Pedro decides to tackle the biggest riddle in the Zelda franchise: the timeline.
The first Zelda game I vividly remember playing was Ocarina of Time for the N64. To this day it remains one of the most amazing gaming experiences of my life. The music, the graphics and the sense of adventure the game invoked captured my heart and imagination for months on end. From that moment on I became a Zelda fan for life, leading me to go back and play all the games I have missed in order to broaden my appreciation of the series.
As many people in the fandom do, I have many ideas about how the franchise should be handled and how each game should be designed. Some are just plain stupid while others are legit. However, all show a commitment to a great series known for presenting new ideas and concepts with each entry.
So, if I were in charge of Zelda, I would like to make a game that actually addresses the entire timeline. As any Zelda fan would tell you, the Zelda timeline is perhaps one of the most convoluted pieces of gaming fiction. Each new game released somehow fits into the entire mythos, even though they take place during different periods, spanning hundreds of years. Nintendo has yet to address how all of these games fit together, so every new game is somehow shoved into the series continuity.
I realize tackling the expanded Legend of Zelda timeline would be a Monkey’s Paw wish. Part of the fun in engaging in Zelda discussions is trying to figure out where each game fits, and how the events of one game affects the plot of another. However, those of us that want to make sense of the whole franchise would like to see a game settle the series canon.
Multiple entries in The Legend Zelda franchise deal with time travel, Ocarina of Time and Majora's Mask in particular use it as a core mechanic. Time travel could be an important element in this new game. The story could be about how the events of Hyrule’s past are being disrupted by villains, (whether a new group of baddies, or the classic Ganon/Ganondorf) in order to obtain the full power of the Triforce. The disruption of the delicate fabric of time could lead to the destruction of all of Hyrule, past, present and future and it is up to the descendant of the Hero of Time, Link, to avert this cataclysm.
How will Link travel through time? Easy, thanks to the Ocarina of Time. The Ocarina was presented as part of Hyrule royalty heritage, meaning that Link could obtain it thanks to this Hyrule’s Zelda. The ocarina has enhanced powers as it allows Link to go back months, years, decades even into the past or the future.
Link would need to travel back to specific moments in time in order to prevent the villain from changing history. Players could go back and experience classic scenes re-done in a "Back to the Future II" fashion, such as Young Link pulling the Master Sword off of its pedestal in Ocarina of Time. The player would be able to see how these events formed the future of Hyrule.
I understand that this would likely be hellish to design. This Zelda game would be one where everything you do can affect the future.
For example, as future Link you are taken to Majora’s Mask, just before Young Link plays the ocarina and summons the giants that prevent the moon from destroying Termina. The game presents you with two options. The time traveling villain is also present, and wants to stop Young Link. You either confront the villain, allowing the events to flow as history dictated, or you ignore this event. If you do, Termina will be destroyed and that Link is erased from history.
A common belief is that Majora’s Mask takes place in an alternate timeline that starts right after the end of Ocarina of Time, just as Zelda sends Link back to his childhood in order to let him experience it after expending seven years in suspended animation. If the Link of Majora’s Mask is killed what happens to the Hero of Time spoken about in Wind Waker and how does that affect the overall timeline?
Once again, this would be a very daunting task to take on. The writers would have to look back at the entire storyline and decide what actions will trigger each event, taking into consideration the decisions the players may make while playing. Accomplishing this monumental task would create a Legend of Zelda game that players would replay again and again just to see each possible outcome.
Of course this presents an obvious problem. The object of this game is to try and make sense of such a rich timeline. If the core mechanic of the game was the ability to completely alter events within the timeline this game could raise more questions than answers. Fans would be driven even crazier than they are now trying to figure out how their personal timeline fits into the official timeline.
It is possible that the idea would have to be trimmed down to the "official" events and the "non-canon" events. This could diminish the draw of creating your own timeline if the game's story is divided into a simplistic "right" path and the "wrong" path. But, there is no denying that if the team were to nail down this concept it would be a really engaging and mesmerizing experience.
Of course, gameplay is just as important, if not more, than the story. The entire exercise is meaningless unless manipulation of time plays a key role in the gameplay. I was thinking that the mechanics would be similar to that of Braid and Prince of Persia: The Sands of Time, where you can rewind back to a previous point if you made a mistake. But you could also add a spell that stops time for a brief period of time. This would allow Link to step out of the way, look for a boss’s weak point that only shows up when time has been suspended and even allow Link to strip the enemy of its armor and weapons.
Puzzles could also be affected by time manipulation, many of them requiring you to "record" an event in time, then replay it while you control Link as he is executing another part of the puzzle. There is a lot of puzzle potential with this new mechanic.
I know that a game like this would be a monumental effort, one that would require years of development time in order to get the ideas just right. However, if I were charged with this project I would actually spend the time because it could be the type of idea that could inspire a lot of fans to emotionally invest in the world of Hyrule, exposing them to a timeline that, while convoluted, is wonderful and worth learning more about.