1
Nintendo Gaming / RE:Are Games Getting To Easy?
« on: October 13, 2003, 06:36:20 PM »
it really has been a while since i've been here
i think at times games can appear too easy in retrospect. for example if a game is short and has minimal replayability, it may seem too easy - it may (may) equate to brief content, no rewards, no longevity.
but short games can be great - i'd play ico again just to relive the atmosphere (yeah, if i had a ps2) - and back in my pc days i clocked myst in 4 days but played it three times again after that.
before i get flamed as an old-schooler,
i think perhaps people need to check their expectations of a game - what they expect to get out of it, whether there is just too much hype surrounding a certain game's technical development.
i'm reminded of miyomoto's (can't speeell) words on gta3 - it doesn't have the best graphics, it doesn't have the best gameplay, but it gives gamers an excellence sense of freedom (not his exact words, but you get the drift)
i think perhaps freedom is something more and more gamers are looking for instead of on the rails gameplay and/or plots/narration development.
that being said, just because a game is long doesn't mean it's hard or necessarily good.
gar - i think i lost myself in there somewhere.
i think at times games can appear too easy in retrospect. for example if a game is short and has minimal replayability, it may seem too easy - it may (may) equate to brief content, no rewards, no longevity.
but short games can be great - i'd play ico again just to relive the atmosphere (yeah, if i had a ps2) - and back in my pc days i clocked myst in 4 days but played it three times again after that.
before i get flamed as an old-schooler,
i think perhaps people need to check their expectations of a game - what they expect to get out of it, whether there is just too much hype surrounding a certain game's technical development.
i'm reminded of miyomoto's (can't speeell) words on gta3 - it doesn't have the best graphics, it doesn't have the best gameplay, but it gives gamers an excellence sense of freedom (not his exact words, but you get the drift)
i think perhaps freedom is something more and more gamers are looking for instead of on the rails gameplay and/or plots/narration development.
that being said, just because a game is long doesn't mean it's hard or necessarily good.
gar - i think i lost myself in there somewhere.