You'd think that after six years, this debate would be a dead issue. Apparently not...
Steven: You continue to insist that C-stick smashes are some kind of plague to good players
Mike G: no
Mike G: not at all
Mike G: i'm merely saying that the game would be better if they had never been added
Steven: How do you know that
Mike G: because i've played a lot of games
Steven: So have I
Mike G: and I've played melee for hundreds and hundreds of hours not using it
Mike G: against people who don't use it
Mike G: and it's more fun than a random person jumping in and twirling the stick
Mike G: I'll also admit
Mike G: that playing against skilled players who use it, works fine for the most part
Mike G: i don't usually have a problem with it
Mike G: but that doesn't make it ok
Steven: It certainly doesn't make it alright to flat-out call it a "cheat stick"
Steven: And whether or not it's okay doesn't change the fact that it's in there
Steven: And has been for two games of the series now
Mike G: it's alright if you are trying to insight a blaring argument
Steven: Let me put it this way
Mike G: windy = cheater
Mike G: nuff said
Steven: If you're so adamant about "newbies" being able to use the "cheat stick" to score "easy kills"
Mike G: here, let me explain the situation
Mike G: you have 3 friends come over
Steven: How else are newbies going to be able to jump in and have a fighting chance if bullies like you pound them into submission?
Mike G: 2 of them are huge smash players
Mike G: the third has never played before
Mike G: you jump into a battle, all three of you silently decide to leave the newbie alone, as you don't want to make him hate the game because he can't compete
Mike G: you are then having a heated battle with the other three
Steven: stop right there
Steven: You know that's impossible in Smash Bros
Steven: And you know exactly why The C-Stick smash is in the game
Mike G: all the sudden the newbie discovers the c stick
Mike G: flails it about
Mike G: and you happen to get hit into them
Mike G: giving them a random kill and taking one of your stock / points
Steven: Okay, consider this
Steven: You say that the game would be better without C-Stick smashing, right?
Mike G: yep
Steven: Better for who?
Mike G: it will be a more rewarding experience for players that commit to it
Mike G: AND it will encourage new players to actually learn the game
Mike G: instead of relying on the c-stick as a crutch...
Mike G: and when their friends say "you can do a smash like this"
Mike G: they say "why should I?"
Steven: Have we already determined that skilled players don't rely on the C-Stick?
Steven: That it makes more sense to use regular smashes in normal gameplay>
Mike G: yes, but my main argument is it destroys an otherwise ingenious layer to a seemingly simple battle system
Steven: Destroys it FOR WHOM?
Steven: For you?
Mike G: for new players
Mike G: it destroys the smash experience
Mike G: of growing into the system
Mike G: it cheapens it
Mike G: it's like if there was a single button to do special moves in street fighter
Steven: You're totally missing the point
Steven: New players wouldn't be able to understand or learn how to get to the finer points of the battle system without some help
Steven: You say that "players that commit to the system" would get the best experience
Steven: Well guess what
Steven: Not everyone will commit to it if there's a steep learning curve
Mike G: that was the beauty of smash bros though
Steven: That is why traditional competitive fighters have such a niche audience
Mike G: there was only ONE aspect that was a little deeper
Mike G: and that was smash attacks
Mike G: in 64, you could look right away and see the experienced people from the inexperienced
Steven: A C-Stick Smash and a regular smash come out at the same quick speed, according to you
Mike G: and the inexperienced would see the moves and be like "damn, how'd you do that?"
Steven: So what's the difference between the two
Mike G: and then you'd teach them
Steven: In the "layer" of the system you are referring to?
Mike G: the difference between the two is that in order to execute a standard smash at the quickest speed you still need to have the rhythm of using the stick and the button properly
Steven: Rhythm
Steven: Or skill?
Mike G: one and the same
Steven: Okay
Steven: So why handicap new players
Steven: Why give an advantage to the more skilled players
Mike G: the same reason a blue turtle shell sucks in mario kart
Mike G: because they deserve it
Mike G: that's what makes a game a competition
Steven: Good players appreciate playing under the circumstances the game presents them with
Steven: In Mario Kart, you know having a big lead means you'll get a blue turtle shell heading your way
Steven: So what's the best way to avoid it?
Mike G: so do you just love getting blue shelled by the 8th place scrub while the second place person, a friend of yours who you are extremely competitive with takes the win?
Steven: Get a huge lead and take your hit like a man
Steven: If I know a blue shell is coming
Steven: And I want to win
Steven: I make sure I hang close enough to second place so either he takes the force of it or I take him out with me
Steven: Because I understand the rules of the game I'm playing
Steven: And then adapt
Mike G: oh so now racing you aren't supposed to go as fast as you can?
Steven: I am not playing a racing game
Mike G: that's lame too
Mike G: that's why super mario kart is the best mario kart
Steven: That's what Gran Turismo 4 is for
Steven: If I just want to play a game where I go fast and don't need to worry about random things screwing me up, I play GT4
Mike G: but see
Steven: If I want to play Mario Kart and play by the Mario Kart rules, I play Mario Kart
Mike G: super mario kart was all about going as fast as you can and using your weapons well
Steven: It was
Steven: It is the best Mario Kart
Mike G: the only 8th place weapon in super mario kart was a lightning bolt
Steven: But you could only play it with two players, couldn't you?
Mike G: that automatically affected everyone else
Mike G: that's good
Mike G: blue shells, not good
Steven: Would applying the same Super Mario Kart formula to the 16-player Double Dash been fair for everyone?
Mike G: rubber banding is another lame move similar to the c-stick
Mike G: forced competitiveness of rookies is lame
Mike G: in super mario kart i could lap the field
Mike G: yes it would have been
Steven: So could I, duh
Mike G: because like any competition
Mike G: the worse players shouldn't be focused on first
Mike G: they should be focused on doing better than they did last time
Mike G: so to jump back to smash
Steven: The point of any competition is to be first
Steven: If you have no chance of winning
Mike G: a rookie combatant shouldn't be happy c-sticking to victory
Steven: What's the point of playing?
Steven: You idiot
Steven: They're just happy they won
Mike G: they should be happy losing but having pulled off one real smash attack
Mike G: because it means they are getting better
Steven: The better someone gets in Smash Bros
Steven: The more they realize that just randomly C-Smashing isn't going to help them out
Steven: Right?
Mike G: yes, but learning the actual smash attack is the first step towards finer techniques
Steven: Yes
Mike G: having the c-stick makes rookies resistant to learning it
Mike G: because they question why they should
Steven: So how are people going to get to that point without learning how not to do it first?
Steven: By losing over and over and over again?
Mike G: they ask their more skilled playing partners how they did it
Mike G: they go into sparring mode and practice
Mike G: the same way you and i learned it in 64
Steven: You assume that there's always someone good playing the game
Steven: With not-as-good players
Mike G: well if only rookies are playing
Steven: I doubt 5 million people were as good as Melee as we were
Mike G: that proves the value of actually learning it even more
Mike G: you have a moment where one person does it on accident
Mike G: all the sudden everyone's like "how'd you do that?"
Mike G: they immediately stop fighting each other and start messing with the controls
Mike G: THAT's a video gaming moment
Mike G: not twirling the right stick
Steven: (or they just read the instruction book)
Mike G: well yeah, but who really does that
Mike G: and even if they do
Steven: Newbies who use the "cheap stick"
Mike G: it will take them a bit to discover what it really means
Steven: Yes it will
Steven: And without that tool
Steven: They might never get there
Mike G: right
Mike G: but the people who do will have a more rewarding experience
Steven: Bullshit
Mike G: and that more important than everyone having a less rewarding experience
Steven: You're making assumptions again based on your personal preference
Mike G: isn't that what an argument is?
Steven: Yes, but it's better to prove your case with facts and logic than personal emotions and opinions
Mike G: but this is an entirely opinion based debate
Mike G: there is no such things as facts
Steven: Fact:
Steven: Sakurai designed Melee with C-Stick smashes
Steven: Fact: Sakurai kept C-Stick smashes in Brawl
Mike G: Fact: I disagree that that was a smart decision so I'm arguing with you.
Steven: You're not arguing with me
Steven: You're arguing with the person who put it in there in the first place
Steven: And he did it for a reason
Steven: One which you have decided is "cheap"
Mike G: and i would argue with him to his face
Mike G: he may be a game design genius, but that doesn't mean i can't disagree sometimes
Steven: It's fine to disagree
Steven: But the point I'm trying to make is this
Steven: Your blanket statement of "cheap stick" says that anyone and everyone that uses the C-Stick for smash attacks are playing the game incorrectly
Steven: Which is obviously not true
Mike G: no, not playing the game incorrectly
Mike G: calling it cheap or cheating is just sensationalized silliness for the sake of argument
Mike G: i obviously don't think the game is broken, as I still love them
Steven: No it's not.
Mike G: i just think the game would be better if it wasn't in it
Steven: I'm not saying the game is better or worse with it being in there
Steven: I'm saying that whether or not you like it, it's a designed part of the game with which people can use, however they want, to play the game
Steven: As designed
Mike G: and every time they do I can tell them that it cheapens the experience
Mike G: which i think it does
Steven: Cheapens it for you
Mike G: and for my friends
Mike G: cheapens it for my side of the argument let's say
Steven: But not for everyone, since you can't decide that for them
Mike G: right, but i can still wish that people didn't use it when i play with them
Steven: But it's still not right to call them "cheap" just because they do
Steven: jokingly or not
Mike G: right, but say i come charging at you with a sheik dash attack
Mike G: and you stop me one time with the c-stick
Mike G: and the next time with a normal smash
Mike G: i will always think "stupid c-stick" for the first one
Mike G: and I will always think "great move" for the second one
Mike G: because i don't think it should be in it
Steven: But you said they are the same thing!
Mike G: no
Mike G: the end result is the same
Mike G: that's what i said
Mike G: the rhythm involved in making a real one happen is harder
Steven: Thereby handicapping newer players
Steven: So basically
Steven: You're saying "stupid c-stick"
Mike G: thereby forcing newer players to learn advanced moves if they want to compete with advanced players
Steven: to newbies
Mike G: you can call that handicap
Mike G: i call it good game design
Steven: and "great move" to veterans
Steven: Hardly fair
Mike G: perfectly fair
Steven: There's a reason why Smash Bros. is the way it is
Mike G: is it unfair to tell the guy who dribbles it between his legs great move
Steven: Newbies can play the game together and have fun
Mike G: but ignore the guy who haphazardly slaps the ball into a cross over?
Steven: Veterans can play the game together and have fun
Steven: Newbies and veterans can play together and everyone can still have fun
Steven: For playing games like CvS2 and Third Strike for as long as I have
Mike G: right, but whether or not the c-stick is in doesn't affect any of those scenarios
Mike G: everyone would still have fun without it
Steven: I know for a fact that new players simply cannot have fun playing them against experienced players
Steven: Because the learning curve is higher in those games
Mike G: right
Mike G: but smash was perfect in its balance
Steven: What you want is to basically increase the learning curve of Smash Bros
Mike G: as smash attacks were one of the very few advanced moves
Steven: By wishing the C-Stick was not there
Mike G: i want to add a separate tier of players
Steven: You're essentially shutting out a lot of people from advanced play
Mike G: if that's an increased learning curve, then yes
Steven: Something that you don't even know if a lot of people care to get to
Mike G: actually not even add the second tier
Mike G: i want to enhance it
Mike G: because it's already there
Steven: FUCK THAT
Steven: The second you talk about tiers, you become one of those Smashboards nutjobs
Mike G: so are you claiming that 4 newbies who got together and played smash
Steven: Who we can all agree play the game on a level that ceases to be fun
Mike G: and smash attacks were totally impossible for them to do
Mike G: they wouldn't have fun?
Mike G: they still would
Steven: Yes
Steven: But the thing is, they can still have fun playing against experience players too
Steven: Which is the point
Steven: Of Smash Bros
Mike G: but you yourself claimed that the c-stick is no match for experienced players
Steven: I did not
Mike G: so they really can't have fun anyway
Steven: I said that experienced players learn to adapt
Mike G: unless cackling at the occasional cheap kill is their idea of fun
Steven: I play the game that is in front of me, against the players I am playing against
Mike G: and so do i
Mike G: i just have opinions on what would make it better
Steven: If I have a newb, a C-Stick smasher, and a veteran, I need to take that into consideration
Mike G: and i have a weird personal pride about my opinions that makes me not use the c-stick
Steven: Which is totally ridiculous
Mike G: no
Steven: I have weird personal pride about my opinions that makes me not jump
Mike G: because when i stop a rushing sheik with a smash attack
Mike G: i know i did it the way it should be done
Steven: I don't care what you think, the game would be better if people weren't allowed to jump
Mike G: which gives me a sense of accomplishment
Steven: Great
Steven: That's fine
Steven: But you're applying that belief to the rest of the game
Steven: To other players
Steven: "The game would be better without C-Stick smashing"
Mike G: it's like a mission
Steven: To you it would be, and to you only
Mike G: i believe that they would have a better experience without it
Mike G: and i want to show them
Mike G: not to me only
Mike G: i know other people on the same side of the argument as myself
Steven: Okay, and I know a lot of people who don't care either way
Steven: Like, 4 million people
Steven: And soon a few million more with Brawl
Steven: What you believe in is fine
Mike G: well the people that don't care are the people that i want to try and convince
Steven: But you don't need to preach it to other people
Mike G: it's like if someone doesn't know who to vote for in an election
Steven: hhaahahhaa
Mike G: both sides will try and show them why what they believe is correct
Mike G: I'm just saying i have all the right in the world to try and convince people otherwise
Steven: That's a poor analogy
Steven: What you don't realize is that you're the Ralph Nader of this debate
Mike G: but you are claiming i need to shut up because my opinion doesn't matter to other people
Steven: Alternative view, gets a lot of attention, ultimately doesn't affect the majority