A more apt title might be Trauma Center 6-in-1.
The
The surgery specialty is the only one that is reminiscent
of the past games. Everything from past titles shows up here, and you'll be
cutting people open and excising tumors and such in no time. Similar to that is
the emergency response specialty, which has you dealing with multiple patients
at once performing quick and simple procedures to stabilize them. The third one
is orthopedics, which is focused on repairing bone structure. Its basic
gameplay is similar to the surgery, but in practice, it is quite different. You
spend more time setting bones and hammering in nails.
Endoscopy, which involves controlling a tube and
maneuvering through hard-to-reach places in the body, is the first specialty
that is extremely different from the past games, and it uses an unorthodox
control scheme. You have to always keep the pointer on screen to light the
area, and you have to thrust the Wii Remote forward and backward while holding
the A and B buttons to move. It works, but it's frustrating and tiring when you
have to continually thrust the Wii Remote. It's also difficult to fine-tune
your position, which you have to do because you have to perform the surgical
tasks from a certain distance.
The other two specialties have more in common with games
such as Phoenix Wright than any of the previous
The final specialty is Forensics, which is like Phoenix
Wright but without the courtroom. You play as Naomi Kimishima, who first
appeared in
Trauma Team's presentation is wonderful, featuring crisp
anime-style art that is shown like a comic book. It's not animated, but the
characters move on screen in a humorous manner when required. The game also
features full voice acting, which is quite good. The writing is a bit silly,
but it is all part of the charm of the world.
There is no mysterious supernatural virus like in previous
games, but it still has its weird parts, such as an orthopedist who moonlights
as a superhero and a master surgeon who is also a death row inmate. The story
is connected between all six different specialties, and follows a chronological
pattern that I recommend players follow, because it keeps you bouncing between
the different types of gameplay and keeps the story coherent. For example, you
generally diagnose someone and then send them to surgery, and characters pop up
in the other character's stories constantly since they all work at the same
hospital. In total, with six chapters for each specialty and a final chapter
featuring every one, the game is more than 20 hours long, which is well worth
the game's reduced launch price point.