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Wii

EA Confirms Accelerometer Rumors

by Vincent Anderson - April 28, 2006, 7:12 pm EDT
Total comments: 47 Source: IGN

For a second time in as many days, John Schappert divulges some juicy tidbits concerning the Wii version of Madden.

In an interview with IGN today, EA Canada's head honcho John Schappert indirectly confrimed on two separate occasions that the Wii's nunchuck attachment does indeed include an accelerometer and will even be used in the game.

IGN Wii: Does you use the trigger buttons on the nunchuck unit?

John Schappert: You know, the buttons are all still being mapped out. It does use the trigger buttons right now. I don't know how much we'll have locked in for you at E3 because we are still working on the final button layout, but it does use the trigger buttons, and it does use the accelerometer in the nunchuck unit as well for juking.

IGN Wii: Perfect. Could you just for clarification purposes give us an idea of how a typical play might work using the controllers?

John Schappert: So, you take the controller, jerk it up to snap. Quarterback now has the ball. Your passing icons are now up. Take the wand controller and you'll see that the four directions on its D-Pad represent four of your receivers; the A button is your fifth receiver. Point to one of those receivers that you want to receive the ball and with your hand gesture a throwing motion to pass. Now, the harder you throw, the more that's going to be a bullet pass. The softer and the more you lob a throw, the more that it's going to be a lob. When you receive the ball, you run with the analog stick on the nunchuck and if you want to juke, you use the nunchuck to gesture it. And if you want to stiff-arm, you use the wand.

Schappert also confirmed that an online mode was being worked on and should be ready by the launch of Wii. You can check out the full interview by clicking here.

Talkback

AManatee2April 28, 2006

wow.

this sounds freaking awesome.

Bill AurionApril 28, 2006

Fantastic, now this one can pulled off the rumour list... face-icon-small-thumbsup.gif

ArtimusApril 28, 2006

This is a WONDERFUL interview, I hope everyone reads it. The first time in months someone didn't sidestep real questions.

This could be such an amazing E3. I particularly like how he said the Tiberion team were impressed with the Wii's graphics.

DasmosApril 28, 2006

If Wii can actually make me want to play a Madden game, anything is possible. face-icon-small-smile.gif

trip1eXApril 28, 2006

EA also said they were going to use forcefeedback in the passing game.

EasyCureApril 28, 2006

seriously dasmos....i usually hate sports games because their too retarded for me to figure out but this one seems so intuitive that i wouldnt mind playing it...dont know if i'd actually run out and by it.
and F*CK im pissed. i just finished reading that interview for the hell of it to see if EA actually was doing something unique for Wii and thought that maybe PGC didnt catch it (since no one here seems to care about EA) and had something new to bring to the table. i was on earlier today and this wasnt updated so i was stoked...now i feel like a foolface-icon-small-frown.gif

i hope thats not nintendos "one final secret that will blow you away" cuz even though its good news, its not particularly mind blowing. if they anounced that before the motiong sensing controls of the remote, then it would of been better news.

JensenApril 28, 2006

I don't see why an accelerometer is needed in the nunchuck unit. The only way that I see dual motion control being practical is if that is all you're doing, such as in a drumming game, or when using a sword and shield, and in those cases, two revmotes seems like a better idea.

Each hand controlling two sets of directional controls seems overly complicated.

ArtimusApril 28, 2006

Two sources (one Nintendo, one from GameInformer I think) have said the accelerometer isn't the final secret. Besides, they wouldn't let it leak this close if it was.

trip1eXApril 28, 2006

I think the accelerometer in the nunchuk could be used in a boxing game too. And that would be sweet because it seemingly eliminates the need for a 2nd remote.

Also the beauty of the gyros in the nunchuk is the functionality is invisible to the beginner. It keeps everything looking simple while underneath there's a lot of functionality if needed.

Basically putting this stuff in the nunchuk gives it the potential functionality of at least another 4 buttons or so. Alot more if it can also do gestures.

Bill AurionApril 28, 2006

Oh yeah, 480p confirmed in that interview...

(Where are you, ruby_onix? face-icon-small-smile.gif)

SheckyApril 28, 2006

Hurray for frame rates! - "As for graphics, we'll be showing Madden in 480p and 16x9 widescreen mode running at 60 frames per second. I think it looks great."

The nunchuk isn't as precise but I sounds like it can detect some basic movement, which could be used in clever ways.

FPS: Keep you gun trained in a location as you use the nunchuk to open and/or push open a door. Such an action doesn't need precision.

SheckyApril 28, 2006

Quote

Originally posted by: Bill Aurion
Oh yeah, 480p confirmed in that interview...

(Where are you, ruby_onix? face-icon-small-smile.gif)


Was it ever in question? I mean it had no doubt that I could do it... The big question would be how hard Nintendo makes getting the darn cables again.

Edit:
I mean it had no doubt that I could do it.... should be
I mean I had no doubt that it could do it ... wait that should be
I mean I had no doubt that Wii could do it... face-icon-small-frown.gif

CalibanApril 28, 2006

Nice interview. Now the only thing I want to know is if I can use a CRT monitor to play my Wii games to take full advantage of the 480p at least.

ATimsonApril 28, 2006

Quote

Originally posted by: Shecky
The big question would be how hard Nintendo makes getting the darn cables again.

Seeing as how they've been using the same AV cables for three systems, I suspect that it'll use the same digital out as the GameCube had. So, for you, getting the cables will be quite easy. face-icon-small-wink.gif

SheckyApril 28, 2006

Quote

Originally posted by: ATimson
Quote

Originally posted by: Shecky
The big question would be how hard Nintendo makes getting the darn cables again.

Seeing as how they've been using the same AV cables for three systems, I suspect that it'll use the same digital out as the GameCube had. So, for you, getting the cables will be quite easy. face-icon-small-wink.gif


That would make my day... although I expect that they plan on marrying the two cables. Standard A/V and Component. Having two ports just adds cost. The D connector has 22 pins which should be enough to carry both types of video and sound.

What that means is that I envision having to buy another cable, as the GCN cable only has video (I expect a Wii version that has video and audio)

Diagram of what I expect:

D Connector <-----> Composite (Yellow RCA), SVideo, Audio (Red/White RCA); I expect that to be bundled likely.

D Connector <-----> Component (Blue,Green,Red RCA), Audio (Red,White RCA)

Edit: The GCN version of the cable has also been discontinued... this could be b/c the future Wii version of the cable will work with the GCN, but not the other way around.

JensenApril 28, 2006

I'd like cables without a proprietary connector, so I can just use my own.

SheckyApril 28, 2006

Quote

Originally posted by: Jensen
I'd like cables without a proprietary connector, so I can just use my own.


They use it to save money (and space).

GriffinApril 28, 2006

Quote

Edit: The GCN version of the cable has also been discontinued... this could be b/c the future Wii version of the cable will work with the GCN, but not the other way around.


Actually, I don't think they are. I just got some myself about a month ago. However, they were backordered for like 3-4 months (they gave me a sweet discount, which ended up being cheaper /w tax and shipping than the original pre-tax/shipping price), so it's possible they discontinued it AFTER I had placed my order.

GoldenPhoenixApril 28, 2006

Definately a promising interview, if EA is willing to revamp their Madden franchise for Wii, than anything is possible! The future looks even more bright for Nintendo's Wii!

At E3 last year, the only output jack on the Revolution (as it was called then! and still is in my heart) was the D-port that GameCube used for component video. So I think that port can definitely handle both audio and 480p video.

soracloudtidusApril 28, 2006

Well to anyone who still hasn't read it go read it now!!! It's one of those few interviews you read that has honest answers. Reading this interview got me interested in checking out that Madden game, and the only football game I 've played was NFL BLitz but I'm not a big fan of football. This is just what the Wii console needs, unique games, unique experiences with games so you can attract the casual gamers and if this game comes at launch it will be a super Hit for the Wii.Reading that they are also working on other projects makes me feel very happy as a FPS or even RTS games can be unique experiences on the Wii. I just hope game companies try as hard as EA is doing and not try to milk money the easy way by porting games only. I wonder how a MMORPG could be played on Wii, I hope the big N makes a MMORPG on the Wii, but that's another topic for another day..or another topic.

ShyGuyApril 28, 2006

Wow, that was a good interview. How weird. I'm not a big fan of Madden or EA, but jeeze, I think they might both turn out to be pretty good on the Revolution.

Termin8AnakinApril 28, 2006

I was just sittin here wondering what the f**k an accelerometer was.

I googled it, and hot DAMN am I excited now, and it's in the nunchuck one, no less!
When did rumours of this device even start anyway? I had never heard of it till now.

ruby_onixApril 28, 2006

Quote

Originally posted by: Shecky
Was it ever in question?

After getting burned twice by Revolution resolution assumptions (HDTV and SVGA, not counting the holograms), I thought people were a little too quick to jump all over the remaining best-case scenerio. Especially with there being question marks around the issue (the single undefined output port, and Nintendo's half-hearted GameCube-era support).

I wanted specs before I'd accept it as fact. But people like Bill said specs didn't matter, and that I should turn in my Nintendo Fanboy Card if I didn't automatically believe the best things about Nintendo.

I find it funny that EA was the one to finally confirm it, not Nintendo. Maybe a few days before Nintendo might've given us some limited specs.


And in case I haven't met my negativity quota for the week...
Quote

IGN Wii: You mentioned that Madden runs in progressive-scan and widescreen modes. Is this something you've been encouraged to do by Nintendo or are these visual options you have pursued on your own?

John Schappert: I won't say that Nintendo so much encourages us. Any help we ask for it certainly gives us. That's just something we're doing.

emot-zoid1.gif

ShyGuyApril 29, 2006

BTW, Matt reconfirms the nunchuck Accelerometer in the IGN podcast. He theorizes it will be used mostly for ducking and leaning.

http://revolution.ign.com/articles/703/703700p1.html

Bill AurionApril 29, 2006

"I wanted specs before I'd accept it as fact. But people like Bill said specs didn't matter, and that I should turn in my Nintendo Fanboy Card if I didn't automatically believe the best things about Nintendo."

The thing was that it WAS confirmed, don't use this "because I'm not a fanboy" bull****, thanks...

Infernal MonkeyApril 29, 2006

Specs matter, as they affect how much I will enjoy the Wii.

"Here are some excellent games"
"But this system is not as powerful as I had hoped so I will not play them"

And I'll throw sand at them.

SheckyApril 29, 2006

Quote

Originally posted by: Griffin
Quote

Edit: The GCN version of the cable has also been discontinued... this could be b/c the future Wii version of the cable will work with the GCN, but not the other way around.


Actually, I don't think they are. I just got some myself about a month ago. However, they were backordered for like 3-4 months (they gave me a sweet discount, which ended up being cheaper /w tax and shipping than the original pre-tax/shipping price), so it's possible they discontinued it AFTER I had placed my order.


I was just there, going to try and pick it up for a relative...

Consider yourself under the wire... component cable discontinued

KDR_11kApril 29, 2006

Termin8: Just so you don't misunderstand anything, whenever Nintendo used a "gyroscope" they really used accellerometers. People only called them gyroscopes because that's a term more people understand.

UltimatePartyBearApril 29, 2006

Quote

Originally posted by: KDR_11k
Termin8: Just so you don't misunderstand anything, whenever Nintendo used a "gyroscope" they really used accellerometers. People only called them gyroscopes because that's a term more people understand.

Clearly they don't understand it, or they wouldn't be calling accellerometers gyroscopes. face-icon-small-smile.gif

One thing about the controls seems unclear. In one quote, he says you point at the intended receiver, and in another, he says you hold down the button for that receiver. The first way sounds like a better way to me, but if it can't tell which receiver you're aiming at by the angle of the throwing motion, then pointing at him and then throwing might be too slow, and the buttons would work better. I wish IGN had asked for clarification when he contradicted himself there.

OverHeatApril 29, 2006

Holy wow... now we know the controller has /two/ motion sensors AND can tell how fast I am moving the controller? Seriously, this thing better come with a strap or something. One sweaty hand and bullet pass later, I can SO see my wall having a Wii controller shaped hole in it. See my friends slow, head shake of shame. "tsc tsc tsc... You /still/ throw your controllers? What a child..." But... but the game /told/ me to! "...the game.../told/ you to chuck the controller into the wall, hmm?" Well... I mean.... not exactly but the--"Thaaaats what I thought... sad, sad little man. Wellll I hope it made you feel like a big, strong man to let let your video game know who's boss." but I... but I...
*cries*

EasyCureApril 29, 2006

Quote

Originally posted by: PartyBear
Quote

Originally posted by: KDR_11k
Termin8: Just so you don't misunderstand anything, whenever Nintendo used a "gyroscope" they really used accellerometers. People only called them gyroscopes because that's a term more people understand.

Clearly they don't understand it, or they wouldn't be calling accellerometers gyroscopes. face-icon-small-smile.gif

One thing about the controls seems unclear. In one quote, he says you point at the intended receiver, and in another, he says you hold down the button for that receiver. The first way sounds like a better way to me, but if it can't tell which receiver you're aiming at by the angle of the throwing motion, then pointing at him and then throwing might be too slow, and the buttons would work better. I wish IGN had asked for clarification when he contradicted himself there.



i was under the impression that you select the receiver with the dpad/a button (the reciever will be highlighted) and then you 'throw' the ball to them with a motioned swing.

ArtimusApril 29, 2006

Quote

Originally posted by: OverHeat
Holy wow... now we know the controller has /two/ motion sensors AND can tell how fast I am moving the controller?


No...acceleration and velocity are NOT the same thing. It measures motion, not speed.

AnyoneEBApril 29, 2006

Someone correct me if I am wrong, but I thought that gyroscopes detect tilt/pitch/yaw and accellerometers detect, well, accelleration. The main controller will have both, as well has the external sensor bar to get position. (Accelleration can be used to get position, but the error adds up rather quickly.) So, this could mean that the nunchuk only has an accellerometer or that it has just as much position/tilt sensing as the revmote.

Still, this means that, in effect, revmote+nunchuk = controller with 3 analog sticks (revmote, nunchuk, nunchuk analog stick).

KDR_11kApril 29, 2006

If you integrate the force values you get the speed. Apparently the error is small enough for it not to matter

Anyone: AFAIK accellerometers can be solid state while Gyroscopes cannot so you won't see actual gyroscopes in the controller, a configuration of two parallel accelerometers should be able to perform the same function as one gyroscope (by comparing the measured force vectors at e.g. the front and back of the rod), in addition to spotting movement along the axis as well.

TrueNerdApril 29, 2006

I can't wait to see the implications this has on Super Smash Bros. A two handed slam for a strong attack? Drumming motions for quick, weak attacks? I like it!

IceColdApril 29, 2006

I won't be getting it, but it's nice to see EA putting in some effort.. if this (and others) turns out well, the 360 and PS3 will be in for trouble, since they will have basically the same game.

Also, I like the fact that EA Canada is working on it. Most of the EA in-house developed franchises I like (SSX, NBA Street, Fight Night, FIFA, NHL, etc) are developed by them, so it's good to see them taking the NRC seriously.

AnyoneEBApril 29, 2006

KDR_11k: I had not thought of the solid-state vs. not part, that is an important difference, but wouldn't that require a position sensor along with each accellerometer in order to tell the absolute pitch and yaw, but not the absolute... I guess it's called the "roll". ( http://en.wikipedia.org/wiki/Flight_dynamics ) The accellerometers alone would only be useful for getting the change in each of those, which would be fine whenever not using the revmote as a pointer device. Unless gryoscope + rumble = bad things, it seems like using a gryoscope would make more sense than three accellometer/position sensor pairs when considering cost, although I guess solid-state components fail less, so the extra cost might be worth it.

ruby_onixApril 29, 2006

Quote

Originally posted by: Bill Aurion
The thing was that it WAS confirmed, don't use this "because I'm not a fanboy" bull****, thanks...

Just like how SVGA support was "confirmed"?

IGN
Quote

Q: Will Revolution hook up to a television?

A: Yes. It will also be able to interface with a computer monitor. In June 2004 Nintendo engineer Genyo Takeda said: "You'll be able to play not just by linking up to a television but to a computer monitor as well."

"480p standard" is what NOA's PR reps were saying while trying to spin the no-HD fiasco. Please excuse me if I don't put a lot of faith in that.

And it turns out I was wrong anyways. Shiggy apparently said "480p standard" in an interview a while later.

Of course, this turned out to be wrong anyways, as EA is clearly saying that it's not standard.

Stimutacs AddictApril 29, 2006

this is great news. Imagine the medieval FPA that everyone has dreamed of. with the accelerometer, you can actually raise your shield without hitting a single button. just jerk the shield up and to the right/left.

Wii!!

IceColdApril 29, 2006

Who was the one who said that they woud love to make a game where you hold a sword in one hand and a shield in another? I think he laughed after he said that and continued "but it will never happen" or something like that. Bastard..

AnyoneEBApril 29, 2006

Who knows, you might even be able to do two swords... although that would be awkward with the revmote and nunchuck being shaped differently and the possibility of no absolute positioning for the nunchuk.

EasyCureApril 29, 2006

two swords would work better with two wands but i dont know how you would be able to move your character. i dont imagine a rail-slasher would work. maybe though, who knows.
sheild in one hand and sword in the other would work better this way. i can imagine it in Zelda for instance.

hold z1 to lock onto an enemy and be able to strafe around it.
hold z2 while in lock-on mode to interperet hand motions to the sheild to either raise, lower or even push with.
for example say an enemy comes close enough to be able to just push them away with you sheild, then slash at them while they're reeling.

only reason i would want to have a button to press while i jerk the nunchauku around is because i've yet to buy a comfortable gaming chair and resort to using a folding chair. i squirm around alot and wouldnt want weird, random sheild movement when i dont need it.

on second thought maybe a button can be used to simply draw your sheild period. you wouldnt have to hold it down. just like B was the button to draw links sword, a z trigger could draw your sheild and movements in the nunchauku would then be reflected in game while the sheild is drawn. without the sheild more moves could be added. (roll, backflip, sidestep, etc)

KDR_11kApril 29, 2006

Anyone: For initialization you could use the sensor bar, then calculate values from there.

cubistApril 30, 2006

Being one of the few Madden NFL fans here in the PGC forums...especially after today's interesting first and second rounds of the NFL draft...I'm psyched up for Wii. I can't wait to get my hands on this game so I can throw up my review in here just like I did for Madden NFL '06.

Let the smack talkin' begin...

wanderingApril 30, 2006

I'm a bit late to the party, but, this finally explains something that's been puzzling me about Red Steel: how twisting the controller could both let you lean behind corners and hold the gun gangsta style.

AnyoneEBApril 30, 2006

EasyCure: Remember you still have the analog stick on the nunchuk... although it might be awkward to use it while slashing. z-targetting + analog stick for movement might not be too bad. I do like your ideas for nunchuk shield control.

KDR_11k: Yeah, I realised that when discussing this in another thread.

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