For the last 20 years, the game interface that Nintendo created, using two hands, is still the standard. They mentioned again that they must change this thinking to add to the gaming populace. They want to start everyone from the same starting line. The challenge is great; although Nintendo is on its way to change the way we play games.
The DS has sold very well in Japan since its introduction. As of February 5th, the DS has topped the 6 million units mark. That is just 14 months of being on sale, including times of major shortages. The Game Boy Advance took 20 months to sell that same number. Also since November, game software sales have doubled. Below are some examples of the strong sellers.
Nintendogs – Over 5 million worldwide
Doubutsu no Mori (Animal Crossing) – 2.38 million
Brain Training – 1.8 million in 7 months
They also presented sales stats from other various games.
To date, over 22 million connections have been made using Nintendo’s Wi-Fi connection. Over 1000 Wi-Fi stations added in Japan. Nintendo went on to the introduction of the DS Lite, which is due out on March 2nd in Japan.
They continued with the introduction of “point and speak" phrasebooks. They are quick ways to begin learning a new language. Available languages right now are: Thai, Korean, Chinese, German, and American (English) to be released in Japan in March for about $25 each.
Within the next three months, 16 new titles will be available. Nintendo also announced some games due by October of this year.
They introduced the Opera web browser, which will be available by June in Japan.
ONE SEG digital TV broadcast will be starting in April. Receive broadcasts directly to your DS with the new digital TV tuner.
The 10 million mark is in reach in Japan by the end of 2006. The Gameboy Advance did it in 30 months, PS2 in 32 months.
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Originally posted by: Ian Sane
Man, lines like this still freak me out even though they're sort of expected now. If it's been the standard for 20 years then doesn't that mean it's a pretty damn good standard?
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Originally posted by: Ian Sane
"Ian, you gotta admit, SOMEBODY has to take the chance and offer a completely new control interface. You know Microsoft and Sony aren't going to do it. They'd be perfectly happy to pump out clones of the XBox and PS2 controllers until the end of time. It's to the point now where Nintendo has to do some off-the-wall stuff to even get noticed, so why not?"
That assumes that it's impossible to innovate with the existing setup. I figure at some point we would have a controller so well designed that there would be virtually no reason to add anything else. There would be small changes but as we go forward the big changes between consoles is going to shrink. Sony's and Microsoft's problem is that they're content to release the same games over and over. Their controller is a reflection of this attitude but the controller itself is not the problem. The games are all that matters and it is possible to make innovative games on the existing setup. I think Nintendo has this idea that in order to innovate their has to be this huge change every five years. That's not true. Ikaruga is one of the most innovative games I've played this gen and it only uses three buttons and polygons are only used for its presentation. Realistically the game would have worked on the Sega Genesis. The current controller could probably be kept around forever and people would still be able to think of new ideas for it. That doesn't mean it should be around forever but it could.
I feel Nintendo is forcing change and forcing innovation, like they're hung up on the idea that there has to be a big jump or they can't make creative games. I think that's unnecessary and they risk trapping themselves in a corner particularly if their "new standard" isn't flexible enough or their revamped controller just isn't that interesting. They can make innovative games without reinventing the wheel. Right now they're risking scaring everyone away with an abrupt deliberate change when they don't have to.