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« on: March 17, 2019, 03:45:41 PM »
Same as the above post, my main issue was not the difficulty. The biggest issue is that it is overwhelmingly bland. That might sound like a matter of opinion but Yoshi's Story is in fact bland as a result of game design choices. 30 or so fruit pieces are needed to complete each stage, however, most stages are packed with many many more pieces than just 30. What this means is that a player could conceivably beat a stage long before having seen the entire stage. This is a problem for game designers, because you don't want to spend time creating an awesome hand-crafted platforming set-piece in each stage that players could potentially never see. Think of any other Mario game, the Donkey Kong Country Returns games, heck even Uncharted - any sort of game that locks you on a certain path forcing you to experience exactly what the creators intended. Ideas are introduced in the beginning of a stage, and then iterated upon until the stage eventually advances into something truly special and memorable. In Yoshi's story, the level design is purposely lacking in those unique challenges and set pieces because a player could be done with a stage long before ever reaching the halfway point.