "assesment" of the framerate, but it doesn't mean I'm gonna swallow piss just because they call it lemonade.
Not directly but you keep saying that it doesn't make a difference. Clearly, it does to the people making the game. It's a sad day when gamers are bitching when developers are trying to make their games run better.
BTW, where was this commitment to "quality" when they released Deadspace on the Wii?
EA Canada didn't develop Dead Space Extraction.
first of all:
Goals, it's good to have them.
2nd, I'm not (nor is anyone else that I saw)bitching about them wanting to make the game run better, I'm simply not being spoon fed the BS excuse as to why they aren't putting in online.
Maybe it wan't even their decision or maybe they really couldn't get it running at an acceptable framerate, but we don't know either way. I just don't buy that it has to be a 60FPS or Bust situation. and/or that that is the only reason why online was clipped in the only retail version of the game.
and 3rd, when I said they, I meant EA as a whole.
I'm glad "they" all of a sudden attempt to achieve higher standards, especially when it comes to their Wii projects, but there is a difference between wanting to get something just right and cutting something completely because it's simply not good enough.
If online was up and running (don't know why I'm explaining this again) and the only reason it was cut was because they couldn't lock it at a solid 60FPS, then that is BS. plain and simple as that. Did they give another reason for cutting online that I didn't see? because that's my understanding of the situation.