At least one game in our top 10 had to have a cheesy DS-inspired subtitle.
Castlevania: Dawn of Sorrow
The cynical among you might state (with some accuracy) that Dawn of Sorrow has already appeared on the Game Boy Advance as Castlevania: Aria of Sorrow. Indeed, the games are shockingly similar, though Dawn is technically a sequel to Aria. You play (in both) as Soma Cruz, the inheritor of Dracula's power to command souls. This is accomplished by defeating monsters and sometimes absorbing their power. This provides the bulk of the game’s magic system, as you equip different sets of souls to change your skillset. Soma still picks up armor and weapons, but the soul-swapping thing is fun and addictive.
Of course, both games see Soma trekking through a massive castle. The differences between them are surprisingly minor, both in terms of layout and environments; they even share similar abstract, final areas. The game also has many of the same key characters and a similar end-game twist on the villain.
So what in Abaddon's name makes Dawn of Sorrow any better? Well, in terms of presentation, it really can’t be beat—even by subsequent Castlevania games on the same system. As beautiful and silky-smooth as Aria was on the Game Boy Advance, Dawn blows it out of the water in almost every measurable way, delivering amazing animation and gorgeous character sprites and backgrounds very early in the DS' life. The game's musical score is absolutely superb, as well. The “Dark Tower” theme in particular is one of my all-time favorite Castlevania tunes.
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The soul-collecting thing is Pokemon-esque in its scope. Not merely content with asking you to mine a single soul for every enemy, Konami went one extra step, powering up each soul’s ability with every duplicate you collect. Sometimes, you only need three of a single soul to fully power it up, but other times, you need nine. This wouldn't be a problem if souls weren't random drops, but some enemies have ludicrously low soul drop rates. Luckily, towards the end of the game, you'll find yourself with the right equipment to go soul-harvesting as efficiently as possible.
The game offers plenty of other modes, too, including a standard three-stage Boss Rush, an interesting Wi-Fi-enabled shop where players can sell their own collected items to each other, and an entirely new story mode called Julius Mode. In Aria of Sorrow, Julius Mode was just the main game with a different character (Julius Belmont). Here, however, it’s been expanded to include three switchable characters. It's the same game but with a different progression, and an amazingly awesome ending that you have to see to believe.
Dawn of Sorrow certainly deserves its lofty position on our list. If you haven't played this masterpiece, you need to run right out and find a copy.