Author Topic: Tiny Galaxy Review  (Read 1113 times)

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Offline CurtDogg

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Tiny Galaxy Review
« on: August 06, 2015, 09:44:55 AM »

Mario Galaxy it isn't.

What happens when you take the planet jumping mechanic from Super Mario Galaxy, and combine it with the gravity-switching mechanic from VVVVVV? You get Tiny Galaxy, a small indie title from Arcane Pixel for the Wii U eShop. While combining the previously mentioned games sounds perfect in theory, Tiny Galaxy suffers from a lot of small issues that keep it from reaching its full potential.

You play as Orion, a small blue square, as he travels across six galaxies to retrieve a pair of  headphones that were stolen from him. Each galaxy has ten levels, all of which involve walking along the edge of various tiny planets, trying to find three stars. Once done, you can jump through a portal and finish the stage. The stages have plenty of obstacles such as spinning blades, spikes that come up from the ground, and more. One hit and you have to start the level all over again.

For the most part, the game plays fine. Jumping from planet to planet can be fun, and the placement of all of the obstacles can make the game tricky, if not frustrating at times. The main issue is the camera movement. Once you jump to another planet, the camera flips around so that it shows Orion rightside-up at all times. Unfortunately, the camera doesn’t do this instantaneously, and can usually take a full second to orient itself. This not only causes problems with knowing which direction you should be moving it, but can also cause some slight motion sickness.

The presentation of the game isn’t really that pretty either. The game has static, lifeless menus, and can be very confusing and glitchy. While the game keeps count of the amount of stars you’ve collected in each level (after displaying the word “Text” for a split-second), it doesn’t tell you which levels you’ve already completed. So if you close the game and load it up later, you pretty much have to guess where you last left off. On top of that, there were a few times where the game had completely deleted progress from a few previously completed levels, forcing me to find and replay the random levels it deleted the progress from.

Tiny Galaxy is an unfortunate game. Not because it’s entirely bad, but it’s littered with tiny yet major issues that keep the game from reaching its full potential. From boring menus, buggy code, and music that sounds like it came from keygen programs from the early 2000s, I cannot recommend it.