Our ninth game is totally cursed.
Kirby: Canvas Curse
Many DS first adopters vividly recall that the first year of the DS was a very tortuous one due to a lack of high profile releases. The games that were released during that time, however, became signature titles that players enjoyed greatly. One of those was Kirby: Canvas Curse, which was released in the summer of 2005.
The idea behind Kirby: Canvas Curse is that a witch named Drawcia turned the world of Dreamland into a world of paint. Kirby, being the plucky hero that he is, gives chase after her, but in the process he is turned into a limbless ball. This is where the unique gameplay begins. Since Kirby doesn’t have legs and arms, there is no way to directly control his movements, forcing the player to use the touch screen and stylus to control the pink puffball by drawing rainbow-colored lines for Kirby to follow.
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Even if the idea sounds a little far-fetched, it was a very user friendly method of gameplay that used the touch screen really well. Each new stage presented players with challenges that would test their problem-solving skills, as well as their drawing talents.
DS games gradually became more streamlined, meaning that the touch screen would be used less and less as a pivotal gameplay mechanic. But Kirby: Canvas Curse is an excellent example of how the DS could be used. Gameplay and challenge was not sacrificed for the sake of a new idea, and Kirby: Canvas Curse became a gem at a time in which releases were limited that still holds up today.