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Originally posted by: Ian Sane
"'I'm not ready for battle' is not really a good excuse. You are a team of warriors. You should *always* be ready for battle IMHO. Even Mario RPG had ambushes (monsters jumping from behind bushes)."
You are a team of warriors? What the f*ck? Someone's taking things a little too seriously.
While you're playing Final Fantasy, you're meant to take it seriously. Square's whole goal is to immerse the player into that world and involve the player into the story (just like movies/shows/books). That includes pretending you are "a team of warriors" and always preparing them for battle.
I see your point about letting players choose when/where they want to battle (like MarioRPG/ChronoTrigger). For me, I never cared. I just fight everything in sight. My advice: Use Final Fantasy's "Run Away" command if you don't feel like battling.
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MORE INFO ON DIVX:
I'm not familiar with DivX, so I went to divx.com to speak to the experts. First, DivX is an MPEG-4 compression standard. For comparison, PS2 and DVDs use MPEG-2, and MP3s use MPEG-1. Next, I asked how much compression can DivX provide without loss of DVD-quality? They answered 75% compression or 1/4 of original size.
So in theory an 8.5 gigabyte PS2 MPEG-2 disc could be compressed to 2.2 gigabytes DivX... or about 1.5 GC discs. That's just the movies... not audio or code or textures. Another compression method would have to be used for the latter data.
So I'll revise my original estimate that FF12 ported from the PS2 would likely require 2 GameCube discs. It would cost Square an extra $1 in pressing costs which is trivial.