But the mini-games are the bulk of any party game, and Namco seems to be aware of this. The mini-games I played in Pac-Man Fever are hardly revolutionary or terribly inspired, but the games are varied and fairly well implemented. Each board has its own set of mini-games centered around the board’s main theme, a feature I appreciated. I did find the analog control to be a little on the sensitive side in the mini-games, as making your character/icon move a short distance was difficult, but games were still playable. Some of my favorites are the Arcade-style shooting game and the kart game, where players collect fruit while avoiding obstacles. Namco does need to work on the visuals: textures are blurry and models are simplistic—the game looks last-generation right now. I couldn’t hear any sound during my time with the game.