Author Topic: Super Mario Kart Review  (Read 2297 times)

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Offline Br26

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Super Mario Kart Review
« on: August 14, 2014, 04:00:00 AM »

Rev it up for some classic Mario Kart action.

http://www.nintendoworldreport.com/review/38280/super-mario-kart-review

Back in 1992, Mario Kart had to be a weird concept. Mario and seven of his pals race around some tracks for a few laps? What's Mario doing in a racing game? The genre was relatively new at the time, so Mario joining the fray had to seem a bit odd. Jump to 2014, where Mario Kart is a staple of any new Nintendo console, portable or handheld. With the recent release of Super Mario Kart, one question remains: does it still hold up to today's standards?

In terms of presentation, the game doesn't hold up as well as they did back in 1992. Graphics are fine for their age, but it’s entirely noticeable that this was an early era Super NES title that didn’t use the system’s full graphical capabilities. But that’s fine, as it’s still quite a colorful, vibrant game. Music is good enough, though not entirely memorable, and the single player and multiplayer modes are familiar fare. The offerings are rudimentary compared to today’s fare, but it’s still highly effective.

As someone who is a fan of the simpler days of the Super Nintendo, I still find some enjoyment in Super Mario Kart. It might not offer all the bells and whistles that a game like Mario Kart 8 has to offer, but it’s a charming game that offers simple, fun gameplay. And it’s ok it’s not as polished as later titles. Every core mechanic, from the items to the way tracks are laid out to the characters, lay clear groundwork for the iterations we still enjoy today. It’s amazing how much has changed in the series since it’s inception, but at the same time it’s astounding how the core mechanics of the game have not. And that’s a good thing.


Offline King of Twitch

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Re: Super Mario Kart Review
« Reply #1 on: August 14, 2014, 02:37:23 PM »
Quote
The offerings are rudimentary compared to today’s fare, but it’s still highly effective.

wut
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Offline oohhboy

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Re: Super Mario Kart Review
« Reply #2 on: August 14, 2014, 07:06:21 PM »
Wut u Wuting about?
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Offline Br26

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Re: Super Mario Kart Review
« Reply #3 on: August 15, 2014, 08:46:18 PM »
I'm not sure what he's wut'n about either. Super Mario Kart, in comparison to Mario Kart 8, indeed offers less in terms of modes/online play/characters/whatever.

Offline King Bowser Koopa

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Re: Super Mario Kart Review
« Reply #4 on: August 15, 2014, 10:24:55 PM »
I'll agree with Zap here. The sentence was rather awkward and felt like a roundabout, technobabble way to say "Even though the game has limited features, they get the job done". The use of "effective" as an adjective seemed out of place when not put in a context. Similarly, you talk about the game's features in plural using the word "offerings", but then describe what I presume to be these offerings, collectively, with the singular "it".

What is the "it" referring to, and what function is this "it" being "effective" towards accomplishing? It's like saying "People like to play Nintendo, she is good at activities." There's no elaboration to define the context of the second statement, which seems only vaguely related to the first.

Does that make sense?
« Last Edit: August 16, 2014, 02:28:08 AM by King Bowser Koopa »
Andrew Brown - NWR Australia Correspondent

Offline Br26

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Re: Super Mario Kart Review
« Reply #5 on: August 18, 2014, 01:07:26 AM »
Sure. Reading back, that might be confusing to some so I apologize.


What I meant to say that while SMK's features aren't as diverse as Mario Kart 8's, the game still delivers in terms of gameplay and fun.

Offline King Bowser Koopa

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Re: Super Mario Kart Review
« Reply #6 on: August 27, 2014, 09:09:07 AM »
Sorry to go all English teacher mode on you. I love explaining things!  :P:
Andrew Brown - NWR Australia Correspondent