Super Meat Boy looks cool in a lot of ways. I'm surprised at how fast-paced it all is compared to the Flash game. All the early levels took mere seconds, although it's probably easing you in, but it seems very seamless when you complete a level (or when you die) to jump back to the gameplay. I heard there's meant to be 100 levels in the main story, plus each one has a Dark World version, bringing that total to 200. Let's not forget the retro-themed warp zones, which by the way is a brilliant idea.