The Bag is back! New in this episode: The status of AKI/Asmik, RE: The Movie, Mafia, SD Memory Card, Light Guns, the future of Consoles, and the BIG Louie secret!!!!!111 mailbag@planetgamecube.com
S3K asks, Is Louie the Cat a secret character in Super Smash Brothers Melee? I
heard if you hold the controller upside down pressing all the buttons repeatedly and
balance the GameCube on your head whilst humming the A-Team theme it will unlock Louie!
True or False? I tried it but I don’t think I had the GameCube balanced the right way
– Can you draw a diagram to demonstrate?
TYP Says: You know how Matt Casamassina got his mug into
Perfect Dark? Well PGC has some 133+ contacts as well! We asked Nintendo not to mention
this ultra-super secret code, but apparently someone leaked the w0rd out. This is quite
distressful for us here at PGC: we really don't want impressionable children tearing the
little Poke-rat a new one with a potty-mouthed cat, but I'd feel guilty keeping the
intricacies of the code a secret now that everyone knows of its existence.
Nintendo put Louie the Cat into SSBM figuring only PGC staffers would ever see him in
action, but perhaps it is time the world found out why SSBM was really rated
Teen.
Rick Says: If you think that is cool (and it is!), wait until you see
href="http://www.designfusioncorp.com/images/puppy2.jpg">Casey the Dog
in Mario KartOnline! :)
Jonathan Says: Louie is a unique fighter in
that instead of attacks, all his moves are taunts and poses. If you pause the game in
camera mode, Louie will flip onto his back and squirm all over whatever new gaming stuff
Billy just got in the mail.
Billy Says: Watch the "Poop on your keyboard" attack. Very VERY
lethal.
Daniel Says: Well, Billy made some false footage of leaving Louie behind when he
went to Japan, but now that "the cat's out of the bag," I guess I'll tell the
real story.
At Spaceworld, Billy handed Louie off to one of the Nintendo reps during the press day.
They took him back to Nintendo Headquarters where they motion captured him scratching
plush Pikachu dolls and pooping on various items. Then they sampled his voice and gave him
a few tidbits for his RUMARS column before he left. As you may remember, Billy took the
train to Nintendo's offices to pick him up, but after being horribly abused by Louie, they
refused to let Billy inside the building.
Sorry to hide the truth for so long, but now you know how it all really went down.
Max Says: Finally, Louie can now bring the pain to others besides Billy and the PGC staff!
Mel asks, Much allusion has been made to the demise of Japanese development house
AKI/Asmik Ace in lieu of the decision by TH*Q to develop the impending Wrestlemania X8
with Smackdown! programmers Yukes. The most oft-punted reason for this move was due to the
rumor that AKI itself was dissolved at the midpoint of last year.
However, the game designer's web page is still active (albeit completely and sadly
outdated) and no official comment has been offered by an accredited video game site or
magazine. Did the company that almost single-handedly made TH*Q a software superpower with
its wrestling games actually bite the bullet, or did it just move onto developments for
another platform? If it did die, then *how* did that happen? Seeing as the team created
nothing but high-octane titles in conjunction with a major American distributor and all.
Mike O. Says: I've heard two things,
mainly. Either they were dissolved and merged into Yukes (there are supposedly many AKI
members working on Wrestlemania X , or they are working on a wrestling game for EA right
now. I do not know which one of those is factually true, though I'm inclined to believe
the first, as I was given word regarding the merging from a good contact. But to be
honest, I really hope I'm wrong, as WMX8 is looking more and more to be like Smackdown
(which is TERRIBLE). That's a complete slap in the face to all wrestling fans who lived
and died by AKI's WCW and WWF N64 titles, so I'm personally hoping they're cooking
something up alongside EA at this moment.
Jonathan Says: I just thought I'd chime in and offer no useful information.
Strife asks, Well, Hollywood was graced yet again with another video game related
movie, and on the whole, I think it succeeded in capturing the essence of the series.
With this newfound interest in the series, I wonder if gamers will flock to GameCube to
purchase RE on this merit alone? Of course the quality of the title will surely captivate
audiences, but no doubt the popularity of the movie might have an effect?
I also wonder if this was calculated into Nintendo's strategy from the start. After all,
the series was dying out. Each one was becoming more of a shoot 'em up rather than
survival horror. Also, too many sequels means a lot of uninterested gamers. So, the movie
does reasonably well, reminds gamers of the series, and bam! they look for the next
game.The game they find takes the series back to it's roots. Where is it? Why it's on the
lunchbox system! How absurd! Gee, maybe GameCube isn't so kiddy after all. I wonder what
else is on the way for it?
Mike O. Says: No, I don't think Nintendo got the
Resident Evil franchise because of the extra incentives the movie could bring. In fact, I
don't think the movie is going to boost sales at all. You'd have to be a very, very, VERY
casual gamer not to know about Resident Evil, so it's not as if the movie will bring the
attention of the series to any gamers. And though I haven't played the series from start
to beginning, I think you might find it difficult to get someone to agree with you that
Resident Evil 3 does not focus on the survival aspect, in my opinion.
Nintendo secured the Resident Evil franchise exclusive (excluding Resident Evil: Online
for the PS2 and possibly other consoles) for one reason, and one reason only. There was no
way it could have been a bad deal. You've got one of the most popular third party
franchises this side of Metal Gear, practically exclusive to your system. The series sells
AMAZINGLY well in all THREE main territories, which is quite a feat, and that doesn't look
to be ending anytime soon. Plus, it does address the mature games question when it comes
to the GameCube. It was a very smart move on Nintendo's behalf even though Mila kicking a
dog in the face isn't going to make much of an impact.
Rick Says: This is another case of a reader not quite understanding that the
movie was released in the US market, and will likely be out of theaters by the time the
game hits. Meanwhile, Biohazard is underachieving in Japan. The deal was struck in Japan,
so I can't imagine that the two are even remotely related.
It's a great game. The movie is pretty good. But thinking Nintendo got the game as an
exclusive just because they thought the movie would be good free promotion is probably 5%
of the total reasoning. The fact that the game has a major following would be more likely to be a significant factor.
Max Says: Yeah, there's probably no official connection whatsoever. Still, the flick helped me work up an appetite for the new game on GameCube (lucky me, I got the import) and certainly may cause a similar effect in other gamers.
Monkeyman Bob says, What do you think the game Mafia is about? Its from Take 2, and
it sounds like something along the lines of GTA3 or State of Emergency.
Mike O. Says: I own both
of the titles you've compared it to, and though I haven't checked up on much info
regarding Mafia, I can assure you it won't be the same type of game as State of Emergency.
Though I'm sure someone could answer your question in more detail, my guess is that Mafia
will be more plot driven in comparison to GTA3. GTA3 did have a nice storyline, but it
wasn't really complex. It was kind of there just to provide variety within the missions
themselves. I'm also (guessing) that Mafia won't be as car based as GTA3, as I can really
see a... almost Hitman-esque third person action/adventure style engine working great
within that style of game. If you must warrant a comparison, GTA3 should be much closer,
but we'll have to see how the game turns out. And don't expect to see the tits you've seen
in the PC previews in any of the console games.
Adam Says: Can you imagine how cool this
COULD be?
Just imagine a video game where you ARE Tony Soprano. You do everything he does. It's
everything you'd want to do in a video game, and not in real life.
Word.
Jonathan Says: It's from Take Two and it
sounds like a mature game. That's enough for me. Even if the game sucks, the fact that
it's being released on GameCube bodes well for GTA4's chances on the system.
Billy Says: I just hope it has some solid
gameplay. I've got GTA3 and to be honest, I don't think it's all that. I was bored within
a couple of hours.
People are so excited they can run around and shoot people. Christ, I've been doing that
since Wolfenstein and Doom.
State of Emergency wasn't anything better. I do like the mob aspect that Mafia could have.
There was a PC game called Hitman I used to play a lot. It had a lot of personality. If
those are the lines that Mafia goes with, I'll be happy.
Spiker asks, what ever happened to that SD memory card thing from Nintendo?
I thought that ganging up with Panasonic to bring a much better memory solution was great
but from the looks of it they seem to have broken up.
Mike O. Says: Don't get ahead of
yourself. If you're looking for a good memory card solution, I suggest buying Interact's 8
MB memory card and a Nintendo Mem 59 Card (unless you already have one). See, I have two
59 cards and the Interact card. I save all of my games on the Interact card, and back up
the important ones on my Nintendo cards. If the Interact card was to become corrupt, I'd
lose my NBA Street unlocked characters, but I'd have my Smash Brothers saves safely backed
up. Or you could wait for Nintendo's 250 block card.
As for the SD card, it is coming. Just don't be so sure that it will be used as a memory
card...
Rick Says: I have a feeling that you won't
see it released until the Modem and Broadband adapters are released. You need SOMETHING to
store all that downloaded data on, right?
Jonathan Says: As I've said a hundred thousand times, the SD card may not even
function as a standard memory card at all. Nintendo has never really said much about their
intentions for the card, but it seems clear to me that SD is primarily planned for
rewritability and for, as Rick says, online use.
Billy Says: Personally I'm hoping it's used for both. I've got 6 freaking memory
cards right now. They are small, and could easily be lost. I don't want to take any
chances with 3rd party cards. Nintendo's new sized memory cards are appealing, but I'd
like one all around solution personally.
With the dawning of the 1gb SD cards in Japan this year, I hope Nintendo has plans for it.
Carl asks, I have a question about Light Guns I know that those sorts of games
are quite a rarity nowadays, but I'm still curious. Even when games that use them haven't
been announced, I'm sure peripheral companies are already design specialty controllers
like lightguns, steering wheels, fishing rods, and mice. Have you heard of any companies
that have working peripherals that are merely waiting for the right game to be released?
Mike H. Says: We know that Interact has a light gun in development or somewhat
ready to release to the market, but they are waiting for games that would require a gun
first.
The same can be said of probably any other 3rd party accessory manufacturer. When the
games come, the accessories will as well.
Otherwise, you get angry like Rick did with his
href="http://www.planetgamecube.com/reviews.cfm?action=profile&id=71">ASB 2002 review
when there was still no memory card on the market large enough to store all of the data
from the game. :)
Mike O. Says: Hahaha, that baseball thing is hilarious, I never noticed that. As
for your question, I'm sure the people at Interact have designed a GameCube lightgun, or
at least proposed the design. The thing is, Interact designed a PS2 light gun, and
actually advertised it in places like EGM before the PS2 launch. Then the launch came. And
PS2 lightgun games, well, didn't. And then Namco released two PS2 lightgun games (Vampire
Nights and Time Crisis 2)!! And it turns out they're only compatible with the Guncon. So
basically, it's been over 2 years since the PS2 launch, and STILL no light gun games. Or
fishing games for that matter. I'm sure Interact has designed everything from a 256 MB
Flash Wireless Vibrating Memory Card to various animatronic beavers which take advantage
of their patented GameCube-to-Beaver linkup cable, but there's not much point in even
thinking about them until a fishing, light gun, or beaver dam sim game is released.
Rick Says: You call THAT angry? Buddy, you ain't SEEN angry yet! :)
Quite frankly, I'd be thrilled to see LightGun games stay in the arcades. The industry
could use these types of games that can't be very well simulated at home, in order to keep
this industry afloat.
Plus, home LightGuns are notoriously inaccurate, don't work correctly with many TVs
because of the technology they use and generally don't have quite the same feel as arcade
units.
But to answer the question more directly ... YES, there are Lightguns already in
development. Whether we'll actually see them or not depends entirely on the development
community. But I think that many developers agree that lightgun games are slowly falling
by the wayside.
Adam Says: Welcome to the only thing that SUCKS about a 61" HDTV. My
lightguns won't work AT ALL.
Heh, I'm sure you all feel REALLY bad for me don't you...
Jonathan Says: IMO the only light gun worth using is Namco's GunCon. I'd love
for Namco to bring some GunCon titles to GameCube, and maybe that's not so out of the
question. Remember that Namco is involved with Triforce, so maybe there will be GunCon
titles on Triforce that can be ported easily to GameCube for use with a home version of
GunCon (or GunCon 2, whatever).
Billy Says: I love light gun games. I have the original Sega Dreamcast gun from
Japan (got it for 15 bucks used last year in Aki) and love it with HOTD2 (Japan version
only).
GunCon is bad ass. It's an excellent gun, albeit bright and orange for the US version
(boo).
Most first party light guns are great and track well. I'd love to see a successor to the
Super Scope 6 on the GameCube. How about a sequel to duck hunt? After playing Biohazard,
you could really have some gory animations. :)
God, I'm a sick bastard.
Max Says: I love light gun games. The #1 reason I got my import DC was for HOTD2 and the guns. With Sega & Namco helping out with the Triforce, here's hoping we see some shooting games from them for Cube. I've heard rumors Namco might be planning something on that front, but we'll have to wait and see...
Brian asks, I was reading a PlayStation dedicated magazine today (I know, I'm
horrible) and was shocked to read a quote from one of the main developers of the PS3. It
said something to the effect of, "the medium for the PS3 will be the internet."
This scares the hell out of me; but not for the reasons you may be thinking. You see, for
many years now it has been my dream to own and operate my very own video game store right
here in my hometown. If this statement means what I am afraid it means, it means that my
dream is already doomed because there will be no type of physical media to sell to my
customers starting in 2005. Please give me your speculation on what you think the future
may hold. Do you think there will still be a physical medium (DVD) for years to come or
will the internet take over the frickin world in ways I never thought possible?
Mike H. Says: It's been my personal speculation for some time
that tangible media would start to disappear, and gaming would become a service. I have
this feeling now because even a Nintendo Rep had said during a TV interview several years
ago that it was their goal someday.
Now, I don't know if anyone believes it's going to happen by 2005. The bandwidth and pipes
just aren't there yet. A majority of households still don't have the technological
capability through cable, and those that do don't have nearly enough bandwidth to make it
practical. This is why TV "on demand" has never caught on yet. There are still a
LOT of hurdles to be overcome. Until ALL the technology catches up to at least 70% of
households, tangible media will stay.
The PS3 may tie into the internet much more strongly than PS2 does/will, but I don't see
it replacing discs yet.
Mike O. Says: Man, there is so much to discuss regarding this topic, but I'm
going to keep it short. Ken Kutagari (PSX, PS2 head man) is a very creative person,
there's no denying that. The PS2 itself, is definitely not... conventional, when it comes
to design. But his vision for the PS3, personally, I think is over the top. Basically,
he's proposing that the PS3 be hooked up to the internet, and you download the games...
basically. Now this opens a HUGE can of worms when it comes to retailers. Even though
consoles like the PS2 and GameCube are $200 or $300 dollars, retailers literally only make
maybe 5 bucks when they sell one. The big profit is in the memory cards and accessories,
and, to a lesser but still important extent, the games themselves. I'm not going to tell
you what to do when it comes to planning your financial prospects in the business world,
but I definitely understand your concern. We're just going to have to wait and see how
well broadband takes off in Japan and North America, because selling a broadband REQUIRED
machine to a country of which only 10% of internet users (remember, that's internet users,
not gamers) use broadband, would practically mean murder. I know this is the PlayStation
brand name we're talking about here, but I just could not imagine something like that
working successfully in a mere 3 or 4 years. There would have to be a DRASTIC change
within the (entire world's) internet community for that to happen.
But look at it this way. If you do open your store, at least you'll know Nintendo won't do
the same thing. :)
Rick Says: This will never happen until the world is connected to a backbone
bigger than what we have now. People have funny ideas about "services", and
demand a certain quality level commensurate with having it on a regular media.
Today's Internet is just too slow. Even 100Mbps Ethernet is only 100Megabit until you get
out to your broadband device. Then it slows to around 10 Megabit, then slows again every
time it hits another server. Add to this just general Internet "lag" and other
factors, and you can simply not rely on it for transmitting entire software packages. Too
many users would be disappointed in the quality and timeliness.
Even Kutaragi has mentioned that 100Mbps isn't really "broadband", and that
until we have fiber-optic connections in our home, this really isn't feasible.
Playing games over the internet is largely doable since the packets are small. DELIVERING
games over the internet in real-time would be a disaster right now. Don't worry, we're at
least a couple generations of consoles before this will even be possible.
Adam Says: This is complete BS.
Collections and collectors are a part of our BEING. It will NEVER go away. Ever. In 100
years, no matter how fast the internet is - people will always want a tangible thing to
say they OWN. From movies to music to games.
It's as stupid as saying books will be gone in 100 years. Never gonna happen.
Dude, make your store.
Jonathan Says: Sony's upper-level management is on crack. They plan for you to
be able to download games for your PS2; that won't ever happen. Maybe it'll be feasible by
the time PS3 comes out, but still only with a small portion of the population, and few
people who even have the capability would be interested. Personally, I want a hard copy of
my games, and most other people probably feel the same way.
Billy Says: In 10 years I'll be flying my electric hovercraft to the store and
picking up my hard copy of games.
There will be no death to box art.
TYP Says: I think Nintendo would rather make a game featuring naked Luigi than
distribute its games in such a pirate-friendly manner.
David Says: I definitely agree with Adam. I want to own a real copy of the game. Period. Additionally, the hardware still needs to get into the hands of the consumers, and stores are very important for that. Taking this route will cause a great rift between Sony and retailers which would be a very foolish thing to do. This is light years away if ever. It requires a change in infrastructure as well as thinking. Perhaps it'll happen in Japan sooner than any where else, but it should be quite some time before that happens here. If ever.