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Super Smash Bros. Melee 101

Secret Characters - From Mewtwo to Young Link

by the NWR Staff - March 1, 2002, 1:04 am EST

Just who are these unknown warriors?

Mewtwo | Mr. Game & Watch | Pichu | Prince Marth | Roy | Young Link


Mewtwo

Learning Curve:****
Power:*****
Speed:***
Recovery:****
Grab:*****
Offense:*****
Defense:*****
Comeback:*****
Overall:*****
You are not worthy.

Comments:The genetically enhanced Pokemon has come back in movie form, and in Smash Brothers Melee. At first glance, he may appear to be just an average character. However, in the hands of a master, Mewtwo is an unstoppable force. His attacks are deceptive and damaging, his grab is one of the best in the game, and his comeback techniques make him very difficult to KO. Beware of this Pokemon. He will destroy you...

Special Moves
MoveButton PressNotes
Psychic ChargeBair, stun
EvadeForward/Backduring Psychic Charge
Psychic BallBair, during/after Psychic Charge, power hit, stun
Psychic ForceBafter complete Psychic Charge, behind, stun
Psychic Force CancelForward/Back/A/Bduring Psychic Force
Psychic StunDown + Bair, stun
Psychic PushDown + Bafter Psychic Stun
TeleportUp + Bair, comeback, directional, platform
Psychic FlipForward + Bair, platform

Regular Attacks
MoveButton PressNotes
Psychic SparkAstun
Psychic Shock ComboA, Astun
Continuous ShockRapidly Tap Aduring Psychic Shock Combo, stun
Psychic BlastForward + Asmash attack, stun
Vertical Psychic BlastUp + Abehind, juggle, smash attack, stun
Low Psychic BlastDown + Aground, smash attack, stun
Tail FlipHold Up, Abehind, ground, juggle
Tail SweepHold Down, Aground, juggle
Tail WhipHold Forward, A.
Aerial Psychic ShockAAIR, stun
Aerial FlipHold Up, AAIR
Psychic FlipHold Down, AAIR, juggle
Aerial Psychic BlastHold Forward, AAIR, juggle, stun
Aerial Tail WhipHold Back, AAIR, behind



Mr. Game & Watch

Learning Curve:***
Power:****
Speed:***
Recovery:****
Grab:****
Offense:***
Defense:****
Comeback:****
Overall:****
OLD SCHOOL! @_@

Comments:New video game enthusiasts probably don't know who this character is. Mr. Game & Watch is from the Game & Watch series of portable games that Nintendo made before the original Game Boy. Think of Tiger Electronics games, only more than a decade ago. In Melee, Mr. G&W is one of the better characters. Because his attacks are made up of less frames of animation than the other characters, he can be very deceptive. In the hands of a skilled player, his well-rounded game will make him difficult to defeat.

Special Moves
MoveButton PressNotes
Bacon TossBair, platform, can toss up to five pieces of bacon in succession
Bucket CatchDown + Bair, absorbs up to three projectiles
Bucket DumpDown + Bair, after Bucket Catch has absorbed three projectiles
Assist JumpUp + Bair, behind, comeback
Varied Number HammerForward + Bair, stun on certain numbers

Regular Attacks
MoveButton PressNotes
PumpA.
Rapid PumpRapidly Tap A.
Double Ground HammerDown + Abehind, clear out, ground, smash attack
Flaming StickForward + Aground, smash attack
Scuba Helmet SmashUp + Abehind, juggle, smash attack
Flag UppercutHold Up, Abehind, ground, juggle
Pot HoleHold Down, Aground, juggle
ChairHold Forward, A.
ParachuteAAIR, power hit
Aerial BlowHold Up, AAIR, juggle, platform
Downward KeyHold Down, AAIR, ground, juggle
Box SlamHold Forward, AAIR
Reverse Crab ClawHold Back, AAIR, juggle



Pichu

Learning Curve:*****
Power:****
Speed:*****
Recovery:*****
Grab:***
Offense:****
Defense:*
Comeback:****
Overall:****
His head is friggin ENORMOUS! @_@

Comments:Pikachu's Pokemon Gold and Silver counterpart is more than just a simple clone. While he shares all of Pikachu's attacks, his moves have slightly different properties. Any electricity attack will cause Pichu damage. His Electric Strike will send opponents straight up, instead of knocking them away like Pikachu's. This gives Pichu a better juggling ability, but also leaves enemies close by if they're low on damage. Pikachu players will need to learn how Pichu's moves differ in order to use him properly.

Special Moves
MoveButton PressNotes
Electric ShotBair, bounces, stun
Electric StrikeDown + Bair, clear out, juggle, stun
TeleportUp + Bair, directional, comeback
Double TeleportAny Directionafter Teleport, air, directional, comeback, stun
Pichu LaunchForward + Bair, charge, comeback, distance, ground, power hit

Regular Attacks
MoveButton PressNotes
Head ButtA.
Super Head ButtUp + Abehind, ground, juggle, smash attack
Pichu SpinDown + Abehind, clear out, ground, smash attack
Electric SpitForward + Aground, smash attack
Tail FlipHold Up, Abehind, ground, juggle
Tail SpinHold Down, Aground
Double KickHold Forward, Aground
Pichu FlipAAIR, behind
Flip KickHold Up, AAIR, juggle
Downward Electric Head ButtHold Down, AAIR, ground, stun
Electric SpinHold Forward, AAIR, stun
Back SpinHold Back, AAIR, behind



Prince Marth

Learning Curve:***
Power:***
Speed:*****
Recovery:***
Grab:*
Offense:***
Defense:****
Comeback:**
Overall:***
I am cooler than you.

Comments:The Fire Emblem series never made it to the US, but thankfully, Prince Marth did. Marth plays similar to Link, but with the added finesse of a master swordsman. His mix of power, speed, and agility will make him a choice character for many people new to the game. However, the simple fact is that Roy is everything Marth is and quite a bit more. It's very difficult to warrant playing as Marth, unless you're just looking for a change from Roy.

Special Moves
MoveButton PressNotes
Shield BreakerBair, charge, ground, platform, power hit, will break shields at max charge
Sword CounterDown + Bair, behind
Dolphin SplashUp + Bair, comeback
Red SlashForward + Bair, comeback, ground, juggle
Green SlashBafter Red Slash, air, ground, juggle
Blue SlashBafter Green Slash, air, ground, juggle
Final Red SlashBafter Blue Slash, air, ground

Regular Attacks
MoveButton PressNotes
Single SlashA.
Double SlashA, A.
Double Low SlashDown + Abehind, ground, smash attack
Great SlashForward + Aground, platform, smash attack
Vertical Force SlashUp + Abehind, juggle, platform, smash attack
Vertical SlashHold Up, Abehind, ground, juggle
Sword PokeHold Down, Aground
Wide SlashHold Forward, Aground
Whipping SlashAAIR, behind
Upward SlashHold Up, AAIR, platform
Downward SlashHold Down, AAIR, stun
Aerial SlashHold Forward, AAIR
Reverse SlashHold Back, AAIR, behind



Roy

Learning Curve:***
Power:*****
Speed:****
Recovery:***
Grab:*
Offense:****
Defense:*****
Comeback:**
Overall:*****
What are you staring at?!

Comments:As the second half of the Fire Emblem crew, Roy is one of the best characters in Super Smash Brothers Melee... Period. He delivers a great deal of damage, has the ability to counter virtually any attack on the ground, or in the air, and half of his moves will slightly stun your opponent. Roy's sword gives him an extended reach and the ability to attack opponents on certain platforms above him. The only possible downfall Roy has is his lack of a good comeback move. While you can combine a few of his moves to help get him back in the playing area, his comeback ability simply cannot compare to some of the other characters. However, all of his good points severely outweigh this one bad point.

Special Moves
MoveButton PressNotes
Flaming Shield BreakerBair, charge, ground, platform, power hit, stun, will break shields at max charge, will KO at mak charge on first use in match
Flame Sword CounterDown + Bair, behind, stun
Flaming Sword UppercutUp + Bair, comeback, stun
Red SlashForward + Bair, comeback, ground, juggle
Green SlashBafter Red Slash, air, ground, juggle
Blue SlashBafter Green Slash, air, ground, juggle
Flaming Final Red SlashBafter Blue Slash, air, ground, power hit, stun

Regular Attacks
MoveButton PressNotes
Single SlashA.
Double Low SlashDown + Abehind, ground, smash attack
Great SlashForward + Aground, smash attack
Flaming Force SlashUp + Abehind, juggle, platform, smash attack, stun
Vertical SlashHold Up, Abehind, ground, juggle
Precision Sword PokeHold Down, Aground, juggle
Wide SlashHold Forward, Aground
Whipping SlashAAIR, behind
Upward SlashHold Up, AAIR, platform
Downward SlashHold Down, AAIR
Aerial SlashHold Forward, AAIR
Reverse SlashHold Back, AAIR, behind



Young Link

Learning Curve:***
Power:**
Speed:****
Recovery:****
Grab:*
Offense:****
Defense:***
Comeback:***
Overall:****
I can still kick your ass.

Comments:It's Link, but seven years in the past and with a slightly different outlook for the future. Don't be fooled into thinking Young Link is a mirror image of the original. While they share the same moves, the younger version is weaker and more agile than the aging legend. His Sword Spin will open up opportunities to juggle your opponents, but it will also keep them closer to you, and within attacking distance. He also shoots a fire arrow instead of the silver arrows of older Link's arsenal. The fire arrow will stun, but it doesn't seem to have the same range as the silver arrows. If you always wanted a smaller, faster version of Link, he's right here.

Special Moves
MoveButton PressNotes
Fire ArrowBair, charge, distance, juggle, stun
Sword SpinUp + Bair, behind, comeback, ground, juggle
Bomb PullDown + Bair
Bomb ThrowDown + Bafter Bomb Pull, air, explodes on impact, stun
Bomb TossAafter Bomb Pull, air, explodes on impact, directional, Distance, stun
BoomerangForward + Bair, bounces, directional, ground, juggle, stun

Regular Attacks
MoveButton PressNotes
Sword SwipeA.
Double Sword SwipeA, A.
Sword Swipe ComboA, A, A.
Rapid Sword ComboA, A, Aclose
Continuous Rapid SwordRapidly Tap Aduring Rapid Sword Combo
Sword ThrustForward + Aground, juggle
Double Sword ThrustForward + A, Aground, smash attack on second hit
Double Low SwipeDown + Abehind, clear out, ground, smash attack
Triple Upward SwipeUp + Abehind, ground, juggle, smash attack
Upward ThrustHold Up, Abehind, clear out, ground, juggle
Low SwipeHold Down, Aground, juggle
Sword SwipeHold Forward, A.
KickAAIR
Upward StabHold Up, AAIR, platform
Spin SwipeHold Forward, AAIR, behind
Double Back KickHold Back, AAIR, behind

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