Author Topic: Aonuma Sheds New Light on Link to the Past Sequel, May Be Most Inventive Zelda Yet  (Read 5422 times)

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Offline tylerohlew

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And just where did that new "Wall Link" idea come from?

http://www.nintendoworldreport.com/news/34076

Eiji Aonuma, producer and director of the Zelda series, has revealed new details about the upcoming A Link To The Past sequel for the Nintendo 3DS, noting that he believes it may be the most inventive entry yet.

In an interview with CNET, Aonuma said that this installment of The Legend of Zelda series is a drastic departure from its predecessors. "It certainly feels different from our point of view," he told CNET.

A light and dark world will make an appearance in the game, Aonuma confirmed, however it remains to be seen if it is the same variation on the mechanic seen in the SNES original.

A notable addition to the game is Link's ability to become a drawing on the walls around him. In this state, Link can move to areas previously inaccessible. Aonuma pointed out that this mechanic was derived from the Phantom Ganon battle in the Nintendo 64 game The Legend of Zelda: Ocarina of Time. In this battle, Phantom Ganon flies from one painting into another, forcing players to pay close attention to which painting the true Phantom Ganon resides within.

The new installment of The Legend of Zelda series is due this holiday season for the 3DS.


Offline classicgamer

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I want this game

Offline DAaaMan64

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Looks like it's ripping off this game: http://www.youtube.com/watch?v=SS4r9Fq3beU
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Offline TJ Spyke

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Looks like it's ripping off this game: http://www.youtube.com/watch?v=SS4r9Fq3beU

No it doesn't. They are nothing alike. If anything, that student game is ripping off Super Paper Mario.
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Offline nickmitch

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I thought that game looked more like Echochrome.
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Offline azeke

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Winners don't hate and W101 rocks

Offline Fjurbanski

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Yeah, there's been a lot of games where shifting perspective was a major element. Even some Nintendo games. So it's hardly ripping off anything. It's just another thing they can use to make some interesting dungeon layouts.
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Offline smashbrolink

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When are people going to figure out and accept that swiping and slightly changing up concepts to re-release them in other games has been an industry-standard move in gaming for ages, and to quit trying to toss it out as a negative every single time?
Do all platformers suddenly suck if their character can jump as high as Mario because it's "ripping off what Mario does"?
Hardly.
Same case here. Who cares if it's similar to other games; Link's new wall-moving ability is a useful and fun addition to the game.
Heck, we might eventually even be able to move in any direction along a wall, later in the game, or perform various actions using other things painted on said walls that will affect the world outside of it.

Lots of possibilities with this new ability, so the game is going to be fantastic.
Count on Nintendo to make a game do some things differently right when it counts most.

Offline azeke

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The most interesting part of wall gimmick i think is the first moment when you do it and suddenly realize that 2d level you've been playing for 10 minutes or so is actually completely 3d and now you're looking at it from sort of a third person perspective,  the closer to the floor and see lots more detail.
Winners don't hate and W101 rocks

Offline DAaaMan64

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Yup, ya'll are right.  ;)



Holy ****, it's DAaaMan! That takes me back...


Yeah, old school... almost. I'd say I'm just one era post the original. hah.
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Offline ThePerm

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edit: ooooops

I thought I was in private messages.
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Offline EasyCure

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Looks like it's ripping off this game: http://www.youtube.com/watch?v=SS4r9Fq3beU

No it doesn't. They are nothing alike. If anything, that student game is ripping off Super Paper Mario.

Tron meets MegaMan meets Paper Mario

Yup, ya'll are right.  ;)



Holy ****, it's DAaaMan! That takes me back...


Yeah, old school... almost. I'd say I'm just one era post the original. hah.

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