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Bonk's Adventure

by Pedro Hernandez - March 22, 2011, 6:30 am EDT
Total comments: 5

Pedro's first experience with the Wii is deeply rooted in this TurboGrafx-16 classic.

Back in the spring of 2007, like many Nintendo fans around the world, I was yearning to get my own Wii. This was intensely magnified after a friend came over during the holidays and brought his Wii over for me and my family to play. The appeal of Wii Sports combined with the charm of Miis, the very enchanting family experience, and the accessibility of the Wii Remote made it a much-desired console, especially for a Nintendo nerd like me.

One day, I went to the post office as part of my daily chores. I got a surprise package from a friend of mine overseas. I opened it to reveal…A WII!!!

*Insert Zelda chime here

I was very touched and surprised to learn that my friend had spent an entire night trying to secure a system. This was back when the Wii was so popular you had to wait in line hours before the store opened to get one, as well as investigate which store was getting new units. It was a great day, I finally owned the system and was humbled to know that a friend went through great trials just to get me one.

But enough with the cheesy sentimentalism. What does any of this have to do with Bonk’s Adventure? Well, on the first day that I got my Wii I could only afford one Nintendo Points card, so I bought one and decided to download three Virtual Console games: The Legend of Zelda: A Link to the Past (SNES), Sim City (SNES), and Bonk’s Adventure (TurboGrafx-16). While I had previous experience with Link and Sim City, Bonk was completely new to me. I didn’t even know the TurboGrafx-16 existed during my youth, so the fact that the Virtual Console allowed gamers to download its games was very appealing to me. I could finally see what the fuss was about, all thanks to Wii’s Virtual Console.

I''m sure that's not how dentistry works, dude

Bonk’s Adventure is a platforming game in which you control Bonk, a tiny caveman with a big head. Make all the jokes you want, but Bonk knows how to work his skull to his advantage. With his large cranium he can attack enemies, and when he eats meat he becomes a growling savage who destroys anything in his path.

Gameplay-wise, Bonk’s Adventure is a somewhat basic affair, especially when compared to Mario’s games at the time (most notably Super Mario Bros. 3). And yet, it’s this streamlined design that keeps me coming back to it time and time again. You don''t have to worry about overly complicated stages, and the enemies aren’t placed in inconvenient places. All that is required is a little head-butting action and the day is saved.

The main reason he feels better is because he was beaten to a pulp earlier by Bonk

One great trick I learned while playing Bonk’s Adventure was how to use the turbo button effectively. The original TurboGrafx-16 had a controller with turbo switches. The Wii Remote emulates this with the B button. When pressed, Bonk twirls around the screen endlessly, causing him to briefly hover after a jump. This allows for some neat strategy, as you can beat a stage by jumping on enemies and juggling in the air until you get to the end. This also nets you extra points, which in turn yields extra lives. This was one of the most satisfying things I had ever done in a video game.

Who needs Chuck Norris when Bonk can headbutt hot rocks just for fun?

This was also the first game that got me into the whole “Speed Run” fad. While I never posted a video about it, every time I played I would try to see if I could beat the game in one sitting in the shortest time possible, using the turbo button trick to do so. The trick allowed me to beat bosses faster, thus shortening my completion time.

In terms of character, Bonk is a tiny guy with A LOT of personality, even rivaling Mario at several points. Whether he''s turning into Super Bonk or getting hit by an enemy, Bonk has priceless expressions that complete the whole experience. It''s the same deal with the enemies themselves. Many of them are simple, Goomba-like characters, but a great deal of them are cleverly designed to leave a deep impression on players, especially when you are done with them.

Sure he is calm and happy now, but give him meat and he goes nuts!

After I had experienced the game, I decided to buy the sequels as soon as they became available on Virtual Console. Weird thing, though: despite the sequels being better in nearly every aspect, I still prefer the first game over them. I just couldn’t get into them; I still don''t know exactly why.

Looking back, I now realize why. Bonk’s Adventure is tightly tied to my first Wii experience. It is one of those experiences that happen only once and it is hard to emulate. Technically, Bonk’s Adventure is a very simple affair, but one that makes it very easy to jump into. It’s no wonder the game has gained such a cult following. It may lack the technical and design achievements of Mario and, hell, even Sonic the Hedgehog. But Bonk’s Adventure has a lot of character and heart and remains very satisfying to play.

Dare I say it, that it is a very heartwarming experience.

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Talkback

LittleIrvesMarch 22, 2011

Pedro, I want your friends.
--
I had a TG-16 growing up, so Bonk's been near and dear to me for some time.  Strangely, I just replayed the game a couple of days ago (my old systems are hooked up to a second TV) and nearly beat it in one sitting.  As you say: It's a simple yet somehow quite endearing experience.  I'd forgotten how fun that game is.  Thanks for the reminder.

KisakiProjectMarch 22, 2011

I love both Bonk and Bonk's Revenge.  I still have to play the third one.  Bonk's Revenge is better IMO.

Finally,  Pedro have you tried Airzonk?  I really enjoyed it.  I'm a huge shmup fan so it really worked for me.  Plus the variety of power ups is rarely seen.  I still can't get through the boss rush at the end.  If you like Bonk check it out!

My little brother has gotten into TG-16 collecting recently.  I have to say the majority of my VC games are TG-16.  Its such an unappreciated system. 

In the game, you could juggle dead enemies, gaining points for every hit, up to a certain number. Instead of speed runs, I used to go for high score runs.

NWR_pap64Pedro Hernandez, Contributing WriterMarch 22, 2011

I have yet to try Airzonk, but I've been meaning to as it reminds me a lot of Bonk.


Oh yes, juggling enemies in the air was a lot of fun as well, especially when you saw the score counter go up and up with every hit.

ejamerMarch 25, 2011

There is something really enjoyable about this game - the relaxed pace, the simple level design, the cute character sprites.  The second and third games in this series retained the quirky humor while adding more interesting level designs and many small improvements over the first game.  Yet somehow I keep going back to replay the original Bonk's Adventure anyway.


It's a shame that Bonk is often forgotten when talking about console mascots.  The games are still charming examples of 2D platforming at it's best.

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