Just who are these unknown warriors?
Mewtwo | Mr. Game & Watch | Pichu | Prince Marth | Roy | Young Link
Learning Curve: | **** | Power: | ***** | Speed: | *** | Recovery: | **** | Grab: | ***** | Offense: | ***** | Defense: | ***** | Comeback: | ***** | Overall: | ***** |
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Comments: | The genetically enhanced Pokemon has come back in movie form, and in Smash Brothers Melee. At first glance, he may appear to be just an average character. However, in the hands of a master, Mewtwo is an unstoppable force. His attacks are deceptive and damaging, his grab is one of the best in the game, and his comeback techniques make him very difficult to KO. Beware of this Pokemon. He will destroy you... |
Special Moves |
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Move | Button Press | Notes |
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Psychic Charge | B | air, stun |
Evade | Forward/Back | during Psychic Charge |
Psychic Ball | B | air, during/after Psychic Charge, power hit, stun |
Psychic Force | B | after complete Psychic Charge, behind, stun |
Psychic Force Cancel | Forward/Back/A/B | during Psychic Force |
Psychic Stun | Down + B | air, stun |
Psychic Push | Down + B | after Psychic Stun |
Teleport | Up + B | air, comeback, directional, platform |
Psychic Flip | Forward + B | air, platform |
Regular Attacks |
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Move | Button Press | Notes |
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Psychic Spark | A | stun |
Psychic Shock Combo | A, A | stun |
Continuous Shock | Rapidly Tap A | during Psychic Shock Combo, stun |
Psychic Blast | Forward + A | smash attack, stun |
Vertical Psychic Blast | Up + A | behind, juggle, smash attack, stun |
Low Psychic Blast | Down + A | ground, smash attack, stun |
Tail Flip | Hold Up, A | behind, ground, juggle |
Tail Sweep | Hold Down, A | ground, juggle |
Tail Whip | Hold Forward, A | . |
Aerial Psychic Shock | A | AIR, stun |
Aerial Flip | Hold Up, A | AIR |
Psychic Flip | Hold Down, A | AIR, juggle |
Aerial Psychic Blast | Hold Forward, A | AIR, juggle, stun |
Aerial Tail Whip | Hold Back, A | AIR, behind |
Learning Curve: | *** | Power: | **** | Speed: | *** | Recovery: | **** | Grab: | **** | Offense: | *** | Defense: | **** | Comeback: | **** | Overall: | **** |
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Comments: | New video game enthusiasts probably don't know who this character is. Mr. Game & Watch is from the Game & Watch series of portable games that Nintendo made before the original Game Boy. Think of Tiger Electronics games, only more than a decade ago. In Melee, Mr. G&W is one of the better characters. Because his attacks are made up of less frames of animation than the other characters, he can be very deceptive. In the hands of a skilled player, his well-rounded game will make him difficult to defeat. |
Special Moves |
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Move | Button Press | Notes |
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Bacon Toss | B | air, platform, can toss up to five pieces of bacon in succession |
Bucket Catch | Down + B | air, absorbs up to three projectiles |
Bucket Dump | Down + B | air, after Bucket Catch has absorbed three projectiles |
Assist Jump | Up + B | air, behind, comeback |
Varied Number Hammer | Forward + B | air, stun on certain numbers |
Regular Attacks |
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Move | Button Press | Notes |
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Pump | A | . |
Rapid Pump | Rapidly Tap A | . |
Double Ground Hammer | Down + A | behind, clear out, ground, smash attack |
Flaming Stick | Forward + A | ground, smash attack |
Scuba Helmet Smash | Up + A | behind, juggle, smash attack |
Flag Uppercut | Hold Up, A | behind, ground, juggle |
Pot Hole | Hold Down, A | ground, juggle |
Chair | Hold Forward, A | . |
Parachute | A | AIR, power hit |
Aerial Blow | Hold Up, A | AIR, juggle, platform |
Downward Key | Hold Down, A | AIR, ground, juggle |
Box Slam | Hold Forward, A | AIR |
Reverse Crab Claw | Hold Back, A | AIR, juggle |
Learning Curve: | ***** | Power: | **** | Speed: | ***** | Recovery: | ***** | Grab: | *** | Offense: | **** | Defense: | * | Comeback: | **** | Overall: | **** |
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Comments: | Pikachu's Pokemon Gold and Silver counterpart is more than just a simple clone. While he shares all of Pikachu's attacks, his moves have slightly different properties. Any electricity attack will cause Pichu damage. His Electric Strike will send opponents straight up, instead of knocking them away like Pikachu's. This gives Pichu a better juggling ability, but also leaves enemies close by if they're low on damage. Pikachu players will need to learn how Pichu's moves differ in order to use him properly. |
Special Moves |
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Move | Button Press | Notes |
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Electric Shot | B | air, bounces, stun |
Electric Strike | Down + B | air, clear out, juggle, stun |
Teleport | Up + B | air, directional, comeback |
Double Teleport | Any Direction | after Teleport, air, directional, comeback, stun |
Pichu Launch | Forward + B | air, charge, comeback, distance, ground, power hit |
Regular Attacks |
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Move | Button Press | Notes |
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Head Butt | A | . |
Super Head Butt | Up + A | behind, ground, juggle, smash attack |
Pichu Spin | Down + A | behind, clear out, ground, smash attack |
Electric Spit | Forward + A | ground, smash attack |
Tail Flip | Hold Up, A | behind, ground, juggle |
Tail Spin | Hold Down, A | ground |
Double Kick | Hold Forward, A | ground |
Pichu Flip | A | AIR, behind |
Flip Kick | Hold Up, A | AIR, juggle |
Downward Electric Head Butt | Hold Down, A | AIR, ground, stun |
Electric Spin | Hold Forward, A | AIR, stun |
Back Spin | Hold Back, A | AIR, behind |
Learning Curve: | *** | Power: | *** | Speed: | ***** | Recovery: | *** | Grab: | * | Offense: | *** | Defense: | **** | Comeback: | ** | Overall: | *** |
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Comments: | The Fire Emblem series never made it to the US, but thankfully, Prince Marth did. Marth plays similar to Link, but with the added finesse of a master swordsman. His mix of power, speed, and agility will make him a choice character for many people new to the game. However, the simple fact is that Roy is everything Marth is and quite a bit more. It's very difficult to warrant playing as Marth, unless you're just looking for a change from Roy. |
Special Moves |
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Move | Button Press | Notes |
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Shield Breaker | B | air, charge, ground, platform, power hit, will break shields at max charge |
Sword Counter | Down + B | air, behind |
Dolphin Splash | Up + B | air, comeback |
Red Slash | Forward + B | air, comeback, ground, juggle |
Green Slash | B | after Red Slash, air, ground, juggle |
Blue Slash | B | after Green Slash, air, ground, juggle |
Final Red Slash | B | after Blue Slash, air, ground |
Regular Attacks |
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Move | Button Press | Notes |
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Single Slash | A | . |
Double Slash | A, A | . |
Double Low Slash | Down + A | behind, ground, smash attack |
Great Slash | Forward + A | ground, platform, smash attack |
Vertical Force Slash | Up + A | behind, juggle, platform, smash attack |
Vertical Slash | Hold Up, A | behind, ground, juggle |
Sword Poke | Hold Down, A | ground |
Wide Slash | Hold Forward, A | ground |
Whipping Slash | A | AIR, behind |
Upward Slash | Hold Up, A | AIR, platform |
Downward Slash | Hold Down, A | AIR, stun |
Aerial Slash | Hold Forward, A | AIR |
Reverse Slash | Hold Back, A | AIR, behind |
Learning Curve: | *** | Power: | ***** | Speed: | **** | Recovery: | *** | Grab: | * | Offense: | **** | Defense: | ***** | Comeback: | ** | Overall: | ***** |
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Comments: | As the second half of the Fire Emblem crew, Roy is one of the best characters in Super Smash Brothers Melee... Period. He delivers a great deal of damage, has the ability to counter virtually any attack on the ground, or in the air, and half of his moves will slightly stun your opponent. Roy's sword gives him an extended reach and the ability to attack opponents on certain platforms above him. The only possible downfall Roy has is his lack of a good comeback move. While you can combine a few of his moves to help get him back in the playing area, his comeback ability simply cannot compare to some of the other characters. However, all of his good points severely outweigh this one bad point. |
Special Moves |
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Move | Button Press | Notes |
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Flaming Shield Breaker | B | air, charge, ground, platform, power hit, stun, will break shields at max charge, will KO at mak charge on first use in match |
Flame Sword Counter | Down + B | air, behind, stun |
Flaming Sword Uppercut | Up + B | air, comeback, stun |
Red Slash | Forward + B | air, comeback, ground, juggle |
Green Slash | B | after Red Slash, air, ground, juggle |
Blue Slash | B | after Green Slash, air, ground, juggle |
Flaming Final Red Slash | B | after Blue Slash, air, ground, power hit, stun |
Regular Attacks |
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Move | Button Press | Notes |
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Single Slash | A | . |
Double Low Slash | Down + A | behind, ground, smash attack |
Great Slash | Forward + A | ground, smash attack |
Flaming Force Slash | Up + A | behind, juggle, platform, smash attack, stun |
Vertical Slash | Hold Up, A | behind, ground, juggle |
Precision Sword Poke | Hold Down, A | ground, juggle |
Wide Slash | Hold Forward, A | ground |
Whipping Slash | A | AIR, behind |
Upward Slash | Hold Up, A | AIR, platform |
Downward Slash | Hold Down, A | AIR |
Aerial Slash | Hold Forward, A | AIR |
Reverse Slash | Hold Back, A | AIR, behind |
Learning Curve: | *** | Power: | ** | Speed: | **** | Recovery: | **** | Grab: | * | Offense: | **** | Defense: | *** | Comeback: | *** | Overall: | **** |
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Comments: | It's Link, but seven years in the past and with a slightly different outlook for the future. Don't be fooled into thinking Young Link is a mirror image of the original. While they share the same moves, the younger version is weaker and more agile than the aging legend. His Sword Spin will open up opportunities to juggle your opponents, but it will also keep them closer to you, and within attacking distance. He also shoots a fire arrow instead of the silver arrows of older Link's arsenal. The fire arrow will stun, but it doesn't seem to have the same range as the silver arrows. If you always wanted a smaller, faster version of Link, he's right here. |
Special Moves |
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Move | Button Press | Notes |
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Fire Arrow | B | air, charge, distance, juggle, stun |
Sword Spin | Up + B | air, behind, comeback, ground, juggle |
Bomb Pull | Down + B | air |
Bomb Throw | Down + B | after Bomb Pull, air, explodes on impact, stun |
Bomb Toss | A | after Bomb Pull, air, explodes on impact, directional, Distance, stun |
Boomerang | Forward + B | air, bounces, directional, ground, juggle, stun |
Regular Attacks |
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Move | Button Press | Notes |
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Sword Swipe | A | . |
Double Sword Swipe | A, A | . |
Sword Swipe Combo | A, A, A | . |
Rapid Sword Combo | A, A, A | close |
Continuous Rapid Sword | Rapidly Tap A | during Rapid Sword Combo |
Sword Thrust | Forward + A | ground, juggle |
Double Sword Thrust | Forward + A, A | ground, smash attack on second hit |
Double Low Swipe | Down + A | behind, clear out, ground, smash attack |
Triple Upward Swipe | Up + A | behind, ground, juggle, smash attack |
Upward Thrust | Hold Up, A | behind, clear out, ground, juggle |
Low Swipe | Hold Down, A | ground, juggle |
Sword Swipe | Hold Forward, A | . |
Kick | A | AIR |
Upward Stab | Hold Up, A | AIR, platform |
Spin Swipe | Hold Forward, A | AIR, behind |
Double Back Kick | Hold Back, A | AIR, behind |