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After all, what do a touch screen and microphone have to do with each other?
What I find funny about this statement is that one of my Computer Science teachers really loves the idea of a touch screen and a microphone control scheme, and he said so long before anything about the DS came out. He pictures a war application where you circle, or draw symbols on a map while making voice commands. Both the voice command and what is drawn are the combined input. For example, circling an area on a map while saying "move here."
Every game for the DS is going to take this criticism because it is a console of features, features many critics don't really see the use for, because anything done with them can be done with normal gaming controls. But this ignores what makes a good control scheme. A good control scheme is the most intuitive it could be for the application You certainly don’t need touch screen and voice commands to move troops on a map. Hell, you could just go into a command prompt and type “move soldiers to 45,45,45” or something. But I hope I don’t need to tell you why that’s not the best choice. What’s great about the DS, why Nintendo’s Reggie referred to it as the “Developer’s System,” is the level of choice. Developer’s should be able to pick what controls they feel fits their game the best, and this is the first time a console has allowed that. I think that’s something, and I respect Nintendo for their decision.