Author Topic: IMPRESSIONS: Spider-Man: Mysterio's Menace  (Read 1665 times)

0 Members and 1 Guest are viewing this topic.

Offline Jonnyboy117

  • Associate Editor
  • NWR Staff
  • Score: 37
    • View Profile
    • Nintendo World Report
IMPRESSIONS: Spider-Man: Mysterio's Menace
« on: May 26, 2001, 05:59:05 PM »
See what Jonny thought of the upcoming GBA Spidey title, from the same developer as the amazing handheld version of Tony Hawk 2.

Although I was only in Activision's booth for a few minutes, I did get my hands on a couple of their GBA games.  Spider-Man: Mysterio's Menace looks and plays much like the various 16-bit games starring the radioactive webhead.  As far as I can remember, B threw a wimpy-looking punch (they need to extend the range on that thing), A jumped, pressing A twice started a webswing (even without a ceiling), and the shoulder buttons shot webbing horizontally as a weapon.  Sticking to walls is a simple as jumping towards a surface and holding the D-pad at the surface until Spidey sticks.  It might feel a bit odd if you're used to games where he automatically sticks to walls, but this way really gives you more control.  While on a wall, you can still punch and shoot attack webbing, and unlike Metroid II's spider ball, turning a corner requires changing directions on the D-pad.  Hopefully Vicarious Visions will fix that, because I found it annoying.    


Although the area I was in didn't have any enemies, I did get familiar with the control and graphics.  Spidey appears pretty big on screen, which is nice, and the level and background art is what you'd expect from GBA.  The best part was swinging...it works great, and you don't need to be under a roof to do it.  (Just like the comics!)    


Wish I could say more about the gameplay, but I just didn't have any time to check for other levels or anything.  So far the game controls pretty well, and that's always of paramount importance in a Spider-Man game.  Let's hope the rest of the game turns out just as well.

THE LAMB IS WATCHING!