Author Topic: Mega Man ZX Released  (Read 2617 times)

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Offline Karl Castaneda #2

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Mega Man ZX Released
« on: September 12, 2006, 12:51:37 PM »
Check out the Blue Bomber's latest game on the DS.

CAPCOM(r) RELEASES MEGA MAN(r) ZX FOR THE NINTENDO DS*    


   


  -New Action Game Joins Blue Bomber Franchise With Fresh Gameplay Twists,   New Characters and More-
   


   


SUNNYVALE, Calif. * Sept. 12, 2006 - A world of transformations awaits   as Capcom today released Mega Man(r) ZX for the Nintendo DS*, an   original new action game that joins the Mega Man universe.  A dynamic   Biometal system plays the central role, offering players the ability to   transform into different Model types, each with their own unique   abilities and advantages.  Utilizing new Models presents a variety of   gameplay experiences, allowing players access to different powers and   the ability to expand the game field, opening new and hidden areas for   exploration.  In addition, there is an option to play as either a male   character or, for the first time ever in the Mega Man series, a female   main character.  Mega Man ZX is now available at retailers across North   America and is rated "E" for everyone by the ESRB (Entertainment   Software Rating Board).    


   


In Mega Man ZX, hundreds of years have passed since the battles between   humans and Reploids (robots).  After fierce wars between the two sides,   peace was finally restored and the two groups were able to establish   various cooperative nations within the "Inner" area of the universe.   However, danger zones remained in the undeveloped "Outer" section where   independently evolved robots called "Mavericks" began wreaking havoc.  A   group called the Serpent Company scours the Outer universe to provide   energy created from otherwise unattainable items to the Inner population   and also serves to protect these peaceful nations from Maverick attacks   over the years.  On an excursion to the Outer region, they discover   relics of ancient technologies in the ruins.  These relics, called   Biometals, are living, conscious materials, with records of information   and weapon data from history housed within.      


   


Players assume the role of either a human male character named Vent or   his female counterpart, Aile, who are employees of the Girouette   Express, a courier service that takes jobs transporting anything to   anywhere.  On a job accompanying their boss, Girouette, to transport a   package containing Model X and Model Z Biometals, they are attacked by a   mysterious group of Mavericks who seeks to take the material for   themselves.  During the scuffle, the Model X Biometal is absorbed into   the main character, causing a transformation into Model X form while the   Model Z Biometal fuses with Girouette.  Facing innumerable enemies,   Girouette lends his newfound power to his employee and the two   substances combine to form Model ZX.  With powerful abilities at their   disposal, they must discover who the menacing enemies are and what they   are ultimately after.    


   


In Mega Man ZX, players traverse an open map structure as they face   various foes in order to acquire Biometals.  The crystallized Biometal   data collects at the weak points of bosses, so only by defeating them   will players acquire the necessary substances to transform into   different Models.  The specific powers of each type will help access   previously inaccessible areas and progress through the game.  Each Model   type offers distinct abilities including the ability to break walls,   burn enemies with fire, dash through water and more.      


Mega Man ZX includes the following features:    


*         Two playable characters - play as either a male character   named Vent, or as a female named Aile    


o        This is the first time ever in the Mega Man series where a   female is the main playable character    


o        Vent is bigger and more powerful while Aile is smaller and more   agile    


o        Each character has their own specific cut scenes    


*         Biometal is the key - in order to gain the best transformation   possible, strategically attack bosses without damaging its Biometals,   otherwise its effects may become downgraded and must be repaired to   regain its full potential    


*         Transformations offer a range of different abilities    


*   In human form, speak with townspeople and perform basic   movements like walking and jumping   *   Model X form features a long range buster shot, basic actions,   dashing and wall kicks   *   Model ZX form also includes short range attacks in addition to   the Model X abilities   *   Biometal allows transformation into additional Model X types   with distinct abilities - Model HX, Model LX and more    


*         Expanding environment - unlock additional areas of the map by   using different Model X forms' powers    


*         Real time info system - engages both screens of the DS system    


*   Not only do different Model X types offer powerful abilities for   players as they battle on the top screen's "real world," they can also   trigger helpful Cyber Elves that display useful information on the   bottom "Biometal screen" counterpart utilizing special abilities of   Biometals    


*   While the main action happens on top, beneficial data ranging   from an enemy's weak point, locations of hidden items and more are   displayed on the bottom   *   The type of data displayed is different with each Model type    


*         Overdrive invoke system - utilizing the Biometal Gauge, power   up for a limited time to unleash devastating attacks; however once   depleted, players revert to human form    


*         Regenerating bosses - based on certain conditions, a boss that   had been defeated will reappear again, allowing multiple opportunities   to gain items from the repeated battles    


*         Missions and Quests- progress the story by completing main   missions while optional quests scattered throughout the map offer   valuable information and items

I am Karl Castaneda's news-posting clone, also known as Karl Castaneda #2. I have an inferiority complex, thanks to my being a clone. Fear me!

Offline KDR_11k

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RE: Mega Man ZX Released
« Reply #1 on: September 12, 2006, 11:33:19 PM »
Wants.... WANTS! There is no european release date yet... JERKS!

Offline Aussie Ben PGC

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RE: Mega Man ZX Released
« Reply #2 on: September 13, 2006, 02:05:37 AM »
Man, I can't wait for this game - I love that they didn't translate the voice, so when you turn into Mega Man, your character says "ROCK ON!". :-)
It's got a duck bill, you moron!

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Offline KDR_11k

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RE: Mega Man ZX Released
« Reply #3 on: September 13, 2006, 02:57:21 AM »
I've got on order at Play Asia now, they're selling it for 30$ which means it costs me 15€ less than a DS game bought at retail.

Offline nitsu niflheim

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RE: Mega Man ZX Released
« Reply #4 on: September 13, 2006, 04:10:55 AM »
My copy should get to me today.
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Offline Caliban

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RE: Mega Man ZX Released
« Reply #5 on: September 13, 2006, 04:52:00 AM »
I'm getting it, and an Onyx Lite too, ummm...gaming goodness.

Offline Athrun Zala

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RE: Mega Man ZX Released
« Reply #6 on: September 13, 2006, 07:12:03 AM »
I SO want this game! but first, I need a DSL =(

Japanese voices FTW
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Offline Smoke39

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RE:Mega Man ZX Released
« Reply #7 on: September 13, 2006, 08:26:29 AM »
Quote

Originally posted by: Aussie Ben PGC
Man, I can't wait for this game - I love that they didn't translate the voice, so when you turn into Mega Man, your character says "ROCK ON!". :-)

That's awesome. O:
GOREGASM!

Offline KDR_11k

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RE: Mega Man ZX Released
« Reply #8 on: September 13, 2006, 09:50:02 AM »
When playing Megaman X 8 I set voices to Japanese since the English voices were pretty bad so that's certainly welcome. Unfortunately we can't be masters of unlocking that way...