"This is a gamer's game, and we make no excuses for it," answered Ganofsky, "With incredible graphics, a captivating story, and completely customizable controls we are providing a complete package of gaming entertainment."
However, games dubbed "hardcore" aren't prolific on the Wii, and their performance in the marketplace is the target of constant discussion. Ganofsky stated his belief that many game makers were "scared" with the initial Wii launch, stating that "it was hard to convince anyone that there even was a core market, let alone one that would support original games." Nicholls shared his opinion that the Wii had been "written off." When the Wii took off with new gamers, Nicholls thinks that game makers responded by latching onto the new field with "a number of inexpensive casual games that made them money."
This puts High Voltage Software in position to capitalize on what Nicholls believes is a market hungry for their hardcore game. He said that according to "the tremendous online response [they've] had to 'The Conduit,' a hardcore market exists." Nicholls also responded to concerns about the less-than-stellar sales numbers of some other titles, claiming that "these games haven't sold well because they were ports of games designed for other platforms and thus didn’t quite fit on the Wii."
In order to deliver the goods, Ganofsky said that the team "played every FPS released on the platform," and that after that they "played several of the best FPS games from the other platforms including the PC." For example, after failing to get the controls just right in Medal of Honor: Heroes 2, the team realized that they "had to have a fully customizable control scheme." Nicholls added that "one of the biggest lessons was to not abuse the motion controls," and explained that "sometimes a button press is the best solution, rather than a gimmicky gesture."
High Voltage Studio's The Conduit is expected to release sometime this spring and will be published by Sega.
I really hope this game will be good...
"in spite of all the hype"? You make it sound like hype is some quality in a game.
People will jabber excitedly about nearly anything, but they won't actually do anything about it.
MTV
lol
bleaouurrrgghh
I'm the hardest core there is, easily, but I definitely won't buy this game. I just think the aesthetics of the environment are ugly and a tad too been there done that. Its just not an appealing way for me to escape from reality, no matter how good the controls.The hardcore still bought Halo 3.
The so-called hardcore are a fickle bunch. I have a bad feeling that if this game doesn't score 9s across the board, they'll turn up their noses at it in spite of all the hype. Since it's a Wii game and will lose a point in every other review for not being HD, it'll have to be worthy of a 10 to even do that well.Sega can always pull a UbiSoft and bribe the review outlets, it's the latest in getting good game reviews, and you don't have to make the game good!
In order to deliver the goods, Ganofsky said that the team "played every FPS released on the platform," and that after that they "played several of the best FPS games from the other platforms including the PC."
Who made Halo popular? It sure as hell wasn't only the hardcore base...Casual gamers love FPS too...Sorry, as both a core and casual (casu-ore...?), I don't like FPS games... except for Goldeneye and Perfect Dark.
"a captivating story"
This is why I believe game developers should just make the game they want to make and hope for the best.It will never work for any game company. It's a miracle I still play games if it wasn't for Nintendo, Good Feel, WiiWare, and NitRome. Everyone else comes up with BS that gives me a headache.
In a way, I already feel bad for Conduit and HVG.
I mean, the game isn't even out yet and people are either declaring the best Wii FPS ever or a failure.
This is why I believe game developers should just make the game they want to make and hope for the best.
I admire that HVG is working hard towards proving that the Wii is a gaming console like the rest. But if they fail, even a tiny bit, they will feel the backlash.
People have yet to forgive Ubi for Red Steel, and it too was a FPS game that wanted to prove the Wii could do games like these.
So, I feel bad for Conduit.
I loved Red Steel. Sure it's an average game and a lot of people hate it, but there's something about turning your pistol side ways and shooting someone in the face that other games just can't replicate.
People have yet to forgive Ubi for Red Steel, and it too was a FPS game that wanted to prove the Wii could do games like these.
QuotePeople have yet to forgive Ubi for Red Steel, and it too was a FPS game that wanted to prove the Wii could do games like these.
All Ubisoft wanted to prove was that they could make a quick buck by having some Wii games available right at launch. To say otherwise is give them way too much credit. Red Steel was never supposed to be good or bad, it was just supposed to get that launch day sale.
So did UT, the difference is that in Red Steel it's not a button you press and your character does it but YOU do it.
r u ok?
Quoting failure?
That's what happens when you try to post while cutting yourself, I guess.