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Episode 278: That's Lobsterist!

by James Jones, Greg Leahy, Jon Lindemann, and Jonathan Metts - February 5, 2012, 3:02 pm EST
Total comments: 15

It's finally time for RetroActive. Plus: Resident Evil and other games!

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It's time for another cartoo-oo-oon! Or podcast. Let's call it a podcast. And this time around, we spend a good little ol' chunk of time on a certain game that was chosen by the listeners. But first, we got some new New Business that's new. Greg leads off with Resident Evil: Revelations, not to mention a little accessory called the Circle Pad Pro. He nearly beat the game before recording time, so expect an extensive discussion (but still spoiler-free). James has last year's hybrid open-world-adventure game, L.A. Noire, but he and Jonny disagree on it just a little. Jon's got his first impressions of Bastion, the awesome download title that draws comparisons to both Zelda and Torchlight. Jonny cinches the segment with a little Zelda: Four Swords multiplayer action and a look at Shadow of the Colossus HD.

Then it's finally time to jump into RetroActive #21. You voted, we played, and now you'll hear our sprawling discussion of Fire Emblem: The Sacred Stones. It was our first real experience with the franchise, except for James, who predictably brings an expert's perspective to enrich the feature. Armed with an arm-length list of forum quotes from the official thread, we look at this accessible Fire Emblem from as many angles as time allows. RetroActive is one of our most popular features, and this might be the best one yet! Let us know what you thought about this episode or anything else right here.

This podcast was edited by Greg Leahy.

Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon (CD) (MP3), oriTunes, or call your local record store and ask for it!

Additional music for this episode of Radio Free Nintendo is copyrighted to Nintendo, and is included under fair use protection.

Talkback

Pixelated PixiesFebruary 05, 2012

Awesome. It may be 12 at night and I may have to get up at 6 in the morning, but I need my RFN fix.

supergttFebruary 06, 2012

that first guy in la noire that you can't shoot, you're supposed to shoot into the air and he stops.

NbzFebruary 06, 2012

Without a doubt one of the best Retroactive discussions yet, even though John was unfortunately unable to voice himself due to those technical issues.


One thing that I think would have helped both Greg and Jonny is if they had chosen to play on easy instead of normal. As far as I can recall, there is actually no spike in difficulty between the 2 modes, but on easy the game tells you how to do things like have Support conversations, recruit enemy units and other game mechanics that it assumes you already know if you play on normal. So if you had gone with easy, the overall difficulty wouldn't have changed, but you would have been introduced to the game mechanics early on.

Hey Einstein!February 06, 2012

Walking to work in the snow and I hear my first forum post read on my favourite gaming podcast - wahey! Thanks for another great show guys.

Maybe Lindy can provide a synopsis of his thoughts on the game? (if they aren't completely mirroring what was already spoken about in the feature, of course).

KDR_11kFebruary 06, 2012

I never intended to finish Fire Emblem, just have a convenient excuse to stop playing early. Didn't work out, I got bored so badly that I quit playing before I lost a single character.

Too bad the Rupee Fever referred to Four Swords, not Tingle's Rosy Rupeeland. I enjoyed Four Swords Adventures but a big part of that was the sheer feeling of power that came from controlling a whole phalanx of Links vs those huge killrooms.

The enemies in Revelaytons start flinching more the lower their health is, I used that flinching as an indicator when to count my shots. Also the scanner is fine IMO, so far the items haven't been hidden in arbitrary places but in areas where things could realistically be hidden (under furniture, behind boards leaning against the wall, in boxes on shelves, etc).

Quote from: lolmonade

Maybe Lindy can provide a synopsis of his thoughts on the game? (if they aren't completely mirroring what was already spoken about in the feature, of course).

"lol"

Quote from: lolmonade

Maybe Lindy can provide a synopsis of his thoughts on the game? (if they aren't completely mirroring what was already spoken about in the feature, of course).

His positions were somewhere between Jonny and Greg. I'd say he was probably closer to Jonny.

Fiendlord_TimmayFebruary 06, 2012

Easily one of my favorite retroactives yet.

One of the things that wasn't mentioned was the branching promotion classes. No other FE game has that feature. I thought that the promotion paths were one of the most interesting parts of FE8. The trainee units in particular were very versatile, because they start essentially classless, and you get to promote them into whatever you want them to be.

This is in stark contrast to other FE games, where you know that every one of your knights will become a general, every one of your cavaliers will become a paladin, etc. It is one of the only FE games where it actually makes sense to train two units of the same class simultaneously, because you could promote them into two entirely different units with different strengths.

Also, FE7 is amazing. Don't get scared away by peoples' uncharitable descriptions of it. Sure it's hard, but it's also infinitely more engaging than FE8 (in my opinion anyway).

Overall, I felt the series was done justice with this discussion and it left me feeling very satisfied. Very well done, gentlemen.

CericFebruary 06, 2012

I thought they all had branching promotions and I thought they be more complicated in the others ones.  I'm disappointed to hear that.  Whats the point in having the items then...

SarailFebruary 07, 2012

To promote earlier, of course. :)

My god. Guys, you HAVE to stop nominating strategy RPG's. Because they always win, and I always hate them. LOL

gojiraFebruary 08, 2012

I'm really looking forward to Resident Evil.  I love the old school ones.  I'm sure it helped that I played them when they came out though.

When it comes to Fire Emblem, I also do not understand the people who say you have to restart if you lose any character.  Overall the game gives you more characters than you can use on any given mission.  That being said I restarted a lot on my play throughs of the series.  I'll keep going if I lose some characters, but I don't like letting my favorites die.  And unfortunately I always have a weak spot for Pegasi. 

noname2200February 08, 2012

Hats off to Greg yet again for his technical wizardry. A fourth of the Retroactive crew is missing, and I wouldn't even know it.

Also, I loved Four Swords on the GBA, but then I only got to play it with four players, so having only two might change things.

KDR_11kFebruary 10, 2012

I think people restart often because of the uncertainty. You don't know what the future will bring and whether that character that died will be necessary later on. Since leaving a character dead is a permanent thing there would be no way to recover from a screwup like lacking a critical character or ending up with too few of them.

I apologize for not making this RetroActive...my part of the segment was eliminated due to technical difficulties.

I really like Sacred Stones, much more than I thought I would.  I figured I "knew" all there was to know about Fire Emblem, having assumed that it was merely a fantasy version of Advance Wars (which I never really got into, despite really trying).  However, I wound up enjoying how it eased the player into its various mechanics, with the mechanics themselves not being overly complex (pretty much rock-paper-scissors).  I found the endless walls of story text fairly tedious, though.

The option of rescuing a character and taking them out of harm's way is awesome, as is the fact that you get a Pegasus Knight right at the start.  It gets you thinking in a long-range, strategic fashion right out of the gate, rather than pigeonholing you into a "find the choke point and stay there" mentality.  You're pretty much presented with the majority of your play options really early, which is nice.

Overall a great game.  For me, a total Fire Emblem noob, it was a great introduction to the series.  I had played a tiny pit of Path of Radiance and was completely uninterested, so this was a nice surprise.


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