Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - yougenius

Pages: [1]
1
Podcast Discussion / Re: Episode 414: Glitter Glory
« on: January 29, 2015, 11:35:15 AM »
re: Monster Hunter Demo
I couldn't continue listening to the podcast when you started talking about the Monster Hunter 4 Ultimate demo, because as you said, it was making me angry! After I cooled down a bit I could write this comment, so bear with me.


The complaints about the demo's online are warranted, it does seem cobbled together. But it's a demo. It's not how the main game will work for online AT ALL. But how are you supposed to know that as a demo consumer? They should have made it clearer so that you wouldn't come away with the impression that the online would be as clunky in the actual game.


As for the zones, what's been said earlier is true: You'll be GLAD for those zones when you're down to a sliver of health and you need to get away to heal up.


Harvesting/Gathering items: There was a complaint that you could gather items from the environment, but it didn't tell you what to do with them. In the actual game, you have entire missions devoted to going out and gathering items, and bringing them back to camp, and doing stuff with them.


It comes down to what makes a demo of Monster Hunter interesting? Is it letting you play through the beginning hours of the game? Probably not, because all you usually do is gathering quests. It's boring, but it does teach you all the systems of the game that you complained that the demo didn't teach. Is that what you want?


Or should they just choose to highlight the exciting action part of hunting the big monsters? I feel that decision is better, because the gameplay for a demo is more engaging. But then you run into the problem of teaching people how to use all these weapons, and what all the items in the box are for, etc. etc.


It's a difficult game to demo. What they give you is a little slice of the monster combat, and that's all they really want to show you.


Maybe they should have removed all the harvesting points in the environment, and streamlined everything so that you just start the encounter with the cut scene where you stumble across the monster for the first time, in the field.


I don't know. I don't feel that Monster Hunter can ever be demo'ed for someone completely new to the game well, in this manner, due to the complex nature of the game's systems. Does it mean it's a bad game? No.
I hope that people don't come away from listening to the negative complaints about the demo and then assume that the game itself is the same.
To reiterate: I will probably only get interested in Monster Hunter if they fundamentally change the game; eliminating zones would be a good start. Obviously, I don't expect them to do anything of the sort, but maybe one of the clones or spin-offs will take more chances.
Maybe Dragon's Dogma is more your style? The new Dragon's Dogma Online, if it ever comes to the west?

Pages: [1]