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Messages - Robok W

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TalkBack / Re: 2016: 3DS Role Playing Domination
« on: August 24, 2015, 12:27:13 PM »
"2016 game of the year has been predicted"

you got me!  ::)

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Podcast Discussion / Re: RFN RetroActive (Jr.) #33: Blaster Master
« on: August 08, 2015, 04:27:37 AM »
I just stayed up til 4 am to finish the game.

I felt like I completely cheesed the last boss by staying to the right of the screen, so his whip can't reach me there but I was happy to play it to the end. The last purple-ish hallway to get to the final boss is brutal with those worms.. so thank you to Restore Points!

Also, the music in this game.. so cool. Thanks for a fun retroactive idea!!

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Podcast Discussion / Re: RFN RetroActive (Jr.) #33: Blaster Master
« on: August 06, 2015, 04:31:53 PM »
I guess I'm the weirdo who actually likes the top down sections. I do agree the SOPHIA sections are better, but despite the weird collision detection and annoying AI, I thought the idea of raiding an interior for loot after cruising around in the tank was fun with spike and pitfalls to avoid. If I could change those sections at all, I would prevent your gun's power from diminishing as you take damage. Powering up your gun before a boss is rewarding, and the cheap AI makes it not as enjoyable as I think it could have been.

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Podcast Discussion / Re: RFN RetroActive (Jr.) #33: Blaster Master
« on: August 04, 2015, 02:20:30 PM »
Ok, I finally got past the third boss...thanks for the tips.  The way I dealt with the backtracking portion after that was to completely die in each area.  Continuing after you die sends you to the beginning of your current area.  So I quickly got back to area 1 and found hover capsules to continue from there.

I think the only problem with that is you get 4 or 5 continues then permanent game over. Which I used all of mine already :( Now I'm in area 6.

I keep losing gun power thanks to enemies spawning after the map moves to the next "section" of the interior. Frustrating.

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Podcast Discussion / Re: Episode 438: Spiritual Predecessor
« on: August 04, 2015, 11:09:56 AM »
Gonna miss hearing Dr. Metts as host.  :'(

But, as was previously mentioned, I could hear a change coming. Johnny hasn't been shy about saying how little time he has had to play games, and I always felt bad for the podcast crew for having to constantly play new things for the show. Instead of going deep into a game for a month or two, it seems they feel compelled to have new things to talk about for us and for that I'm grateful; but I'm happy that this decision will give Johnny more free time to really play games and enjoy them, without the added pressure to talk about them every weekend.

So ultimately, I'm happy for Johnny, I know this is a very difficult decision, but I hope he has more free time to balance his job and his hobbies - and comes back every once in a while as a guest. :)


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Podcast Discussion / Re: RFN RetroActive (Jr.) #33: Blaster Master
« on: August 03, 2015, 03:19:54 AM »
The third boss....I use the "spray and pray" approach and I moved around a lot.

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Podcast Discussion / Re: RFN RetroActive (Jr.) #33: Blaster Master
« on: August 02, 2015, 01:44:06 PM »
Ok, any tips on the third boss (The one with the disappearing squares)?  I am still stuck on it.  I enter the boss room with both meters full and still am unable to beat it.  I mostly have been trying to shoot it from a distance, avoid its fire, and use the close range weapon/mines if possible.  It could totally be an issue of me not being good at the game.

I just got to Area 3. So I'll see what you're talking about soon. 

I was trying to do this with restore points, but right before the level 2 boss I found two items that gave Jason full meters...and I couldn't create restore point fast enough.  :P:

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Podcast Discussion / Re: RFN RetroActive (Jr.) #33: Blaster Master
« on: August 01, 2015, 07:34:37 PM »
Hello! Just checking in to say I registered just to participate in the discussion of Blaster Master! I've been a long time listener and love your podcast. I have always played along with retroactive but haven't joined the discussion until now

This game was too hard for me when I was young, and I haven't even given it a thought until you guys brought it up for Retroactive. I hope to find a new appreciation for it.

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