Author Topic: IMPRESSIONS: PilotWings Resort  (Read 2246 times)

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Offline TheYoungerPlumber

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IMPRESSIONS: PilotWings Resort
« on: June 16, 2010, 05:04:01 AM »
Pilotwings + Wii Sports Resort = Nintendo 3DS Hybrid
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=23357

 One of the few playable Nintendo 3DS demos was for Pilotwings Resort, a logical follow-on to both Wii Sports Resort and Pilotwings. Pilotwings Resort has the look-and-feel of Wii Sports Resort, with smooth, round models and simple, clean textures. However, the gameplay itself is very much based on Pilotwings 64.    


Electronic Entertainment Expo 2010:

   


There were two modes shown in the E3 demo build, both of which take place on Wuhu Island (the setting of Wii Sports Resort). The rocket pack mode involved flying around town popping balloons for points, not unlike in the N64 game, although the action stopped after popping enough balloons--there was no notion of having to land. The slide pad and A were used to fly, and an air brake was mapped to the L trigger. The second mode involved flying a sea plane through a sequence of mid-air rings, much like the gyrocopter mode in Pilotwings 64. As with the rocket pack, there was no need to land—the demo level ended upon reaching the goal. Steering the plane felt a tad floaty—this may have been intentional, or it may have been due to the looseness or my unfamiliarity with the slide pad.    


It's unclear whether or not Pilotwings Resort will take place solely on Wuhu Island. A big part of Pilotwings 64 was exploring its environments; hopefully the final game will include brand new areas with their own nooks and crannies.

::Michael "TYP" Cole
::Associate Editor
Nintendo World Report

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