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Episode 225: Jiggy in the Woods

by Curtis Bonds, Nicholas Bray, and Bryan Rose - April 25, 2017, 3:49 pm EDT
Total comments: 3

Guh-Huh.

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This week Nicholas and Bryan are joined by Curtis Bonds for an episode all about the classic Nintendo 64 game Banjo-Kazooie. The guys also chat about the Collect-a-thon genre in general, along with some thoughts on what the future could hold for this sometime maligned platforming style.

The musical selections for this episode come from the Project Dream demo album from Grant Kirkhope.

Nintendo World Report is now on Patreon, and high rollers can name their topic for Connectivity, so head over to our Patreon page if you want to support us.

Connectivity has joined Twitter, so be sure to follow @ConnectivityNWR to be up to date on any announcements. We are wanting more listener participation, so feel free to ask questions, they may show up in the show!

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This episode was edited by Nicholas Bray. The Connectivity logo was provided by Andrew Brown, and the opening theme song was provided by Perry Burkum. Check out more of Perry's music at Bluffs Custom Music.

Talkback

MASBApril 27, 2017

Great to hear from CurtDogg again! :) I loved Banjo-Kazooie. Such a great looking and playing game for the time. I remember being less fond of Banjo-Tooie. I never beat it unlike the first game.

The absolute nadir of the collectathon for me was Donkey Kong 64. Alas, I tend to be a completionist and I remember getting everything except for one minigame. It was one where you chase the beavers into a hole. I must have spent an hour or more trying to beat that mini-game and then gave up, thinking it's not worth it. While I had fun with DK 64, throughout the game, I always had the impression it should be better than what it was. I never had that feeling with Banjo-Kazooie.

Quote from: MASB

Great to hear from CurtDogg again! :) I loved Banjo-Kazooie. Such a great looking and playing game for the time. I remember being less fond of Banjo-Tooie. I never beat it unlike the first game.

The absolute nadir of the collectathon for me was Donkey Kong 64. Alas, I tend to be a completionist and I remember getting everything except for one minigame. It was one where you chase the beavers into a hole. I must have spent an hour or more trying to beat that mini-game and then gave up, thinking it's not worth it. While I had fun with DK 64, throughout the game, I always had the impression it should be better than what it was. I never had that feeling with Banjo-Kazooie.

Yeah, DK64 definitely could have been made into a better game, I enjoyed my time with it mostly though.

Some of those beaver games where you had to heard them around had a bit of a trick to them I think. If you mashed the button fast it made it harder I seem to recall.

Banjo games were definitely less tedious though.

MASBApril 27, 2017

I loved the snowy mountainous level and the haunted house level. I would enter first-person mode and just gaze at the moon, Christmas lights, the pumpkins, harvest moon, etc. Banjo-Kazooie just invited a closer look back then. Starting with Banjo-Kazooie and then Ocarina of Time (especially at Lon Lon Ranch), I'll still gaze/zoom in on the Moon in a game if it looks good, atmospheric, etc.

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