Author Topic: Pokémon Surpasses Four Million Sales in Two Days  (Read 13523 times)

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Offline ClexYoshi

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #25 on: October 16, 2013, 04:47:42 PM »
[size=78%]To sum some ideas up briefly:[/size]

1. Shake up the structure - the series has used the same tired "8 Gyms + Elite Four + Champion" structure since the first game. Why not shake things up? Why not have an actual narrative taking the player through the game world rather than this checklist-style "field/dungeon -> gym -> field/dungeon -> town-field/dungeon" structure we have right now?  For that matter, does EVERY game have to be based on the concept of you being this "child from a small town who sets out to capture all the Pokemon, racing against your rival"?

2. Drop the random encounters - I despise random encounters. They're a technical crutch used in the early days of gaming because the hardware couldn't handle having the enemies on-screen. That was understandable for its time, but it's 2013 now. I'm sick of being ambushed by Wild Zubats on my way to trying to get somewhere else. Let me spend my time pursuing & capturing Pokemon, rather than running around in tall grass for hours on the off-chance the Pokemon I want will appear.

3. Modernize the combat system - It's 2013. I'm not entirely against the series remaining turn-based (although I think something like Square's old ATB system would work well here), but I'd like to see a greater range of strategic possibilities and a more active element, especially when it comes to environment and character interaction.  For instance, if I'm in combat where I have 2 Pokemon out against a Pokemon that is super-effective against one of my Pokemon, and one of my Pokemon's a flying type. How about letting me have my flyer pick up my other Pokemon and keep it out of harm's range of the attack that would have wiped it out? Maybe there's a cliff in the environment where I can strategically position my Pokemon for additional range and higher evasion, making it harder to take out.  On the other hand, maybe being on that precarious cliff is a bad idea, because my opponent could fling an attack at the cliff itself to collapse it and deal massive damage to anything currently on it?

And while we're at it, let's speed the battle system up considerably. There is so much needless B.S. text in every Pokemon game that you have to constantly either sit or page through that it probably comprises at least half the game's running time.

4. Make a real Pokemon multiplayer console RPG - No, I'm not saying to make a Pokemon MMO. However much that makes sense, that's just not the kind of game Nintendo is good at making. No, I'm instead suggesting a large-scale open world Monster Hunter-style console RPG that players can play either singleplayer or multiplayer both online and offline.  And while we're at it, ditch the rigid overhead grid-like world Pokemon's used since the first game. Let me explore this world. Players can join your game at any time with their own Pokemon, with the ability to capture and trade with you while in your game.  Any Pokemon they capture goes back with them. Just imagine epic 4v1 battles against the Legendaries with your friends in a big open environment, rather than the usual "I'll just hit this thing into near-death & then paralyze/put it to sleep long enough to hit it with an Ultra Ball" strategy.

Those are some ideas that come to mind right now.

First and foremost, thank you for taking the time to reply to my post, Broodwars. I would like to go point for point on these suggestions, because I do like some of these!

1. Pokemon Colosseum and Pokemon XD actually dared to do that, and got looked down upon for not being 'full' pokemon adventures. I'm not saying this is a bad suggestion, I'm saying that it's probably a choice Nintendo and the Pokemon Company feel is damaging to the series. I do suppose being a kid just starting on their journey is meant to hit a target demographic and gives them excuse to litter the landscape with the usual tutorial NPCs. 8 gyms is probably something their playtesters feel is the proper span of game length that is easy to measure... again, it comes from fear of burning out players by not having the usual metric of progress. They have tried interesting angles with the evil crime syndicate in Black/White and are trying something new with the whole Rival thing in X/Y so far, so... That's something, I guess?

2. REPEL IS YOUR FRIEND. No, seriously. I can live with the random encounters because there are methods of mitigating and controlling the ebb and flow of them. There's so many things to take into consideration by dropping random encounters like how will pokemon respawn? will finding rare pokemon require repeatedly leaving and reentering the room they have a chance to spawn in? how hard will it be to evade fast little bastards like Zubats from just swarming you over and over again and adding to your frustration? If anything, not knowing is a bit of a surprise that I personally enjoy, but I understand that it's not really for everybody! Still, this sort of take cues from Monster Hunter thing you suggest later could be potentially interesting for adding overworld behaviors to Pokemon and adding ways to bait out certain pokemon and interact with them on the overworld could be great.

3. They've actually been adding in more support oriented abilities and attacks for the past few gens to try and layer on strategy. they've severely trimmed down on the text and things like weather no longer have in-between turn animation as of Gen 5. terrain changing moves, moves to give temporary immunity or weaknesses, and supporting attacks have been a big part of a push to make Double and Triple battle a more robust experience. Doubles and Triples end up being such rare experiences in the main game and doing it proper in any competitive sense usually means building a separate team focused on double and triple battle synergy. Like I said in my original post, I don't know about adding some sort of real time or even ATB elements. Pokemon's multiplayer at it's core is cerebral Rock-paper-scissors where if you're playing an opponent who has the same level of mastery as you do, are constantly trying to bait and switch into each other's traps, and I don't think that gets retained if you and your opponent's actions don't play out at the same time. I don't even know how one would go about upheaving the gentle balance that the 4 move  mechanic holds for things without upsetting a lot of fans. I do like the idea of attack range and such and the mystery dungeon games fiddle with that... then again, the mystery dungeon games are awful Chunsoft dreck.

4. Without the real time elements you mentioned before added in, I don't really see how doing this sort of instanced multiplayer would be fun without being bogged down in having to meet JRPG standards of visual spectacle, which also usually means good chunks of attack animation splitting up each player's turns. If anything now we're veering off into Pokemon Rumble territory, which is yet another spinoff nobody I know really even cares about.



Offline Ian Sane

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #26 on: October 16, 2013, 05:09:48 PM »
I think ultimately filling the Pokedex and "catching 'em' all" is the whole hook of the series.  Take that out and it pretty much isn't Pokémon anymore.  But you can keep that in while altering the gym/badge structure and the basic "young kid goes on Pokémon quest" storyline.  As long as you can explore the world to catch 'em all then you can try a lot of different stuff.

But I really think moving to a full 3D camera like something you would see in Zelda game would do a lot towards making the game feel fresh and new.  During the N64 years "now in 3D" was pretty much Nintendo's approach to sequels and it worked wonders.  Once you have to start thinking of how to do the gameplay in full 3D, new ideas come about out of necessity to just make the game work.  Pokémon is easily the most successful Nintendo IP to never get a proper 3D treatment.  Unless you count those Gamecube games but those don't have the "catch 'em all" gameplay so they lack the very element that makes Pokémon Pokémon.  Pokémon Colosseum is Pokémon: Other P.

Hell they could even do the full 3D game on a handheld if they're going to be stubborn about this.  The hardware can clearly pull it off.

Offline Mop it up

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #27 on: October 16, 2013, 07:11:26 PM »
I wonder how many people buying them have played previous game(s) and how many are new to the series.

Offline Miyamoto

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #28 on: October 16, 2013, 07:33:40 PM »
So Nintendo have sold more copies of X&Y in two days than they've sold Wii U's in nine months? Yikes!

Offline Wah

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #29 on: October 16, 2013, 08:55:03 PM »
Considering it's me who's sating it.. But broadwars is starting to get annoying, No offense Broadwars.
Made you look ****.

Offline Wah

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #30 on: October 16, 2013, 08:56:00 PM »
Considering it's me who's sating it.. But broadwars is starting to get annoying, No offense Broadwars.
saying sorry
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Offline broodwars

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #31 on: October 16, 2013, 09:18:08 PM »
Considering it's me who's sating it.. But broadwars is starting to get annoying, No offense Broadwars.

I post in maybe 2-3 topics every few days, and I articulate my arguments. I generally leave people to their own gushy devices.  You can just deal with it. I'm not going to shirk from my views about topics I feel particularly strong about. Or to put it another way....FOCUUUUUUUUSBLAAAAAAAAST!!!!  :P:
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Offline ShyGuy

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #32 on: October 16, 2013, 10:33:31 PM »
If a game is not popular but critically acclaimed, criticize Nintendo for not listening to its audience.
If it's popular but not critically acclaimed, criticize Nintendo for trotting out the same stale gameplay.
If it's popular and critically acclaimed, crticize it because you personally thinks its garbage.

Not matter what, you can always spin it so there is something to criticize!

Offline Wah

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #33 on: October 16, 2013, 11:22:24 PM »
 :confused;
Considering it's me who's sating it.. But broadwars is starting to get annoying, No offense Broadwars.

I post in maybe 2-3 topics every few days, and I articulate my arguments. I generally leave people to their own gushy devices.  You can just deal with it. I'm not going to shirk from my views about topics I feel particularly strong about. Or to put it another way....FOCUUUUUUUUSBLAAAAAAAAST!!!!  :P: :
No just no :confused;
Made you look ****.

Offline broodwars

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #34 on: October 16, 2013, 11:33:24 PM »
:confused;
Considering it's me who's sating it.. But broadwars is starting to get annoying, No offense Broadwars.

I post in maybe 2-3 topics every few days, and I articulate my arguments. I generally leave people to their own gushy devices.  You can just deal with it. I'm not going to shirk from my views about topics I feel particularly strong about. Or to put it another way....FOCUUUUUUUUSBLAAAAAAAAST!!!!  :P: : :
No just no :confused;

Makes about as much sense as the way you annoyingly post that non sequitur in every other topic on the forum. I figured you were due for a taste of just how stupid it is.
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Offline Wah

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #35 on: October 16, 2013, 11:35:42 PM »
My thing not yours not stupid you stupid...
now Pokepal's cat memes now that's stupid ;D
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Offline broodwars

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #36 on: October 16, 2013, 11:40:08 PM »
My thing not yours not stupid you stupid...
now Pokepal's cat memes now that's stupid ;D

On that, good sir, we agree!  ;D

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Offline jayar

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Re: Pokémon Surpasses Four Million Sales in Two Days
« Reply #37 on: October 17, 2013, 12:46:13 PM »
Granted I'm an old fart, but I love the fact that I can count on a particular type of gameplay from every generation of Pokemon. That's exactly why I had to leave the Final Fantasy series. They started updating and changing things, presumably to keep up with a modern audience, but it's not fun for me anymore. If they make the game broodwar describes, I doubt I'll like it, so I won't buy it. I certainly won't buy a Wii U to play it. In fact, I don't buy a lot of other games or consoles period. Maybe it'd be smart Nintendo to start making some radical changes with the franchise to keep up with the tastes of the modern "gamer", but don't forget that then they're competing with Elderscrolls and Warcraft, and leaving my money in my wallet. Maybe that easy money is what appeals to Nintendo because there are few other games in this niche, and apparently 4 million people who still play them. I'm sure someday Nintendo will wise up and start breaking into wider demographics like some of you folks want, but until then I'm happy that one big franchise still plays like a game I like to play.