Author Topic: Metroid: Other M Intro Cutscene Leaked Online  (Read 16744 times)

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Offline Stogi

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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #25 on: February 28, 2010, 05:05:12 PM »
Some of the VO isn't that great, but I can point to much worse in many games (Resident Evil 1).

Don't you think this is setting the bar a little low?

"Hey, this game is bad, but I've seen much worse (Superman 64)."  ;)

Hey, it can't be as bad as Sunshine ;)
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Offline Rize

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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #26 on: March 01, 2010, 03:22:32 PM »
The graphics should look mostly like the screenshots, but there will be more edge aliasing when it is rendered at 480p.

Ah, Nintendo. I can play Prince of Persia Sands of Time on my xbox in 720p, the Wii's hardware is certainly capable of this... what gives?

What do you mean?  I don't think the Wii has enough video memory to render HD resolutions under any circumstances.  It has a 3 MB video memory which must be used for textures and the framebuffer.  1280x720p requires: 1280x720 pixels x 3 bytes of info per pixel x 2 frames for standard double buffering = 5.3 MB required (or 3.5 MB if you used 16 bit color).

Offline NinGurl69 *huggles

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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #27 on: March 01, 2010, 03:29:45 PM »
Wii can do HD, just don't expect anything playable.

All-white screens w/ frame tearing, HOO-RAH.
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Offline MegaByte

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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #28 on: March 01, 2010, 03:32:15 PM »
I understand that it's theoretically possible to get around the framebuffer issue by drawing the frame in parts, but that would kill performance.  Because Nintendo designed specifically for SD res, the hardware just isn't there to support HD well, even if the processing power is there.
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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #29 on: March 01, 2010, 03:34:38 PM »
PS2 "did" 1080i.

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Offline Rize

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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #30 on: March 01, 2010, 03:42:21 PM »
Has anyone actually seen the Wii do HD?  I don't see anyway to do it unless you eliminate the framebuffer and draw directly to the area that is visible on the screen (this could be done for something static like a photo viewer, but that's about it).  Or you could do neutered HD resolutions if the software and output hardware is designed to handle it (although you'd have very little texture memory left). Even 1280x550 at 16 bits would leave you with 0.2 MB of video memory for textures.

@Megabyte: ok, well non realistic tricks aside then, the Wii is certainly not capable of rendering PoP Sands of Time in 720p (if only because of the video memory limitation).
« Last Edit: March 01, 2010, 03:45:09 PM by Rize »

Offline greybrick

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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #31 on: March 01, 2010, 09:35:04 PM »
The graphics should look mostly like the screenshots, but there will be more edge aliasing when it is rendered at 480p.

Ah, Nintendo. I can play Prince of Persia Sands of Time on my xbox in 720p, the Wii's hardware is certainly capable of this... what gives?

What do you mean?  I don't think the Wii has enough video memory to render HD resolutions under any circumstances.  It has a 3 MB video memory which must be used for textures and the framebuffer.  1280x720p requires: 1280x720 pixels x 3 bytes of info per pixel x 2 frames for standard double buffering = 5.3 MB required (or 3.5 MB if you used 16 bit color).

The original Xbox had no special "texture memory", most specs only list it's 64mb ram, which the Wii has and which I assume to be the video memory.
Actually, these are the specs I found for Wii's memory:
Memory
64mb DDR3
24mb 1T-SRAM
3mb Texture Memory

vs. the Xbox's
Memory
64mb DDR ram

The Wii out-specs the original Xbox, the original xbox could do 720p... logic would dictate that the Wii could do so.
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Offline MegaByte

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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #32 on: March 01, 2010, 10:26:28 PM »
The framebuffer architecture (i.e. the circuitry that puts the image on the screen) is different so you can't make statements like that.
Aaron Kaluszka
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Offline greybrick

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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #33 on: March 01, 2010, 10:38:13 PM »
The framebuffer architecture (i.e. the circuitry that puts the image on the screen) is different so you can't make statements like that.

I wasn't trying to imply that the Wii could currently support an HD image higher than 480p... I was noting that it has "the guts" to do so, so to speak. Like someone with a great set of lungs but weak vocal cords, I guess.
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Offline MegaByte

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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #34 on: March 01, 2010, 10:41:55 PM »
Yeah, even the GameCube had better outputs than the Wii -- Digital.
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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #35 on: March 01, 2010, 10:48:11 PM »
Tell me what's Digital about GameCube component cables that a TV actually cares about.

Tell that to my eyes.
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Offline greybrick

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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #36 on: March 01, 2010, 10:58:19 PM »
Yeah, even the GameCube had better outputs than the Wii -- Digital.

I currently use a vga output for my Wii, makes it look more bearable...
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Offline MegaByte

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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #37 on: March 01, 2010, 11:16:54 PM »
Tell me what's Digital about GameCube component cables that a TV actually cares about.

Tell that to my eyes.
Well my monitor cares about it.  I had to buy a converter box that doesn't even do that great a job at converting to VGA.  With GameCube I could hook it directly into my monitor, and everything was sharp.
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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #38 on: March 01, 2010, 11:47:33 PM »
VGA is analog, just so you know.  Don't go touting niche custom cables as some sort of advantage.  GC and Wii were designed for TELEVISIONs.

Analog(YUV) is the natural output for these systems.  You converter box has to do an additional Analog(YUV) to Analog(RGB) conversion step to get VGA to work.  You're only LUCKY Nintendo left a gaping digital hole on the GC where some chaps figured out how to skip the Digital(RGB) to Analog(YUV) conversion inside the expensive GC component cables and go Digital(RGB) to Analog(RGB) suitable for VGA connections.

There are converter boxes that'll convert componet to HDMI without the quality downgrade you get from component to VGA, but that's something someone else's niche monitor problem would care about.

Stick to televisions.  They're more exciting to throw your Wiimotes into.  And stand up when you play.  Desks are lame.
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Offline greybrick

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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #39 on: March 01, 2010, 11:50:45 PM »
You may say that, but there is a big difference between plugging my Wii in with component cables vs. my VGA cable.
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Offline NinGurl69 *huggles

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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #40 on: March 01, 2010, 11:53:07 PM »
Of course there is.  It's a crap conversion process with no winners.

Get a TV.

wait, i was responding to NWR Staff; you need to be specific.  you're playing games on your microwave, you say?
« Last Edit: March 01, 2010, 11:59:45 PM by NinGurl69 *huggles »
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Offline MegaByte

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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #41 on: March 02, 2010, 12:12:07 AM »
Just because your antiquated crap can't use it and Nintendo wanted to save 3 cents off production doesn't mean it was a good decision to drop it, especially now that most TVs have native digital inputs (and many modern TVs have VGA input as well, which is how I used my GC on my friend's TV back in college).  Most of the world has even stopped broadcasting in analog.
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Offline greybrick

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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #42 on: March 02, 2010, 01:36:43 AM »
Of course there is.  It's a crap conversion process with no winners.

Get a TV.

wait, i was responding to NWR Staff; you need to be specific.  you're playing games on your microwave, you say?

I am playing on my 46" Bravia but sure, feel superior.
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Offline NinGurl69 *huggles

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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #43 on: March 02, 2010, 02:07:42 AM »
That's better.  It's also a different situation than what I described before, as I assumed MegaByte was playing on a computer monitor (and your cable does a better conversion; shoot him a PM).  HDTVs I've come across handle VGA input differently than the components; they don't apply all the crazy scalers and filters on the VGA picture that otherwise blur-up the component picture; VGA was receiving bare minimum scaling.

Now if I could hookup my trusty aged 480p DVD player to my TV's VGA input, it would be nice, and I'd ask you to find me this magick cable.  But the industry isn't nice, and doesn't want to make things easy.  What IS easy is having a TV and grabbing component cables for $5-$10.
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Offline greybrick

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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #44 on: March 02, 2010, 02:20:03 AM »
That's better.  It's also a different situation than what I described before

Vs. the Microwave? Yeah it plays a lot better on the Bravia, and the microwave is free to heat up my Chicken Dinos.
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Offline King Bowser Koopa

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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #45 on: March 02, 2010, 07:14:56 AM »
Wait, is that a beauty spot? No. No. Just... no. On her chin? No. Samus doesn't... no. It looks like a freaking mole. I'll assume that thing is removed before the final game. It had BETTER be.
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Offline NWR_Neal

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Re: Metroid: Other M Intro Cutscene Leaked Online
« Reply #46 on: March 02, 2010, 09:55:24 AM »
Wait, is that a beauty spot? No. No. Just... no. On her chin? No. Samus doesn't... no. It looks like a freaking mole. I'll assume that thing is removed before the final game. It had BETTER be.

Maybe the beauty mark has powers. If you choose easy, the mark gives you more health. If you choose hard, the mark is removed and you take more damage.
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