Author Topic: 3D Classics Xevious Review  (Read 1944 times)

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Offline TalesOfFan

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3D Classics Xevious Review
« on: August 22, 2011, 11:10:37 PM »

This is likely the best version of Xevious yet.

http://www.nintendoworldreport.com/review/27571

If you’ve ever enjoyed Xevious at any time in your life, you owe it to yourself to pick up 3D Classics: Xevious. And to those who have spent their entire life living under a rock, Xevious is one the earliest scrolling shooters to come out, as up until that point, games like Galaga and Space Invaders were fixed on one screen. The game also introduced the novelty of having both air and ground enemies. To go along with this, your ship, the Solvalou is equipped with the usual guns that shoot straight ahead to take down flying enemies, as well as the ability to drop bombs on the ground, by lining up a reticle with the desired object and pressing the alt-fire button.



The 3DS Classics version of the game stays true to the original, but adds a superb 3D affect. The game’s 3D does a great job of allowing the player to distinguish between the air and ground enemies, as both the Solvalou and the air enemies are separate from the ground by a layer of clouds that serve as a middle layer. One of the first things that I noticed while playing the game with the 3D turned on is the way that bullets raise from the towers and tanks on the ground. Instead of just appearing on the same plane as your ship, they actually look as though they are coming from the ground. And just like the other 3D Classics, the game has the option to quick save, as well as the ability to map your controls as you please, though I’ve found the default controls to be the perfect match for this game. My only gripe with this game applies to all of the 3D Classics titles, and that’s the lack of an online leaderboard.

James Dawson
Staff Writer, Nintendo World Report

Offline AV

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Re: 3D Classics Xevious Review
« Reply #1 on: August 23, 2011, 07:57:30 PM »
for forgot something


- CON


This game is extremely difficult and unforgiving forcing you to restart levels upon death
 Does not feature the same arcade features of Wii Virtual Console Arcade games, so prepare to memorize the game


I still think its fun, but something should be done to balance out the difficulty because this IS NOT an arcade and I cannot add more quarters, so 3 lives and your done mechanic is way too brutal

Offline TalesOfFan

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Re: 3D Classics Xevious Review
« Reply #2 on: August 23, 2011, 10:16:55 PM »
for forgot something


- CON


This game is extremely difficult and unforgiving forcing you to restart levels upon death
 Does not feature the same arcade features of Wii Virtual Console Arcade games, so prepare to memorize the game


I still think its fun, but something should be done to balance out the difficulty because this IS NOT an arcade and I cannot add more quarters, so 3 lives and your done mechanic is way too brutal
I actually find that to be a plus. I love trying to get my high score up, which is what this game is meant for. I also don't find it to be that difficult.
James Dawson
Staff Writer, Nintendo World Report

Offline Fatty The Hutt

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Re: 3D Classics Xevious Review
« Reply #3 on: August 24, 2011, 02:43:16 PM »
Also;
-CON - Price. Way too expensive for an ancient, not that great arcader with virtually no enhancement (neato whiz-bang 3D notwithstanding)
Oui, Mon Gars!

Offline Taffypool

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Re: 3D Classics Xevious Review
« Reply #4 on: August 24, 2011, 10:16:53 PM »
Seeing this REALLY makes me want to play Tiger-Heli again. In 3D.

Nintendo, make this happen, please.

Offline Sundoulos

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Re: 3D Classics Xevious Review
« Reply #5 on: August 25, 2011, 07:57:23 AM »
Yeah, I'm still waiting for Nintendo to release a decent 3D classic ga,e that isn't a third or fourth-stringer.
"A creature revolting against a creator is revolting against the source of his own powers--including even his power to revolt...It is like the scent of a flower trying to destroy the flower." - C.S. Lewis, in a preface to Milton's Paradise Lost