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DS

Konami Announces Castlevania: Portrait of Ruin for the DS

by Lasse Pallesen - April 21, 2006, 3:21 am EDT
Total comments: 36 Source: Press Release

The concept of vampires in a World War II setting sounds pretty scary.

Castlevania bites back on Nintendo DS

Konami Digital Entertainment GmbH reveals Castlevania®: Portrait of Ruin as long-running series returns to Nintendo's handheld

Konami Digital Entertainment GmbH's ever popular Castlevania series returns to Nintendo DS in November, with the release of Castlevania ®: Portrait of Ruin for the handheld.

Created by Koji Igarashi, who devised the long-running series, Castlevania: Portrait of Ruin gives the player control of two different characters. The pair – vampire hunter Jonathan Morris and Charlotte Orlean, a young girl with magical abilities – must work to thwart a plan to resurrect Dracula's Castle and unleash a reign of evil upon the unsuspecting world, all within a new World War II setting.

The new setting captures the chaos and suffering the era, with thousands of lost souls wandering the world in search of salvation. Desperate to escape the limbo within their exist, the misguided spirits seek to rebuild Dracula's Castle from its ruins, and are lead by a pair of evil Vampire sisters out to resurrect their master's home for their own nefarious plans. Thrown together, Jonathan and Charlotte must combine their unusual skill sets to defeat the plans and restore harmony.

Retaining the same 2D platform realms for which the series is famed, Castlevania: Portrait of Ruin uses a side-on view to oversee the scrolling stages. Players can switch freely between Jonathan and Charlotte as they progress through the levels, using their skills when appropriate. In addition to Jonathan's weapon expertise and Charlotte's spell-casting, both characters can utilise all-new 'Summon' attacks to raise demons to assist them against the Vampire sisters' army. Similarly, more conventional weapons can also be found on route, and saved for use against the hardier monsters that await in the shadows.

Featuring all-new locations and a cast of over 100 different adversaries, Castlevania: Portrait of Ruin marks a welcome return to the DS for the series. Igarashi's Castlevania: Dawn of Sorrow has already enjoyed massive success for the format, and his new epic is certain to wow Nintendo users when it is released later in the year.

Talkback

anubis6789April 21, 2006

Isn't this kind of at odds with the whole "Dracula resurects every one hundred years" thing, seeing as how Julius defeated Dracula in 1999 and WWII happens in the late thirties and early forties, or am I mistaken and they changed the rules somewhere?

vuduApril 21, 2006

Quote

The new setting captures the chaos and suffering the era, with thousands of lost souls wandering the world in search of salvation. Desperate to escape the limbo within their exist, the misguided spirits seek to rebuild Dracula's Castle from its ruins, and are lead by a pair of evil Vampire sisters out to resurrect their master's home for their own nefarious plans.
Hot Vampire Sisters > Dracula.

I wonder if the setting is really going to affect anything. AoS and DoS were both set in the future, but you couldn't really tell once you got into the castle.

I was really hoping the game would star Julius and show us what happened back in 1999 (and how Julius lost his memory).

Still, this sounds pretty good. Multiple characters is something we haven't done in a Castlevania game in quite some time.
Quote

In addition to Jonathan's weapon expertise and Charlotte's spell-casting, both characters can utilise all-new 'Summon' attacks to raise demons to assist them against the Vampire sisters' army.
I hope it's not the exact same soul system used in the past two games. I'd like something new. I enjoyed the card system from Circle of the Moon, but it would need to be streamlined, so it wasn't such a pain in the ass.

NephilimApril 21, 2006

Castlevania crossed with Vjoe2 :/

edit: after seeing the pics, it might work

KDR_11kApril 21, 2006

Igarashi's Dawn of Sorrow? Didn't Igarashi say he's more interested in CoD?

Summons were in Harmony of Dissonance, though they were just big spells like in Final Fantasy. I wonder if subweapons make a return? And if the two play just like Julius and Yoko in DoS?

TMWApril 21, 2006

Oh shi-

This is pretty awesome. Not only do we get some Castlevania goodness, but we more than likley get to kill Nazi's too.

One thing I don't like the sound of is the "hot swapping" between the characters...that means (to me) that there will be those silly puzzles where you have to split up.

Still. Awesome.

KnoxxvilleApril 21, 2006

I am SICK of World War II themes......BLEH!! I can't believe Konami jumped on the bandwagon like that. At least it's not a shooter, but still....!!

AManatee2April 21, 2006

castlevania > most world war ii shooters.


but lets not call it jumping on the bandwagon if it turns out amazing.

darknight06April 21, 2006

Wait, is this supposed to be the same John Morris from Castlevania Bloodlines? The game seems to be taking place during the time period that Bloodlines occured in. If so, he just sold me on another Castlevania. Now if Eric Lecarde in this too...

CalibanApril 21, 2006

Cool! Now I patiently wait for my NP to read more about it.

Shin GallonApril 21, 2006

Weird, I have a friend whos name is John Morris.
I was hoping to see Soma again, he's my second favorite Castlevania character besides Alucard.
Swords > whips, if you ask me...

KDR_11kApril 21, 2006

I wonder if the WW2 period will have about as much influence on this as 2035 did on AoS?

vuduApril 21, 2006

Quote

Originally posted by: TMW
Not only do we get some Castlevania goodness, but we more than likley get to kill Nazi's too.
Better than Nazi's--Nazi Zombies. face-icon-small-happy.gif

KDR_11kApril 21, 2006

Nazi Zombies? I hope that means we get to kick Yog'Sothoth's rear end as well. Can we have the golden apple as a subweapon?

CalibanApril 21, 2006

I wonder if they will ever use WWII american soldier zombies? I mean, heck even they deserve some recognition, it was not only the germans to do unhumane experiments.

steveyApril 21, 2006

SCREENS!!
CPoR02.jpg
CPoR01.jpg
I dont see too many nazi zombies...

MaleficentOgreApril 21, 2006

more nazi zombies please!

darknight06April 21, 2006

My only issue with the screens so far is that I really wish their old SoTN sprite artists were doing the graphics. Damnit guys, sprites like these should never have an outline around them like that.

TrueNerdApril 21, 2006

Question: Am I a hypocrite for chastising EA for putting out rehashed sequels every year but at the same time holding the Castlevania franchise in such high esteem, a franchise that hasn't changed much in the last decade? Or is it simply true that Castlevania >>> anything EA does?

KDR_11kApril 21, 2006

darknight: Maybe the outline will glow like it did in previous handheld Castlevanias? None of the enemies have outlines, after all.

TrueNerd: Well, Castlevania actually adds new ideas and levels to the game...

Nosferat2April 21, 2006

F U konami!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

wanderingApril 22, 2006

Yes, yes, I'm sure we all know Florida University loves Konami, but what does that have to with the discussion at hand?

Karl Castaneda #2April 22, 2006

Actually, it's University of Florida, and I think Nosferat2 was trying to imply something obscene.

Oooh, I see what you did there. face-icon-small-wink.gif

NinGurl69 *hugglesApril 22, 2006

Fabulously Uber

KDR_11kApril 22, 2006

I don't get Nosferatu's problem.

Nosferat2April 22, 2006

My problem is that another castlevania is announced and again its on a handheld. when will we get a GC or Rev announcement for a castlevania game. I dont do handhelds so it pisses me off when another CV is announced. So until i get my console CV, i will keep yelling F U K U Konami.

NinGurl69 *hugglesApril 23, 2006

When Igarashi brings another disaster of his "3D Castlevania-ing" to any console, Simon Belmont cries.

Castlevania is like Konami's Sonic the Hedgehog. You hope that certain "franchise veterans" ARE NOT making the latest game.

KDR_11kApril 23, 2006

Indeed, a Castlevania on the Rev or GC would be like a Castlevania on the PS2, maybe with manual whip swinging on the Rev. I'm glad that despite the DS's 3d capabilities we don't get Castlevania 64 DS.

mantidorApril 23, 2006

I loved Castlevania 64, the only thing I didnt like was motorbike-esqueletons because it was just silly.


Dont give me that weird look...


PaLaDiNApril 23, 2006

Quote

Originally posted by: KDR_11k
blah blah manual whip swinging on the Rev yadda yadda.

You know what would be cool? An Indiana Jones game on the Rev. But more like Fate of Atlantis than any of the garbage they're spewing these days.

They should just give the franchise to Nintendo.

~Carmine M. Red
Kairon@aol.com

IceColdApril 23, 2006

Quote

Originally posted by: Nosferat2
My problem is that another castlevania is announced and again its on a handheld. when will we get a GC or Rev announcement for a castlevania game. I dont do handhelds so it pisses me off when another CV is announced. So until i get my console CV, i will keep yelling F U K U Konami.
I thought you were angry because they went with the new art style..

Nosferat2April 23, 2006

i dont know about the art style. Its a handheld so i would never really judge its art style. Those games(handheld) as a whole tend to be geared to younger folks. Generally not my thing. Never owned a Handheld.

All i really want is a follow up to one of the best games ever on Nintendos Rev, Castlevania 4 from the SNES. Keep both the Art style and the 2d view.

wanderingApril 23, 2006

I thought you were on about the art style, too.

As for handhelds: you should consider getting a DS. I don't think it's geared towards younger folks anymore than the SNES. Plus: great games, good price, and all that.

CalibanApril 26, 2006

I just read Nintendo Power with its PoR article and guess what, either co-op or a versus mode will be included, there will also be wifi play, "As you collect items in the game, you'll also be able to set up your own shop and sell your acquisitions to other players around the world", Igarashi also mentioned that "as for the touch screen we came to the conclusion that we don't want to interrupt our action gameplay. So we decided not to use the touch panel..." and I totally agree with him. There's alot more stuff but I think that's the most relevant and I don't want to spoil anything to you guys/gals at risk of being whiped.

KDR_11kApril 26, 2006

Selling items to others? Those items better be randomly generated then because who'd buy a Claimh Solais when you just have to run into the right secret room to get it?

CalibanApril 27, 2006

Yeah I know, I too thought that they better have some rare items specific to random players just like in Animal Crossing WW.

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