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Episode 70 - NXMAS AWAKENS

by Danny Bivens, James Charlton, and Ty Shughart - December 24, 2015, 6:43 pm EST
Total comments: 4

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Welcome to a special Christmas edition of the Famicast where we barely even mention Christmas at all! Though if two special features and a bonus special feature aren’t Christmas presents for you lucky, lucky listeners then I don’t know what is. As usual we kick things of with what we’ve all been playing recently. Danny seems confused to find he was playing Lost Reavers, James once again shocks by playing Splatoon and Mario Maker, Sairus gives himself carpal tunnel syndrome on Kid Icarus Uprising and Ty tries out the indie hit Undertale.

In a relatively quiet news week we touch on Nintendo finally giving into James’ demands for a WiiU edition of Minecraft and Sairus rambles on about Pokken Tournament updates. The whole crew also give their opinions on the recent and final Smash Bros. Nintendo Direct announcements of new characters and costumes.

In the first of two special features we look back on the history of Nintendo’s consoles and how so many of their design decisions were shaped by a focus on the Japanese lifestyle and not Western markets. Will this trend continue with the NX?

The second feature sees us going through our Nintendo gameplay logs to see exactly what games had our attention this year. Ty also gives us a profoundly disturbing look at his Xbox habits. We also encourage all our listeners to do the same and let us know how your year panned out!

In a final bonus segment, the Famicrew are joined by a guest host from a long time ago in a prefecture… actually quite close to everyone else, to talk about the 2nd most popular movie in Japanese cinemas this Christmas - Star Wars the Force Awakens.

This podcast was edited by Danny Bivens.

Music for this episode of The Famicast is used with permission from 8 Bit Weapon. You can purchase their music and shirts from their website 8bitweapon.com

Additional music for this episode of The Famicast is copyrighted to Nintendo, and is included under fair use protection.

The artwork for the show was designed by Tony Losoya, follow him on Twitter @Tony_Losoya

Talkback

azekeDecember 24, 2015

You don't HOLD 3DS when playing Kid Icarus. Stand should have been a hint.

Put it on a table, or on a lap.

7 difficulty and up simply wouldn't work with slow and inaccurate dual analog controls.

It's elementary.

If you can't handle you can always put it on 3 difficulty.

CellsaiDecember 24, 2015

Quote from: azeke

You don't HOLD 3DS when playing Kid Icarus. Stand should have been a hint.
Put it on a table, or on a lap.

Unfortunately I do virtually all of my 3DS gaming on cramped Japanese trains, so if it's actually unplayable outside of table/laps I'm never likely to really play Kid Icarus again.
Playing it with analogs would just make the game feel awkward so I'm not going that route. Oh well~

azekeDecember 24, 2015

Quote from: Cellsai

Quote from: azeke

You don't HOLD 3DS when playing Kid Icarus. Stand should have been a hint.
Put it on a table, or on a lap.

Unfortunately I do virtually all of my 3DS gaming on cramped Japanese trains, so if it's actually unplayable outside of table/laps I'm never likely to really play Kid Icarus again.

I can play Kid Icarus on a bus to work by putting it on a lap. It's a very spacious bus though.

Too bad playing ANY game (let alone stereoscopical 3d) while on a transport gives me a headache but that is another problem entirely.

famicomplicatedJames Charlton, Associate Editor (Japan)December 25, 2015

In case some of you skipped the Star Wars bit (or are saving it for after you've seen the movie) we asked for your top 10 WiiU/3DS lists from 2015 based on your activity logs!
Feel free to post them here on the forum or email them to us at the usual address (famicast@...)


Famicrew OUT till 2016!

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