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Super Mario Sunshine Guide

Walkthrough for Levels 4-6

by the NWR Staff - September 7, 2002, 11:00 pm EDT

We've got you covered for Pinna Park, Sirena Beach, and Mare Bay.

Level 4, Pinna Park

Just walk over to the location shown in the cut-scene and watch another cut-scene play out. Afterwards, use the red cannon to reach the new level.

Story #1 - Once the real fight gets started... use your water to take out the Bullet Bills that are coming at you, and use your water to douse the flame thrower whenever you're approaching it. When you get the chance, launch a missile at the boss until it's dead (it takes three hits to any part of his body). Piece o’ cake.

Story #2 - Run over to the Monty Mole and destroy his Bullet Bill machine. To do this, get in close and when he starts throwing bombs, douse them with water. Now you can pick them up and throw them back. Once you take him out, you can jump in his cannon which hides...nope, not a Shine. An obstacle course! Who'd have thought? Just watch the blocks so you can tell when they're about to vanish. When you get to the long straight orange blocks, you'll need to use the dive trick to get enough speed to live. Just hit the B button repeatedly to dive over and over again. Jump when you need to stop your forward movement. Shine gotten.

Story #3 - Another red coin hunt. Three can be gotten on the pirate ship ride (one by the entrance, two on the ships). The rest are on the catwalks for the roller coaster (which can be accessed from the pirate ship rides). Make sure you check the tops and bottoms of the catwalk system.

Story #4 - Spray the giant eggs with water. When they attack, try and get them to land in the sand--belly up. When you accomplish this, pound them with the L button from the air. Repeat for each flower.

Story #5 - Work your way behind the Ferris Wheel and climb it. It's a very difficult fence climb. To make things easier take your time, and take out those enemies (punch from the opposite side of the fence). Once you dispose of the giant electric turtle, you'll have to ride the Ferris Wheel up to the top to get your Shine. Before you pick up the Shine, you might want to get a good look at the rest of the park. It'll help keep the level in perspective for the remaining Shines... and it looks really cool.

Story #6 Notice anything wrong with the Carousel? If you understand Japanese, you'll probably realize the problem much more quickly. Yeah... an orange Yoshi is missing. Look around the park for a Yoshi Egg. It should be by a giant tree (under the Ferris Wheel). Take note of the fruit that Yoshi wants and start looking. The yellow pear-shaped fruit is on that big tree I just mentioned, the rest are just lying on the ground under smaller trees. Once you crack Yoshi's Egg, make sure he's orange (eat the right fruit if he isn't already), and take him to the Carousel to get... nope. Not a Shine. You get to enter another obstacle course (getting tired of these yet? I'm not!). Cross the first part by simply jumping quickly. Try not to land on the side with the messed up boards. When you make it over, pound the second nail for a 1-UP. Notice that each Yoshi Block goes through the wall of its own color and that some of the walls don't have enough room for you to fit. Choose your blocks appropriately. For the last part, ignore the stack of three weird blocks and just stick to the orange blocks. You'll see what those are for later.

Story #7 - Chase Water Mario. Nothing special here, just do what you did before.

Story #8 - Find the roller coaster platform and talk to the townsfolk standing there. One of them will let you ride the coaster. You'll have 3 laps and because of this a limited amount of time/missiles to use. You have to take out all twenty balloons. Good luck.

100 Coins - Select story number 2 and simply spray the incoming Bullet Bills with water for coins. The gold ones drop about ten coins instead of two. Repeat this until you have your coins. Or you can go searching around the park like mad if you want. ALTERNATE METHOD: Choose Story 6, and spray all over the beach. Spraying the sand uncovers coins, as well as some shine symbols for blue coins. Getting Yoshi here will let you eat the butterflies for more coins and an additional blue coin. Lastly, stomping on the flying bugs here give you five coins apiece...but move quickly, as they will fade fast. The middle coin lasts the longest, so run in a circle to get the outer ones first. The beach itself seems to have almost infinite coins, certainly enough to get you up to 100.

Secret 1 - Choose story 2 again and get back to the obstacle course. The first six red coins are among the disappearing blocks. Once you've got them, get to the upper level for the final two coins.

Secret 2 - Choose story 6 again and get back to the obstacle course. Fortunately, the red button is right next to the 1-UP so you can get it every time, no problem. Getting the red coins won't be quite as simple. First get on the moving Yoshi Blocks. Get to a blue block as quickly as possible. Ride it through to pick up a red coin. Immediately jump to the dark green/gray block to go backwards and get the other red coin. The other six are at the end of the level so hurry up get over there. Now you got to see what those weird blocks are for. They are there to...distract you! That's right, melting the ice and all will only slow you down. Instead follow the path around normally and wall jump upwards to get two more coins. Just for to go. Jump towards the brick/ice blocks to get one more coin on the top. Now if you look across you'll see three more coins. One is in the corner way up high, the other two are beneath it. I recommend going for the high one first then hovering down for the other two.

Level 5, Sirena Beach

Is that a Yoshi Egg? You bet your sweet ass it is! Chase down Water Mario and get that egg! If you don't know what I'm talking about, you need more Shines. When you have enough, you'll see the cut-scene I'm talking about. Once you've gotten Yoshi (and played around with him for a bit), use the awnings to bounce up to the roof tops. From here, you need to find a pipe with a big pineapple stuck in it. Have Yoshi eat the pineapple then dismount and enter the pipe to reach level 6.

Story #1 - Clear out the paint in the center square. Don't worry about the rest. Now find the islander that is standing at the front of the square and talk to him. A giant ghostly stingray will approach the island now. To fight it, spray it with water. Each time you spray it, it will split into two smaller stingrays. As you continue fighting you're going to end up with hundreds of tiny stingrays. They will eventually come to you if they scatter, so don't worry about hunting them down. Instead, hold your ground and run in circles spraying water (there's actually a spinning water move you can do on the ground by spinning the stick quickly and hitting the R button (just like Link's spin attack in Zelda games). When you beat the boss, get the Shine. Get.

Story #2 - Now that the Mansion is open, go inside. Mario + Mansion = ??? Yeah, that's right, Boos. Spray the orange Boos with water to turn them into platforms. Once you work your way to the third floor, jump in the glowing blue mouth of the giant Boo statue. This will take you to another obstacle course! Use the floating creatures to jump over the long gaps. When you get to the sand area, go forward. Don't take the lower path unless you need coins for some reason. When you get to the pile of blocks with Water Melon Blocks, move to the last column and pound all three blocks for a 1-UP. Now get on the gear. Use spin jumps to make sure you get up the pyramid safely, just don't fall in the hole in the middle. The Shine is just on the other side.

Story #3 - Back to the mansion. Your first goal is to find Yoshi a pineapple. To accomplish this, you need to get to the left bathroom on the first floor. See the water on the ceiling? Get up there. Once you're on the second floor, work your way from room to room by spraying things with water (first the painting, then those boards on the wall). Scan the ceiling for holes or the floor for odd colored tiles to pound. When you find the pineapples, just pick one up and open a door to bring it to Yoshi. With Yoshi, go to the third floor and through the open door. Bounce into the attic and use Yoshi to eat the big Boos. The areas with coins in them usually have a weak floor tile you can pound through. Find the right one to pound into the Shine room (I'm still trying to figure out why the villagers are keeping Shine's from you when you're trying to get them back for the village. They must be evil villagers.)

Story #4 - This Shine is a pain. First get inside the Mansion again (I thought this level was a bit small, but with everything taking place inside the Mansion, I can see why). Get inside and talk to the guy by the door on the left. Once inside the Casino, play the slots on the left by spraying water at them until the hit all 7's. Repeat for the other side and hope that you don't get too many Boos (it's bad with one, you might want to keep redoing this until you get no Boos... either way, it will try your patience). Once that's done, the curtains will open allowing you to flip the panels with water. It's like trying to perform neuro-surgery with a butter knife. If you run out of health, try ground pounding the seats in front of the normal sized slots for coins. Also, try spraying the water stronger rather than weaker to focus the spray in one location. Once you complete the Shine picture, you'll get ... nope. Sorry, no Shine for you. Now, after you just journeyed through hell itself, you get to complete the next level in the obstacle course series. Unless you want to complete that stupid picture again, it's imperative that you get the 1-UP every time in case you die. Once you cross the first pit, the 1-UP is on the right side guarded by giant blocks of doom. It's not too difficult to get. If you're insane, you can really cheat death by getting the second 1-UP as well. The last rotating cube before the Shine will make crazy spins, but it will never get that close to the last platform. Once you've navigated two crazy spins (each crazy spin consists of simultaneous rotation along two axes), you're going to have to jump for the Shine because that's as far as it goes.

Story #5 - Go to the Casino again and stomp on the purple square of the roulette wheel for a boss fight. Stomp on all three purple squares, then spray the King Boo to make him spin the roulette wheel. When he rolls fruits, pick up a red pepper and throw it at him, then follow up with a conventional fruit. It should take only three red pepper + fruit shots to kill him. If he spits out bubbles, pop them to get water bottle refills. If enemies come out, you’re probably best off just running from them, as they will quickly gang up on you.

Story #6 - See all that goop? You have three minutes to clean it up. Fortunately, it doesn't have to be perfect, you only need to get most of it. The best strategy I've come up with is to do the spin attack (rotate the stick 180º and hit R). You can actually move while doing this trick which will cover a huge amount of ground. You'll miss a few spots as you move forward, but the backwards part of the circle will clean up what you miss (and it doesn't have to be perfect either remember). Switch to your rockets and jump and fire them to clear areas directly around you.

Story #7 - Go into the Mansion and chase Water Mario around as usual. Easy Shine.

Story #8 - Get in the Mansion and hit the red button. Grab the coin in front of you. Now run for the right bathroom to get a coin from it. Now head to the left bathroom and climb the wall as you did in 5-3. In this room, spray the painting and jump through it. Walk out a door and pick up the coin in the second floor foyer. Now move to the third floor and get the red coin from the foyer and the Shine room. That's six. Now head for the attic. As soon as you bounce up, head left (away from the floor sweeping guy) and pound through the cracked floor in the coin room. If you didn't go down two floors, then spray the posters on the wall and jump through for number seven. Now pound down again (on the odd colored floor tile) to find a room with another red coin. The Shine is on the first floor.

100 Coins - Choose 5-4 and start working the outside of the Mansion. There are only ten coins out here, but the time spent getting them will be worth it. The coins are mostly in the torches in front of the house (spray them). Now get all the coins from the foyer (spray the torches again). You should be up around thirty now. Climb to the second floor through the bathroom now. Go through the ghost painting as you've done before and get the two coins in the next room. Exit through a door and pick up the three coins lying in the open and the coin hidden above one of the doors (spray the seals with water). Now go to the third floor and get all the coins in the foyer and Shine room. See that open door? Good. Spray the seal above the door to the left of that one, then go into the attic and head to the left. Get the coins and pound through the floor. Move around this level and get the coins (spray the poster on the wall) then go through the hole in the floor for more coins (skip the room behind the flipping dresser). Now head back to the attic and get the rest of the coins. Pound through the ground in the front left portion of the Mansion to get to the lower sealed rooms. Your coin count should now be in the 90's. Head to the Casino and ground pound the slot machines by getting right in front of them. Each one should give at least one coin (even the ones with people playing on them). If you're still in need of more coins, you should be able to play the slot machine indefinitely to get the rest, but watch out for those Boos. They can become fairly lethal in large numbers. ALTERNATE METHOD: Story 1 has EXACTLY 100 coins around the outside of the hotel. Do not talk to the mayor in front of where the hotel would be, or you will start the Manta Ray boss fight. Spray all over the ground to uncover coins, but be sure to pay attention, as if even one disappears, you'll miss your chance (luckily, they wait a while to start flickering). Remember to get the coins on top of the trees, under the huts, and the one in the box on the far left. The rest are found in the ground by just spraying everywhere. With some patience, you'll find all 100!

Secret 1 - Repeat Story 2 to take the red coin challenge for that obstacle course. The first 3 coins are on the first group of sand blocks. You won't have to take the lower path this time either. The next two are in the next pile of blocks. One is in the first column of blocks right under the first ice block (you don't need to melt it). The last is on top of the pile above the Water Melon blocks at the end. The final three are scattered in obvious places around the pyramid. Flip jump from the second or third level and hover to get the first coin. The last two are easy... just be prepared to engage your water jets after the Shine cut-scene or you'll fall in the hole.

Secret 2 - Remember that stupid picture you had to complete in the Casino? Time to do it again. Do everything you did in 5-4 until you get to the obstacle course. Again, unless you want to do the picture multiple times, you should try very hard to get the 1-UP even if it causes you to fail the red coin challenge. At the very least you can get the 1-UP until you're confident enough to do the red coins. Another possibility is to skip the red button, get the first 1-UP then come back to try the red coins for free. Either way, when you're ready to get the coins pound the button. I use the overhead camera perspective for this course since it makes things much easier. The first coin is on the first platform with you. The second is in the air between the first two platforms. Number three is in the middle of this platform. Number four, five, six and seven are in the air above the rotating cube and the horizontally moving sticks. The last coin is right after the second 1-UP. Try saving up some 1-UP by getting both at the same time because if you try go get one of them while doing the red coins, you'll waste precious seconds that you very likely will need.

Level 6, Mare Bay

*Note: This level is called Noki Bay in the US version of Super Mario Sunshine.

See that column of light they keep showing you in the cut-scene? Walk over to it and look up into the sun.

Story #1 - Climb to the top of the mountain and take out the Monty Mole just like you did in level 4. This time you get the Shine immediately rather than having to go through an obstacle course.

Story #2 - Talk to the fisherman in the cut-scene. He'll show you some things you should see. Saw that brown button? Spray it. Work your way up through the newly created tunnels (quickly) to the next area. Now do it again. At the top is a squid, which you've fought before. After you take it out, jump in the hole for a shine.

Story #3 - Get the red coins. Get the Shine. Oh, you might note that you can use your jet pack from first person view in this mini game and it helps a lot.

Story #4 - Boss time. Get up on the mountain and dive into the waterfall. To beat this boss, you basically have to clean his teeth off with your water jets. Use coins to replenish your air and if you need to make a quick 180, try going into first person mode, spinning then exiting.

Story #5 - Another race. You really have a lot of time if you just take the most direct path through the water to the end. I beat this in less than thirty seconds on my first try and you have forty seconds.

Story #6 - Work your way up to a high point, then make a running hovering jump for the seashell. It's (you guessed it) time for another obstacle course. By now you shouldn't need much help on this, but you might note that there is a 1-UP in the 2nd nail on the first red block. The first multi-colored block that juts in and out of the wall can be difficult to get on. The trick is to do a flip jump or spin jump towards the wall then jump off the wall onto the block. A triple jump will also do the trick. Of course, you need to time it right or you end up in the hole. Good thing you just got that 1-UP. As you progress, remember that doing a spin jump gets you a little more height than a flip jump. Just before you get to the towering mass of rotating gears, pound the nail on your right for another 1-UP. If you've survived this long without learning how to walk around those rotating wooden beams... now would be a really good time to learn since they move very quickly this time. That Shine is almost in your grasp...

Story #7 - Water Mario. You know the drill.

Story #8 - Dive into the waterfall again (you don't have to do it from the top). As with previous water exercises such as this, remember to use first person view for easy turning (in this case you'll turn so frequently you may want to stay in first person view). All eight coins are in the fish formation. When it splits, just wait for it to come back together. You may want to avoid getting gold coins from the fish if possible. It makes it easier to find it as you claim the red coins.

100 Coins - Choose Story 8. First, search the cliffs on the left side of the level (from the starting point) to find a series of caverns with tons of coins (and blue coins). Spray the little stone blocks with water, and whenever you find a wall with ribs (looks kind of like siding for a house except its made of stone) spray these walls. By the time you're done milking this area, you should have over 50 coins. Now repeat the procedure for reaching the 6-2 Shine and collect the coins there. Jump out into the water and get the string of coins going down into the depths. Just don't drown, and skip the 1-UP at the bottom. Finally, enter the waterfall cave where the fish made of coins is. Get whatever number of coins you still need from this area and pick up the Shine at the top on a pillar.

Secret 1 - Repeat 6-6 but this time get all those pesky red coins in the obstacle course. Remember your 1-UP locations are remember to get the first 1-UP before starting the timer. The coins are mostly in straightforward easy to find positions. Just keep an eye out for the coins' shadows. Coin number 4 is located off the beaten path a little. Once you bounce up off of the tight rope, look around for coin four (those big white arrows are pointing right at it). The rest are easy to find, just not so easy to obtain. However, judicious use of your water pack should mitigate things a bit. Before you pick up that Shine, you might as well get the 1-UP in the nail to the right of it.

Secret 2 - Get to the top of the left portion of the map and shoot down a gold bird. Simple but easily missed!

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