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Messages - Viewtiful mario

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TalkBack / RE:GoldenEye 007 Was Heading to Xbox Live Arcade
« on: January 11, 2008, 03:30:48 PM »
I say who cares, sure Goldeneye was a classic back in the day but now there are better things.  I played it again recently and with its horrible movement controlls, its cheap dumb as hell enemies, and its annoying protecting mission its just not fun for me anymore.  The only reson I would see people buying it is purly for nestalgia and nothing else.  Plus, does the Xbox really need any more FPS's?

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Nintendo Gaming / RE:Official "Virtual Console Mondays" Thread
« on: August 14, 2007, 01:30:57 PM »
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Originally posted by: Spak-Spang
I re-updated my Star Fox 64.  I was playing it and it all seemed the same, I never noticed the slow down before.  But while I played it, I noticed the X and Y buttons can be used for boost and brakes instead of the second analog stick...and I don't know if that was in the previous updates.  If it was, I wish I discovered it sooner because it makes the game infinitely more playable.  If it wasn't, then those button modifications, make the update incredibly awesome and the game enjoyable again.


It was there before, you can olso awnser incoming calls by pressing the little z button on top of the controller. (as oppose to moving the right anelog to the right)

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Originally posted by: Caliban
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Originally posted by: Viewtiful mario
A question to thoes who've dowloaded Metroid:
In the players manual does it show you a picture of each powerup along with what it does...


Yes.


Thanks a lot

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Nintendo Gaming / RE:Official "Virtual Console Mondays" Thread
« on: August 13, 2007, 06:33:43 PM »
A question to thoes who've dowloaded Metroid:
In the players manual does it show you a picture of each powerup along with what it does, not knowing what powerup I got really confused me last time I played it. I'm going to try to like it and if all else fails I'll just get a map online to beat the game.

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Nintendo Gaming / RE:Escape from Bug Island in stores today!
« on: July 26, 2007, 04:54:30 PM »
for thoes curious about the game I think this derserves watching.

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TalkBack / RE:PREVIEWS: Godzilla: Unleashed
« on: July 26, 2007, 04:50:39 PM »
Hellow Arbok, I don't know if you remember me but I'm Viewtiful Anguirus on Tohokingdom.com and I think its time to add my own Godzilla fanboyism.  I don't think anyone besides you, me, Zach, and Halbred know what your talking about.

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Not true on the last part. He was never slated to appear in Final Wars. As far as I know, the last time he was seriously considered was for the mid-1990's project that never went through, which was after the previous failure of Mothra vs. Bagan in the early 1990's.


I really wish they would've made that King Kong vs. Godzilla flick they were considering, god knows the Hensai era needed it.

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The creature could charge in the film with surprising speed, moving with its mass of root like tendrils. This is exactly how it was done in the SNES fighter as well, where it would move incredibly slow until the player performed its charge move.


I know what you mean by the charge, but she's so much bigger then the other kaiju I wonder howshe'll be able to manuver around objects.  Not to mention getting powerups.  I personally wasn't as fond of GvB as much as everyone else, the music was highly underdramatic and the fights were waaaaaay to short.  I mean Godzilla isn't even dead yet and Biollante dissapears into the sky.

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King Caesar - Godzilla vs. Mechagodzilla ('74)


I actually have to agree with Zach, I think pipeworks had the millenia version in mind when they made it.

I sure hope someone actually reads this.

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TalkBack / RE:The NWR Mailbag Talkback Thread
« on: June 11, 2007, 04:25:05 PM »
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Originally posted by: WindyMan
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Originally posted by: 18 Days
Hey I thought I submitted a question! Why you ignore me like that?


When you send in a question you're competing with dozens of others.  I used to answer every question that got asked, but not anymore.  Too much work.

I do get everything and read everything, though.



I think my pokemon question would be something everyone would want to know, did you even get my pokemon question?  I put my name a Viewtiful mario.

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TalkBack / RE:The NWR Mailbag Talkback Thread
« on: June 04, 2007, 11:03:29 AM »
WTF NWR! Did you get my letter about Event pokemon or did it not go through for some reason?

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Nintendo Gaming / RE:Prediction: RE5 will be on the Wii
« on: April 18, 2007, 04:37:26 PM »
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HOWEVER, you forget that even if the game is basically vaporware at the moment it IS one of the most highly anticipated games for the PS3 and I doubt Sony would let go of the game that easily.


Actually, every time I here about RE5 people say they'll buy it on the xbox360.  

Are you all shure about RE:UC including RE2?  I'd bet my Wii that in the intervew he said RE 0, 1, and 3 which I think would be more apropriate since Raccoon City got blown up in RE3 and Umbrella went to hell after that.  It wouldn't make sence to have a game that's about the Fall of Umbrella and not include RE3 things.  Jill in her RE3 costume in one of the trailers supports my theory.

Plus a on-rail Nemisis fight would kick so much ass.

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Nintendo Gaming / RE:Resident Evil: Umbrella Chronicles
« on: April 15, 2007, 02:05:35 PM »
Wow, back when the original came out they said it followed every horror clece in the book.  Now with how far the seres has gone it's become so popular.

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Nintendo Gaming / RE:Resident Evil: Umbrella Chronicles
« on: April 14, 2007, 12:57:10 PM »
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Originally posted by: Tansunn
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Originally posted by: Viewtiful mario
It mey be a bit of a gamble because bringing down RE4 to the Wii's level will probably take as much time and resourses as the REmake for the gamecube.


All the models and levels for RE4 are already created, and there isn't much that can be done to improve them except maybe slightly higher polycount models and higher res textures (unlikely), unlike when they remade RE for the GCN and remade EVERYTHING, as well as added more environments.  Pretty much all they'd have to do is recode the game to take advantage of the Wii controls and maybe upscale a few things to fit the native 16:9 display.


Sorry what I ment to type was it would take a bit of work bringing down RE5 to the wii's level, they'll have to redo a shitload of stuff and it'll take as much work almost as making a new game.  But hey, if they add enough extra features and give it wii controls...

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Nintendo Gaming / RE:Resident Evil: Umbrella Chronicles
« on: April 14, 2007, 05:30:21 AM »
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Originally posted by: ShyGuy
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Originally posted by: Professional 666
The PS2 is not advanced enough to enable RE4's innovations.  Cube exclusive it is.


Fix'd


lol

It mey not be when it launches but It mey possibly come eventually, they've got RE4:WE and UC to leanrn how to use the controls.  It mey be a bit of a gamble because bringing down RE4 to the Wii's level will probably take as much time and resourses as the REmake for the gamecube.

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TalkBack / RE:PREVIEWS: Resident Evil: Umbrella Chronicles
« on: April 14, 2007, 05:25:43 AM »
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vm, people are worried because this is starting to sound like the Gun Survivor/Dead Aim games (which all sucked).


From prevews I've read I don't think that's the case.

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they've had resounding success on the XBox 360 with Dead Rising and Lost Planet and are in position to become the dominant third-party for that console


I'm shure even Umbrella cronicles would do well if you spent $40 million dollers advertising it.

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Capcom is still shoving the Wii aside.


Yep, there remaking all of there prerendered backgrounds from RE0 and RE (which are highly detailed and destructable mind you) and remaking the levels from RE2 and RE3 in 3-D (which will have to go through the REmake treatment for it to be passible on the Wii) and telling a major part of the story that was never revealed before and will likely play a key role even in RE5.

When the controller was revealed didn't everyone say how awsome a light gun game on it would be?  well now we're getting one and everyone has a reason to complain.  I bet if you start playing it without thnking "damn this isn't a traditional RE game" your bound to have a blast playing it.

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TalkBack / RE:PREVIEWS: Resident Evil 4: Wii Edition
« on: April 14, 2007, 05:11:27 AM »
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Originally posted by: odifiend
Meh - is anyone else tired of Capcom porting this game?  It was a great game but I've been there, done that and got the T-shirt (order from capcom.com!).  I wish Capcom would stop spitting in my face and calling it rain.


To answer your question, no I don't think so.

Hey "insert name of whoever wrote the report" what exactly did you mean by "make the game look like it's on a console more powerful than the GameCube by improving the graphical quality."

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Nintendo Gaming / RE:Resident Evil
« on: April 13, 2007, 05:45:36 PM »
I posted this on the RE:UC prevew section but I don't think anyone will read it so I'll post it here:

It sadens me how so many people are dissing this game (I'm looking at you joystiq) just because it's not a traditional RE game, Capcom should've just said it was on rails in the first place so people wouldn't have gotten there hopes up too high. I think there's more to this game then people are giving it credit for. It's suppose to be 15-20 hours long so it won't be over too quickly, being able to glance around with the anelog stick reveals hidden secrets so there is some replay value, and IGN said numerous people died while playing the demo so it'll have difficulty. Not to mention it's remaking stages from RE2 and 3 in glorious Wii powered 3-D with has never been done before with thoes games, along with all new stages. Just imagin what feirce bossis await in the Umbrella Compound.

Speaking of Bosses, how cool whould it be to fight a giant scorpion, a giant centipede, a giant bat, Multiple version of the Tyrant, 1 or both versions of the Queen Leech, a giant Shark, Plant 42, that Lisa Trevor freak thingy, Lickers, a giant Alligator, whatever forms of William Birkin they decide to through out, Brain Suckers, giant worms, and best of all NEMISIS all in a rail shooting action packed boss fights. Just think of how awsome it'll be fighting an updated modle of Nemisis and have him chase you from door to door to door.

Think of what we'll be getting here and I think you'll find reson to be excited.  

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TalkBack / RE:PREVIEWS: Resident Evil: Umbrella Chronicles
« on: April 13, 2007, 05:38:16 PM »
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Originally posted by: Kairon
FINALLY! An RE game where I don't have to wrestle with the control scheme, nor will I have to worry about ammo conservation.... MUAHAHAHAHA! An RE game that doesn't play like an RE game! SCORE!

~Carmine "Cai" M. Red
Kairon@aol.com


There's another game like that called Resident evil 4.

It sadens me how so many people are dissing this game (I'm looking at you joystiq) just because it's not a traditional RE game, Capcom should've just said it was on rails in the first place so people wouldn't have gotten there hopes up too high.  I think there's more to this game then people are giving it credit for.  It's suppose to be 15-20 hours long so it won't be over too quickly, being able to glance around with the anelog stick reveals hidden secrets so there is some replay value, and IGN said numerous people died while playing the demo so it'll have difficulty.  Not to mention it's remaking stages from RE2 and 3 in glorious Wii powered 3-D with has never been done before with thoes games, along with all new stages.  Just imagin what feirce bossis await in the Umbrella Compound.

Speaking of Bosses, how cool whould it be to fight a giant scorpion, a giant centipede, a giant bat, Multiple version of the Tyrant, 1 or both versions of the Queen Leech, a giant Shark, Plant 42, that Lisa Trevor freak thingy, Lickers, a giant Alligator, whatever forms of William Birkin they decide to through out, Brain Suckers, giant worms, and best of all NEMISIS all in a rail shooting action packed boss fights.  Just think of how awsome it'll be fighting an updated modle of Nemisis and have him chase you from door to door to door.

Think of what we'll be getting here and I think you'll find reson to be excited.

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Nintendo Gaming / RE:5 reasons why Dead Rising should be on the Wii
« on: April 07, 2007, 04:28:09 PM »
Coming from the same Capcom that said RE4 will be a Gamecube exclusive along with the other 4 games they promised on the Gamecube.

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Nintendo Gaming / RE:Resident Evil 4 Wiimake on Gamestop's database
« on: April 06, 2007, 05:26:45 PM »
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Originally posted by: Rhoq
Are we 100% sure that this new Wii enhanced port of RE4 will be based on the GameCube build with the PS2 "extras" added to it? Would Capcom do the smart thing and do this thing right? Looking at some of those screens has me a bit worried that it might be the PS2 version ported over to the Wii. I saw a lot of blurriness, especially in the shot of Ada in front of the wall.


Isn't the point of the wii to be Gamplay > Graphics

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Nintendo Gaming / RE:Resident Evil
« on: April 06, 2007, 04:54:21 PM »
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Just to burst bubbles, a bunch of the character images we've seen so far are just FMV.


How do you know that?  The Wii's more powerful then you think.  I'm pretty shure there in game.

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Nintendo Gaming / RE:5 reasons why Dead Rising should be on the Wii
« on: April 06, 2007, 11:53:56 AM »
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I just want to point out that the Spartan images you posted are for the Xbox and PS2 versions of the game, not the GameCube version. I found that funny.


Your right, how silly of me.  That blows everything out of proportion.  To think that DR on the wii was a good idea well you've proved me wrong!!!!! *sarcasm*

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Nintendo Gaming / RE:Resident Evil
« on: April 05, 2007, 06:22:50 PM »
ENOUGH ABOUT F**kEN BENDER ALREADY!!!!!!!!!!!!!!!

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Nintendo Gaming / 5 reasons why Dead Rising should be on the Wii
« on: April 05, 2007, 05:27:35 PM »
1. Playing as a Mii for more then just sports.

Except for Wii sports, not many games let you use the Mii’s to actually play as yourself, everything else you really didn’t have full control of the character throughout the entire game.  Dead Rising Lets you dress up the main Character in many ways, and it even let’s you cross dress and where funny hats.  With Mii’s you can change there body shape any how there head looks, but not what they wear, see where I’m going at here?  Being able to Make a Mii look like whoever you want, along with being able to dress them however you want could basely mean you can play as anyone in existence along with there wardrobe.  This way you’d actually be playing as a Mii for more then short bursts at a time.

2. That’s not all Mii’s can be used for.

Eventually, people are going to have dozens of Mii’s roaming around there Mii plaza.  So what will they be doing with themselves instead of wandering around the plaza for the rest of there pointless lives?  Why not give them a job as a Zombie?  Think of how awesome it would be to be going around a Zombie infested Mall and find that Chuck Norris Mii you’ve forgotten you made coming towards you, Zombified.  Now picture the same scenario with a Hitler Mii, a Jack Thompson Mii, or even a Mii of your friend.  In fact why stop with Zombies?  Why not choose which one of your Mii’s will be the main villains and even which will be your partners throughout the story.  It would make the adventure all the more personal and give your Mii’s some more use (But I think it would be a good idea if you can make it so certain Mii‘s won‘t get Zombified, like a girlfriend or your parents).

3. Wii Controls, if done right, could make the game awesome.

Have anyone you Played a game called Godfather: Blackhand edition?  Well I have and it’s thought me that it is possible to make Wii controls that work.  All of the executions can detect your movement so well that if it doesn’t respond, 9 times out of 10 its your own fault, and the whole control scheme really made it a blast to play.  Now, Back to Dead Rising:  Frank (the main character) has a lot of moves in his arsenal to help him get through the Zombie hordes because what fun is killing a Zombie if there aren’t a ton of ways to do it?  If done right doing Kung Fu moves to rip out Zombie organs could be 10x more fun then on a standard controller.  Combine that with being able to swing weapons and shoot firearms (which was real clumsy in Dead Rising) and you got yourself a smashing good time to be had.

4. Frank Takes Pictures!

Wii’s got channels, more then you probably use too often.  Well remember that photo channel it has (yes it‘s got a photo channel) that you’ve never used?  Well Dead Rising may be able to put it to use.  Isn’t one of the most memorable thing about Dead Rising is being able to take a picture of a horde of Zombies and have the word “horror” appear a couple hundred times with an occasional “erotica” due to Zombie cleavage?  Well imagine taking that a step further and be able to send them to the photo channel and being able to either add sunglasses to those Zombies or send them to a friend?  NiGHTS: Journy Into Dreams will use the wether channle so whats to say games can’t use it’s other channels?  It’d be awesome to send a pic of the chainsaw wielding clown right before he kills you to a friend and have a message saying “dude! Look as this guy? Is he scary or what?”  And since all you’d be doing is sending pictures, you can send them to anyone on your Wii friend list without any extra codes (like what Elebits did with the map editor).

5. Yes the Wii would be most likely to handle it.

If by now your thinking “No way the Gamecube 1.5 could handle the Ub3r 1337n355 of Dead Rising.  It can‘t handle that many enemies at once!” well I’m here to tell you it may be more possible then you think.  Lets go back to idea #1 and say that all the Zombies would be Mii-esq. characters, (which wouldn‘t clash to much with the main character him/herself being a Mii) which, if you think about it, wouldn’t be too bad as long as you can tell they’re Zombies (not to mention that it would be one easy headshot), The Wii would definitely be able to handle quite a bunch of those things at once.  The Mii plaza can look at 100 Mii’s at once, then take into account that there always won’t be that many at once on screen.  Mii’s are probably made up of very few pixels so there can be a whole bunch at once without pushing the system too hard.  Also take into consideration games like Spartan: Total Warrior for the Gamecube which had lots of enemies on screen:






The Wii is more powerful then the gamecube and it’s most likely Mii’s take up a lot less memory then those solder models.  There may have to some sacrifices like taking out monster scenes like this



but I’m sure if you make the Zombies Mii’s you can have any many of them at time as, oh, this:



All in all, maybe it wouldn’t be the 360 Dead Rising but if Capcom was to bring the series over to the Wii there are many reasons why it would rock.

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Nintendo Gaming / RE:Resident Evil 4 Wiimake on Gamestop's database
« on: April 05, 2007, 03:08:34 PM »
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as i already said ive beaten metalslug and darius along with a few other games untouched so i AM good at playing games(better than most people). I found the controls in this to be the worst of all RE games ive played, I've never once had that problem and could blast through earlier RE games relatively unharmed. maybe it's just the crap view making it hard to judge certain thing making me unable to kick enemies or use a knife effectively, or hit a wall instead of into a corridor.maybe i suck with the 3rd dimention, but i am quite good at Thief. my bro also says the controls are quite crap, but he pretty much only plays pc fps'.


Having trouble aiming? running into walls? crap view? Dude your making it sound like the onld RE games.  Sheesh, what's wrong with you, you think enemies will just kindly walk infront of you before attacking?  If you hear a sream of a screath and none of the zombies you see are moving there lips that that means GET THE HELL OUT OF THERE!  There not that fast so you can run right past them.  If aiming is so hard for you then just get the wii version where things will be percice.

Seriously, all the problems you mentioned make it sound like you your playing the original.

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Nintendo Gaming / RE:Resident Evil
« on: April 05, 2007, 03:00:19 PM »
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I dont know what kind of Capcom kool-aid some of you are drinking, but its fairly obvious from the description of the game that this is at best a second rate RE game. It's not RE4 - 2, not even close, its a Dead Aim/Gun Survivor type game. All of the RE spin-offs game have been average AT BEST, usually they just flat-out suck. Code Veronica is not a spin-off since it plays just like the other RE games and it's part of the main storyline.


It's funny that you seem to know exactly how it plays with only a few sentences of info, how do you know it'sll be a Dead aim/Survivor game with such little information?

Think about it, the difference between this game and other RE spinoffs is that this one actually tells the main story of the RE seres (just as code veronica did like You yourself said) while the other ones were just sidestories that don't add anything to the overall plot.  UC is suppose to fill in a bunch of gaps that were left in the story from RE 0-4 and if such a big part of the overall story will be told that way, I don't think Capcom is going to half ass this.

Here's a riddle for ya: What's th difference between Umbrella Cronicles and all other RE spinoffs?

Wesker.

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Nintendo Gaming / RE:Resident Evil
« on: April 04, 2007, 05:35:47 PM »
I don't think length would be a problem, remember this is suppose to span practically all of the previous RE games (mainly the ones with #'s in the title) with new chapters.  And judging from the first game, the world's from each game are pretty damn big.

This game sounds like it's going to be story driven so I'm pretty shure the game will have more meat on it then people mey think.

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Nintendo Gaming / RE:Resident Evil 4 Wiimake on Gamestop's database
« on: April 04, 2007, 05:31:12 PM »
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Originally posted by: Arbok
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Originally posted by: vudu
But if Capcom just makes the harder difficulty available from the start then we'll have no worries.  And really, they should; many people who buy the game will have already played it before.  It makes sense to give them the harder difficulty from the start.


Assuming the source on GAF is correct, it was already mentioned that the Wii version will have more bad guys around, due to the system being able to handle it.


So they'll be MORE bad guys coming after you in that opening villege scean? *faints*

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