Although the game is already known to use Wii MotionPlus, Aonuma has confirmed that the game will support realistic 1:1 swordplay. "We're taking advantage of MotionPlus. It's become very natural the movement of your arms is precisely reflected in the gameplay. Thanks to the technological advancements, we hope the gameplay can be more accessible to people."
This is not the first time that the series has ventured onto new ground. 2000's The Legend of Zelda: Majora's Mask also departed from the series' traditional flow by introducing a new time-travelling mechanic that allowed the re-living of the same 3 days over and over again, with slightly different results depending on the actions of the player. 2007's The Legend of Zelda: Phantom Hourglass changed both the dungeon and control portions of the game by having the player revisit the same dungeon multiple times in the game, delving deeper each time, as well as changing the controls to a 100% touch screen mechanic for movement.
No release date has been announced for the next Wii entry in the Legend of Zelda series. Based on Aonuma's comments, more details will be revealed at E3 2010.
This is exciting news. I hope they get rid of the dungeons and just let me wander around the fields. That's my favorite part.
My favorite dungeon in TP was the old west town.
To be honest, I don't think exploration would be hampered; it seems like they'd have a chance to make it more focused, in fact. That was what Majora's Mask accomplished above other Zeldas: rather than the central field being a huge, empty space that acted as a medium of travel (much like the sea), it was riddled with interesting elements and secrets.
QuoteTo be honest, I don't think exploration would be hampered; it seems like they'd have a chance to make it more focused, in fact. That was what Majora's Mask accomplished above other Zeldas: rather than the central field being a huge, empty space that acted as a medium of travel (much like the sea), it was riddled with interesting elements and secrets.
Good point. A lot of Zeldas tend to fall into a rut at some point in the game where you just go dungeon, dungeon, dungeon with not much else in between. LttP and OoT both do that. They start off with a clear balance of dungeons and other stuff but after a certain point all the player has left to do is clear several dungeons in a row. Majora's Mask only has four dungeons but so much stuff in between that it doesn't feel short or unfulfilling. Link's Awakening is even better, having a full set of dungeons but usually having extra stuff to do in between.
Having a world to explore is, in my mind, the most key element of Zelda. Otherwise you might as well make it like Four Swords where it's just sequential levels. Now I like Four Swords but I sure as hell wouldn't want it to be the new blueprint for Zelda games. And when a Zelda game gets to a point where you just beat a dungeon, walk to the next dungeon, beat it, etc then it might as well just be levels.
QuoteTo be honest, I don't think exploration would be hampered; it seems like they'd have a chance to make it more focused, in fact. That was what Majora's Mask accomplished above other Zeldas: rather than the central field being a huge, empty space that acted as a medium of travel (much like the sea), it was riddled with interesting elements and secrets.
Good point. A lot of Zeldas tend to fall into a rut at some point in the game where you just go dungeon, dungeon, dungeon with not much else in between. LttP and OoT both do that. They start off with a clear balance of dungeons and other stuff but after a certain point all the player has left to do is clear several dungeons in a row. Majora's Mask only has four dungeons but so much stuff in between that it doesn't feel short or unfulfilling. Link's Awakening is even better, having a full set of dungeons but usually having extra stuff to do in between.
Having a world to explore is, in my mind, the most key element of Zelda. Otherwise you might as well make it like Four Swords where it's just sequential levels. Now I like Four Swords but I sure as hell wouldn't want it to be the new blueprint for Zelda games. And when a Zelda game gets to a point where you just beat a dungeon, walk to the next dungeon, beat it, etc then it might as well just be levels.
3D Zelda that's more challenging with Motion+ swordfighting but with the structure of and an overworld set up like Metroid? Where can I pre-order?
A lot of Zeldas tend to fall into a rut at some point in the game where you just go dungeon, dungeon, dungeon with not much else in between. LttP and OoT both do that. They start off with a clear balance of dungeons and other stuff but after a certain point all the player has left to do is clear several dungeons in a row.
This video is pretty funny:
http://www.youtube.com/watch?v=bbUqEPUZ-ds
If nintendo watches this video, they will learn how to change zelda to be more fresh