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Messages - bizcuthammer

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TalkBack / Re: Is Open World Enough for Zelda?
« on: June 23, 2014, 11:26:03 PM »
The game will be open world in the same way Pikmin's real-time strategy or Metroid Prime's an FPS. It will be a distinctly Nintendo take on that style. That may not always be a good thing, but it worked out fairly well in both those cases I mentioned.

This. Pikmin just happens to be my favorite RTS and Metroid Prime my favorite FPS. If the next Zelda takes the 'open world' genre and does something unique with it in a way only Nintendo can really do, it will probably end up being my favorite open world game ever, and possibly my favorite game ever.

Also on the subject of Zelda games needing to become more like a movie experience in the vein of Bioware/Naughty Dog games, I very much disagree. While I think that story and characters are very important, I don't like the trend the industry has been moving toward the last 10 years in trying to make games into movies. Games should stay games. The industry as a whole has bedn sacrificing great, inventive gameplay for QTE cinematics and bloated stories that, most of the time, are B-rate anyway. Why can't we let movies be movies and games be games? It's like the industry is embarrassed by itself so it feels the need to become something that mainstream audiences take more seriously. I don't mind story in games, but only if it is there as a compliment to the gameplay.

That said, there are ways to tell a story that don't involve the stupid things mentioned above. Atmosphere is one, and Nintendo has done a great job telling story through atmospheric clues in the Metroid series. Another way to tell a story or make a game's narrative believable is through world building. Games can be very hit or miss with this, some of them on purpose, but if a game's world is full of life, detail and charm, it causes players to search deeper into the meaning of the game's arc. Metroid Prime and OoT are good examples of this.

Games don't have to have cutscenes or deep stories or big budgets to get players emotionally involved. There are many other ways to go about it, and i would argue that any time Nintendo has tried to put story at priority one and gameplay at priority two, the game in development has come out worse for it. Nintendo is a toy making company at heart, not a story telling one. They focus on creating fun, innovative experiences first and the details (characters, story, etc) come after.

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Just one? If I had to pick, it'd be the reveal of Legend of Zelda on Wii U. Open world with a beautiful art style. I can't wait to find out more.

Also absolutely loved Splatoon, Xenoblade Chronicles X, Codename STEAM, both Smash Bros games and Mario Maker. 2015 looks to be a very, very good year for fans of Nintendo games like myself.

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