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Offline Pale

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North American Virtual Console Releases
« on: October 01, 2007, 02:43:39 AM »
This may just be the best VC week yet!
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14500

 WII-KLY UPDATE: TWO NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL    


Oct. 1, 2007    


This is a special week on the Wii Shop Channel. Frankly, it's a gamer's dream come true: Nintendo is launching the new Import genre with the release of two games that previously have never been available in the Western Hemisphere on their original platforms. The first will be hugely popular with Mario™ fans, who will love reliving the style of his classic games as they encounter new skills, new levels and new dangers. Nintendo® 64 enthusiasts also get a masterpiece of the shooter genre and perhaps the best game never released outside of Japan. Welcome to Import Week for the Wii Shop Channel!    


The two new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the Wii Shop Channel every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:    


Super Mario Bros.™: The Lost Levels™ (NES®, 1 player, rated E for Everyone, 600 Wii Points): Originally released in Japan as Super Mario Bros.® 2, this game has previously made only brief cameo appearances in the Western Hemisphere. Now available on the Virtual Console™ in all of its original splendor, Mario fans will appreciate the familiar look and feel of the game, while finding that its updated game play creates an entirely new challenge. No longer content just to wear different-colored overalls, Mario and Luigi also possess different skill sets: Mario can stop quicker, while Luigi can jump higher. In addition to the classic enemies already known to fans worldwide, there are also Poison Mushrooms, backward Warp Zones, and the occasional wind gust (which can help or hinder your progress) to take into account. And if that's somehow not enough, expert players can go looking for the game's secret worlds. So get ready to put your Mario skills to the ultimate test, and save the Princess again. Just don't be surprised if she's in another castle.    


Sin & Punishment™ (Nintendo 64, 1-2 players, rated T for Teen – Blood, Fantasy Violence, Mild Language, 1,200 Wii Points): Created by the legendary development studio Treasure, this is a game that hard-core gamers and fans of Japanese imports recognize as one of the finest Nintendo 64 titles to have never previously reached North American shores. Its unique combination of English voice-overs with Japanese subtitles (preserved in this version) has only added to the enthusiasm for its eventual release here. Experience the frenetic pace of a classic shooter, while choosing from a variety of options and a number of different skill levels until you are ready to take on the full-blown challenge of Turbo Hard mode. Not to be outdone by the action, however, the intriguing story line gives the game its soul and draws you even further into the mix. Set in the near future, on an overpopulated Earth starved for resources, players uncover the intriguing mystery of two teenagers (Saki and Airan) and their battle against the Ruffians as they advance through level after level of nonstop action. Take a deep breath, gather your energy and prepare to see why this game is so highly praised.    


For more information about Wii, please visit wii.com.

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Offline TMW

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RE: North American Virtual Console Releases
« Reply #1 on: October 01, 2007, 02:51:38 AM »
Oh nice!

I won't be getting any sleep today, apparently.
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Offline Entroper

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RE: North American Virtual Console Releases
« Reply #2 on: October 01, 2007, 03:05:13 AM »
Wow, complete with 20% import tax.  Come on, 1200 points for Sin and Punishment?

Thankfully, I already have The Lost Levels on my SNES in Super Mario All-Stars.

Offline Pale

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RE: North American Virtual Console Releases
« Reply #3 on: October 01, 2007, 03:15:06 AM »
I am infinitely happy that we aren't getting any of that limited time only crap that PAL regions were getting.
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Offline TheYoungerPlumber

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RE: North American Virtual Console Releases
« Reply #4 on: October 01, 2007, 03:24:26 AM »
oh snap
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Offline Maximilian

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RE:North American Virtual Console Releases
« Reply #5 on: October 01, 2007, 03:25:15 AM »
I KNEW S&P WOULD HIT TODAY!  I just knew it!  1200 is worth it--I don't even care.  Hopefully we get some translated text--namely the menus and the ending.  I guess translating the training would be nice too.  If not, maybe an update will provide some translated text.  But overall it isn't necessary to enjoy this phenomenal game.  I cannot wait to go home and get this.  I'm just glad I have the money to actually buy the points and get this Day One.  

Yeah, I own the original but now one of my favorite Nintendo games will be residing on my Wii to easily show others and enjoy without hooking up the ol' N64.  Moreover, people all over the country will finally get to experience what I've been going crazy about for years.

I just gotta say THANK YOU NINTENDO FOR FINALLY BRINGING THE SWEETNESS STATESIDE!

Don't hesitate people.  This is too good to miss.  Fortunately, it won't be a big deal if you hold back on this or Lost Levels though as it doesn't seem we're being given a time limit to pick these up!

EDIT:  Yeah, I am spazzing but download it and you'll see why!

Offline Bill Aurion

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RE: North American Virtual Console Releases
« Reply #6 on: October 01, 2007, 03:40:17 AM »
Augh, I need a Wii Points card!
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Offline mantidor

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RE:North American Virtual Console Releases
« Reply #7 on: October 01, 2007, 03:40:48 AM »


me wants!

still I want to wait for a third party N64 pad, the official is horrible for N64 games. how does it work with the GC controller? can you map the buttons freely or is fixed?

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Offline Jonnyboy117

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RE: North American Virtual Console Releases
« Reply #8 on: October 01, 2007, 03:46:58 AM »
~slow clap crescendo~

1200 points is fine for S&P.  They put extra work into translating some of the menus and such, plus the original game costs $100 on the secondary market.

As for controllers, I will try both for my recommendation writeup tonight, but I seem to remember that S&P lets you do your own button assignments.
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Offline KDR_11k

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RE:North American Virtual Console Releases
« Reply #9 on: October 01, 2007, 04:07:04 AM »
Quote

Originally posted by: Bill Aurion
Augh, I need a Wii Points card!


Yep, me too. Couldn't find one that wasn't priced at 25€.

BTW, I wouldn't use the CC on N64 games, at least not if the analog stick is involved. The lack of handles on the CC forces you to counteract the force you apply to the sticks with the side of your fingers instead of the palm of your hand, my fingers started hurting really quickly.

Offline Michael8983

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RE: North American Virtual Console Releases
« Reply #10 on: October 01, 2007, 04:11:33 AM »
It's nice that we're getting more Nintendo produced titles and the most-requested third-party titles for a change, but does this mean that developers are losing interest in releasing their old games on the VC? Lately it seems like we're not getting as many of the somewhat mediocre, low fan-fare third-party titles that the VC was getting its first nine months out the gate. Some would say this is a good sign but will this keep the VC from growing to be the massive collection it was envisioned as? Will support eventually dry up completely?

Offline nickmitch

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RE: North American Virtual Console Releases
« Reply #11 on: October 01, 2007, 05:14:22 AM »
UncleBob must be ecstatic.
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Offline decoyman

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RE: North American Virtual Console Releases
« Reply #12 on: October 01, 2007, 05:14:47 AM »
Woot! I'm on it when I get home from work
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Offline Louieturkey

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RE: North American Virtual Console Releases
« Reply #13 on: October 01, 2007, 05:37:38 AM »
Heh, when I heard this one was 1200 points in Europe, I got a little excited because that's exactly how many Wii points I have at the moment.  Guess I'm getting my second VC game today.

Offline Nick DiMola

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RE: North American Virtual Console Releases
« Reply #14 on: October 01, 2007, 06:03:39 AM »
Finally some VC games that I can buy! Keep 'em coming!
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Offline Ian Sane

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RE: North American Virtual Console Releases
« Reply #15 on: October 01, 2007, 06:11:41 AM »
I'm going have to get Sin & Punishment.  Don't have a classic controller though so I won't get it yet.  I want to see how it controls before I commit to buying a new controller.  Still this is like a new game and I want Nintendo to feel that offering import games is worth the effort.

Last Levels though I'll skip.  I don't really like it much on Super Mario All-Stars and doubt having the original 8-bit version is going to make much difference.  Still good to have it released here in it's original form.

"I am infinitely happy that we aren't getting any of that limited time only crap that PAL regions were getting."

Same here.  Hell that might be the best part of this news.

Offline NWR_insanolord

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RE: North American Virtual Console Releases
« Reply #16 on: October 01, 2007, 06:34:56 AM »
I'd imagine the game controls better with a GameCube controller, as I've bought all the previous N64 VC games and every single one of them controlled better and felt better with the GC pad than the Classic Controller.
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Offline GoldenPhoenix

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RE:North American Virtual Console Releases
« Reply #17 on: October 01, 2007, 08:18:51 AM »
Not sure about best VC release yet, but still can't wait to finally play Sin and Punishment, especially since I love Treasure's games. I'll pass on the quick n dirty "bonus level pack" that is SMB2.
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Offline pyrokamileon

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RE:North American Virtual Console Releases
« Reply #18 on: October 01, 2007, 08:58:48 AM »
wikipedia says that The Lost Levels has only been offered two times previously in the states: the first time was on the SNES and the second was on the GBC.  I think I would like to play this game, but I'm not sure how I should get it.  I do not have a SNES, so that counts that option out, but I do have more than one way to play a GBC game.  I wonder if the extra work they did on the VC version would make that a better option?  Not to mention it wouldn't be a bad idea to buy GameBoy version because then I could go and put that game in my GameBoy Player whenever I'm at home (that's what I did with SMB 2).  But the VC version is $6 and if I were to get the lost levels for the GBC (in the form of Super Mario Bros. Deluxe) I'd have to pay $10-$15 on ebay.  So I could pay $6 for a possibly updated/better version that would sit in my Wii at home or I could pay twice as much for a portably version.  What do you think?

Oh and by the way, I will be downloading S&P!
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Offline GoldenPhoenix

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RE:North American Virtual Console Releases
« Reply #19 on: October 01, 2007, 09:00:56 AM »
I remember reading that Nintendo didn't bother translating anything in SMB2 (Lost Levels) so I'm not sure there is a reason for the higher price if that is the case, except to screw people.
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Offline NWR_insanolord

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RE: North American Virtual Console Releases
« Reply #20 on: October 01, 2007, 09:01:52 AM »
The Lost Levels in SMB Deluxe has the last 5 worlds cut out of it, it's not a very good version.
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Offline UncleBob

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RE: North American Virtual Console Releases
« Reply #21 on: October 01, 2007, 09:13:03 AM »
I am ecstatic and anyone who disses Super Mario Bros. 2 JPN again will be forced to play it.  And every time you die in the game - you die in real life.
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Offline Svevan

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RE: North American Virtual Console Releases
« Reply #22 on: October 01, 2007, 09:18:56 AM »
Sin & Punishment ftw.

Okay, where's the Podcast where I totally called this? Sklens was such a hater and now he's SITTING IN COSTCO, EATING SAMPLES OF HUMBLE PIE. Served to him by a nice lady who has no idea how awesome this game is.  
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Offline GoldenPhoenix

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RE:North American Virtual Console Releases
« Reply #23 on: October 01, 2007, 09:19:12 AM »
Quote

Originally posted by: UncleBob
I am ecstatic and anyone who disses Super Mario Bros. 2 JPN again will be forced to play it.  And every time you die in the game - you die in real life.


Glad you are such a fan of expansion packs advertised as full games.
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Offline Svevan

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RE: North American Virtual Console Releases
« Reply #24 on: October 01, 2007, 09:35:23 AM »
Considering that Lost Levels was released as a full game in Japan, I don't think your "expansion pack" verbiage is really working out.

I'm so surprised at Nintendo's description of S&P: it mentions that fans of "Japanese import games" will already be familiar with it. For taking such a hardline stance for region encoding, that seems to be a very generous statement, much more generous than Sony destroying Lik-Sang.
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Offline UncleBob

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RE: North American Virtual Console Releases
« Reply #25 on: October 01, 2007, 09:38:28 AM »
I don't see how making every single level in the game new, adding 50% more levels, adding a new "power up" (or, Power Down, if you will), new effects, new enemies and new graphics to the game makes it an "expansion pack".  Is New Super Mario Bros. (DS) an "Expansion Pack"?

Was Heretic a Doom expansion pack?  Hell, was Doom 2 an expansion pack?

This game is pretty much the most challenging Super Mario Brothers game ever - and I welcome it.  Those who don't... well, they're just scared.... and I don't blame you, the game is hard.  It's okay if you're afraid of hard games.  Go play yourself some Wind Waker or Donkey Kong Jr. Math.

In fact, I'd love if Nintendo created actual expansions for SMB and sold them as Wii Ware products or something.  I'd love to see what some of the other creators in the Video Game field could do with SMB level designs.
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Offline pyrokamileon

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RE:North American Virtual Console Releases
« Reply #26 on: October 01, 2007, 09:40:21 AM »
As good as Super Mario Bros. Deluxe sounded apparently the lost levels portion wasn't that good: it was missing levels (credit: insanolord) and it used the same sprites for the whole GBC game (credit: IGN boards: WarlockSol) so i guess that means VC version it is!

Damn Nintendo first you make me buy MP3, now S&P and the lost levels!  Between games that came out recently like Drawn to Life and Pricross and games that are just coming out or will be like Phantom Hourglass, Chibi-Robo DS, Mario Galaxy and Smash Bros. I just don't know what to do!
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Offline UncleBob

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RE: North American Virtual Console Releases
« Reply #27 on: October 01, 2007, 09:43:27 AM »
SMBDX's lost levels were *nothing*.  They did recycle the graphics from SMB1, they were missing the 16 bonus levels and they were made tons and tons easier.

Don't get me wrong, SMBDX is a decent little compilation... but if you really want to play some hard Mario, SMB2J is the game to get.
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Offline Ian Sane

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RE: North American Virtual Console Releases
« Reply #28 on: October 01, 2007, 10:18:14 AM »
"I don't see how making every single level in the game new, adding 50% more levels, adding a new 'power up' (or, Power Down, if you will), new effects, new enemies and new graphics to the game makes it an 'expansion pack'."

Compared to virtually all of Nintendo's sequels at the time it feels like an expansion pack.  Hell it looks almost identical to Super Mario Bros.  Every other Mario game in screenshots alone looks unique.  You can spot what game is which from a mile away.  And I don't consider stuff like red pirana plants as new enemies.  A palette swap with slightly different behaviour?  Come on.  I expect way better from Nintendo.  Even the NES Mega Man games are less lazy than that.  Normally I don't like corporations changing a game to make it part of another franchise but Super Mario Bros 2 is a major exception.  North America got a much better sequel even if it really wasn't one.

How much new graphics are in the game anyway?  The clouds?  All the "new" enemies use the same sprites from Super Mario Bros.  The whole thing looks like something a fan made.

Offline Svevan

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RE: North American Virtual Console Releases
« Reply #29 on: October 01, 2007, 10:45:37 AM »
So back to Sin and Punishment:

Hello! This game is kinda hard. And awesome. It's like Gunstar Heroes meets Star Fox 64. The Gunstar Heroes comparison is stronger, thanks to silly music, stupid nonsense story, tons and tons of enemies, short length, high difficulty, etc.  
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Offline NWR_insanolord

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RE:North American Virtual Console Releases
« Reply #30 on: October 01, 2007, 10:56:38 AM »
Quote

Originally posted by: GoldenPhoenix
I remember reading that Nintendo didn't bother translating anything in SMB2 (Lost Levels) so I'm not sure there is a reason for the higher price if that is the case, except to screw people.


Any translation of Super Mario Bros. 2 (Japan) would be unnecessary as the entire game was originally in English anyway.
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Offline GoldenPhoenix

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RE:North American Virtual Console Releases
« Reply #31 on: October 01, 2007, 11:04:52 AM »
Quote

Originally posted by: Svevan
Considering that Lost Levels was released as a full game in Japan, I don't think your "expansion pack" verbiage is really working out.


It is called a sarcastic comment. Basically SMB2 looks, plays, and is designed like SMB1, just harder. Heck even the ending is pretty much the same, with bowser dieing the exact same way. It is the very definition of an expansion pack, it is like a "new" adventure using the same code as the original, heck that may even be too kind because at least PC expansion packs sometimes add alot of new content. What did SMB2 have? Poison mushrooms, pallett swapped enemies, and more pits of doom? The game was and still is a quick n dirty "sequel" to suck off SMB1 until SMB3 came out.  Once again I agree with Ian, but of course Uncle Bobs response will be "It was too hard for you, that is why you didn't like it". I think I ended up beating it once, but I remember some very cheap pits that seemed very forced. Regardless SMB2 has to be the least like a Nintendo sequel.
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Offline GoldenPhoenix

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RE:North American Virtual Console Releases
« Reply #32 on: October 01, 2007, 11:05:34 AM »
Quote

Originally posted by: Svevan
So back to Sin and Punishment:

Hello! This game is kinda hard. And awesome. It's like Gunstar Heroes meets Star Fox 64. The Gunstar Heroes comparison is stronger, thanks to silly music, stupid nonsense story, tons and tons of enemies, short length, high difficulty, etc.


Could it be that the reason why it compares to Gunstar Heroes, is because it is made by the developer?
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Offline Svevan

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RE: North American Virtual Console Releases
« Reply #33 on: October 01, 2007, 11:08:24 AM »
WHAT? NO WAIT, WHAT? Sin and Punishment was made by THE SAME GUYS THAT DID GUNSTAR HEROES? Get out of town, Sophia, GET OUT OF TOWN.

That COULD be the reason....
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Offline UltimatePartyBear

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RE:North American Virtual Console Releases
« Reply #34 on: October 01, 2007, 11:08:33 AM »
Quote

Originally posted by: Ian Sane
"I don't see how making every single level in the game new, adding 50% more levels, adding a new 'power up' (or, Power Down, if you will), new effects, new enemies and new graphics to the game makes it an 'expansion pack'."

Compared to virtually all of Nintendo's sequels at the time it feels like an expansion pack.  Hell it looks almost identical to Super Mario Bros.  Every other Mario game in screenshots alone looks unique.  You can spot what game is which from a mile away.  And I don't consider stuff like red pirana plants as new enemies.  A palette swap with slightly different behaviour?  Come on.  I expect way better from Nintendo.  Even the NES Mega Man games are less lazy than that.  Normally I don't like corporations changing a game to make it part of another franchise but Super Mario Bros 2 is a major exception.  North America got a much better sequel even if it really wasn't one.

How much new graphics are in the game anyway?  The clouds?  All the "new" enemies use the same sprites from Super Mario Bros.  The whole thing looks like something a fan made.


It reminds me of the mission packs we used to get for PC FPS games.  They were typically big enough to count as full games, but they used all the same assets as the original game.  They were also harder than the original thanks to devious level design.

Offline Svevan

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RE: North American Virtual Console Releases
« Reply #35 on: October 01, 2007, 11:09:20 AM »
So we know Sophia's recommendations - anyone else around here have an opinion?
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Offline GoldenPhoenix

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RE:North American Virtual Console Releases
« Reply #36 on: October 01, 2007, 11:10:11 AM »
Quote

Originally posted by: Svevan
WHAT? NO WAIT, WHAT? Sin and Punishment was made by THE SAME GUYS THAT DID GUNSTAR HEROES? Get out of town, Sophia, GET OUT OF TOWN.

That COULD be the reason....


Well that would definitely explain the comparison in gameplay. Don't worry I'll always be here to educate you!
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Offline GoldenPhoenix

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RE:North American Virtual Console Releases
« Reply #37 on: October 01, 2007, 11:11:25 AM »
Quote

Originally posted by: PartyBear
Quote

Originally posted by: Ian Sane
"I don't see how making every single level in the game new, adding 50% more levels, adding a new 'power up' (or, Power Down, if you will), new effects, new enemies and new graphics to the game makes it an 'expansion pack'."

Compared to virtually all of Nintendo's sequels at the time it feels like an expansion pack.  Hell it looks almost identical to Super Mario Bros.  Every other Mario game in screenshots alone looks unique.  You can spot what game is which from a mile away.  And I don't consider stuff like red pirana plants as new enemies.  A palette swap with slightly different behaviour?  Come on.  I expect way better from Nintendo.  Even the NES Mega Man games are less lazy than that.  Normally I don't like corporations changing a game to make it part of another franchise but Super Mario Bros 2 is a major exception.  North America got a much better sequel even if it really wasn't one.

How much new graphics are in the game anyway?  The clouds?  All the "new" enemies use the same sprites from Super Mario Bros.  The whole thing looks like something a fan made.


It reminds me of the mission packs we used to get for PC FPS games.  They were typically big enough to count as full games, but they used all the same assets as the original game.  They were also harder than the original thanks to devious level design.


You know that is probably the best comparison. I almost forgot about those types of expansion packs.
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Offline UncleBob

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RE: North American Virtual Console Releases
« Reply #38 on: October 01, 2007, 12:31:11 PM »
Y'all do realize that, although the sprites are the same (except for the new enemies), the rest of the graphics are pretty much entirely new, right?

Someone with more talent post up some SMB1/SMB2J screen shots for comparison, will ya?
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Offline Caliban

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RE: North American Virtual Console Releases
« Reply #39 on: October 01, 2007, 01:04:37 PM »
Super Mario Bros The Lost Levels is hard, but I like the fact that when I lose all my lives I can continue from the beginning of the world I was in, for example I lost my last life on world 2-2 and so I can continue but I'm back at 2-1 instead of 1-1 like in Super Mario Bros.

I also got Sin and Punishment but I have yet to try it out, unfortunately.

Offline DAaaMan64

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RE: North American Virtual Console Releases
« Reply #40 on: October 01, 2007, 02:14:45 PM »
I am picking up both of these.  This is a wiik where I can say, thanks nintendo
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

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Offline Deezer

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RE:North American Virtual Console Releases
« Reply #41 on: October 01, 2007, 02:28:24 PM »
Quote

Originally posted by: Entroper

Thankfully, I already have The Lost Levels on my SNES in Super Mario All-Stars.

It's really a shame that somehow they messed up the jumping in Lost Levels (and SMB) in All-Stars. When Mario jumps and breaks a brick, he is pulled upward for a split-second.


Offline Nemo

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RE: North American Virtual Console Releases
« Reply #42 on: October 01, 2007, 03:42:57 PM »
Does S&P have English or Japanese menus? I remember reading an import review a looooong time ago that said it'd be tricky to navigate menus in Japanese. There apparently was a place where you could erase your save file(s) if you didn't know what you were doing.
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Offline NWR_insanolord

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RE: North American Virtual Console Releases
« Reply #43 on: October 01, 2007, 04:10:57 PM »
The menus have been translated for the VC release of Sin & Punishment. And you can start over at the beginning of the world you're in instead of 1-1 in the original SMB by holding A and pressing start at the title screen after a game over.
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Offline Maximilian

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RE: North American Virtual Console Releases
« Reply #44 on: October 01, 2007, 04:20:58 PM »
Holy cow.  I have purchased S&P and CANNOT download it.  It has a problem every time I try.  Maybe it's getting downloaded a ton or maybe it's something else.  Either way, I am chomping at the bit to play on the Wii.

I can't believe most of the discussion is about Lost Levels.  Probably because many of you haven't played S&P yet.  

And Evan:  The story is nonsensical at first, but it's like some anime where when you get to the end, everything that came before somehow makes perfect sense.  It's weirdly wonderful that way.


Offline that Baby guy

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RE: North American Virtual Console Releases
« Reply #45 on: October 01, 2007, 04:57:50 PM »
It took about half an hour to download it for me, I think.  I started doing something else partway through.

It should be noted that in Super Mario Bros. 2 (The Lost Levels), Luigi controls are altered from Mario's.  His jump is higher, while his "steering" is looser.  And yes, it's very noticeable.  Did the SNES version play this way, too?  I don't recall it, nor do I recall it on the GB version, but it's possible I was just ignorant.

I think it's fair to consider The Lost Levels as an expansion to the first game, especially anywhere besides Japan.  I mean, look at the dubbed name - The Lost Levels.  They're practically saying it right there.  Does this make it bad?  Not in any way.  If you like the original Super Mario Bros., and can handle a challenge, this game is for you.

It's about as much as an expansion as Halo 3 is upon Halo 2, only it has more levels that its predecessor, really.  And it was made in what, '88?


As for Sin and Punishment, I figured out the way the controls flowed pretty quickly, with one exception:  How do you sword things?  I know it's possible, I've seen it on youtube, so it has to be true.  I think I've tried all the buttons, though, so I must be missing how the timing works.

Offline UncleBob

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RE: North American Virtual Console Releases
« Reply #46 on: October 01, 2007, 05:00:45 PM »
In SMB All Stars, Luigi had his flutter jump.  He did not in SMBDX.
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Offline chaingunsofdoom

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RE: North American Virtual Console Releases
« Reply #47 on: October 01, 2007, 05:03:09 PM »
Did my duty as a gamer and downloaded both! S&P took a while to DL for me too. Can someone recommend the best control scheme (Type 3 seemed OK to me but something felt off)?

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Offline Svevan

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RE: North American Virtual Console Releases
« Reply #48 on: October 01, 2007, 05:11:34 PM »
I find the default type to be perfect for the Classic Controller.
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Offline Entroper

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RE:North American Virtual Console Releases
« Reply #49 on: October 01, 2007, 05:18:58 PM »
Quote

Originally posted by: Deezer
Quote

Originally posted by: Entroper

Thankfully, I already have The Lost Levels on my SNES in Super Mario All-Stars.

It's really a shame that somehow they messed up the jumping in Lost Levels (and SMB) in All-Stars. When Mario jumps and breaks a brick, he is pulled upward for a split-second.


A very minor detail that is easily overcome by the numerous improvements to the game.  You can all call me a n00b if you want, but I like being able to continue on the exact stage where I lost my last life.  It's not like the levels are actually easier to beat, you just have to repeat them less.  Plus, World 9 is actually accessible now.

Offline Smoke39

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RE:North American Virtual Console Releases
« Reply #50 on: October 01, 2007, 05:33:36 PM »
Quote

Originally posted by: thatguy
As for Sin and Punishment, I figured out the way the controls flowed pretty quickly, with one exception:  How do you sword things?  I know it's possible, I've seen it on youtube, so it has to be true.  I think I've tried all the buttons, though, so I must be missing how the timing works.

Did you even play the training thing? O:<  Press the shoot button when a swordable object is in range.
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Offline UncleBob

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RE: North American Virtual Console Releases
« Reply #51 on: October 01, 2007, 05:33:42 PM »
I forgot about World 9.  That means SMB2J has 52 levels - or about 63% more levels than the original.
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Offline that Baby guy

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RE:North American Virtual Console Releases
« Reply #52 on: October 01, 2007, 06:26:06 PM »
Quote

Originally posted by: Smoke39
Quote

Originally posted by: thatguy
As for Sin and Punishment, I figured out the way the controls flowed pretty quickly, with one exception:  How do you sword things?  I know it's possible, I've seen it on youtube, so it has to be true.  I think I've tried all the buttons, though, so I must be missing how the timing works.

Did you even play the training thing? O:<  Press the shoot button when a swordable object is in range.


No, of course not.  I tried that a little, but I guess I didn't press it hard enough in the right way.

Offline Myxtika1 Azn

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RE:North American Virtual Console Releases
« Reply #53 on: October 01, 2007, 09:35:52 PM »
I've also picked up Sin and Punishment.  To me, the game is hard because of the controls.   But it's the good kind of hard, where once you master to the controls, it'll become easier to play (like the Resident Evils.

I might pick up The Lost Levels later, not really sure yet.  I'm thinking about waiting for the release of Super Mario All Stars.

Quote

Originally posted by: Caliban
Super Mario Bros The Lost Levels is hard, but I like the fact that when I lose all my lives I can continue from the beginning of the world I was in, for example I lost my last life on world 2-2 and so I can continue but I'm back at 2-1 instead of 1-1 like in Super Mario Bros.

I also got Sin and Punishment but I have yet to try it out, unfortunately.


You can also continue from where you game overed in Super Mario Bros.  Just hold down the A button and press Start.

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Offline Mario

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RE: North American Virtual Console Releases
« Reply #54 on: October 01, 2007, 10:56:23 PM »
Both games are fantastic. Lost Levels are mere bonus level pack for SMB? It's 100 times better than SMB and makes it look like a babies game. Sin and Punishment surprised me, it's not usually the type of game I like but its just so awesome.

Offline Caliban

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RE:North American Virtual Console Releases
« Reply #55 on: October 02, 2007, 05:24:39 AM »
Quote

Originally posted by: Myxtika1 Azn
You can also continue from where you game overed in Super Mario Bros.  Just hold down the A button and press Start.


Huh? I've bee playing this game all these years from way back when and now they tell me...the world is keeping secrets from me, I know it.