A more apt title might be Trauma Center 6-in-1.
http://www.nintendoworldreport.com/review/23562
The
The surgery specialty is the only one that is reminiscent of the past games. Everything from past titles shows up here, and you'll be cutting people open and excising tumors and such in no time. Similar to that is the emergency response specialty, which has you dealing with multiple patients at once performing quick and simple procedures to stabilize them. The third one is orthopedics, which is focused on repairing bone structure. Its basic gameplay is similar to the surgery, but in practice, it is quite different. You spend more time setting bones and hammering in nails.
Endoscopy, which involves controlling a tube and maneuvering through hard-to-reach places in the body, is the first specialty that is extremely different from the past games, and it uses an unorthodox control scheme. You have to always keep the pointer on screen to light the area, and you have to thrust the Wii Remote forward and backward while holding the A and B buttons to move. It works, but it's frustrating and tiring when you have to continually thrust the Wii Remote. It's also difficult to fine-tune your position, which you have to do because you have to perform the surgical tasks from a certain distance.
The other two specialties have more in common with games such as Phoenix Wright than any of the previous
The final specialty is Forensics, which is like Phoenix Wright but without the courtroom. You play as Naomi Kimishima, who first appeared in
Trauma Team's presentation is wonderful, featuring crisp anime-style art that is shown like a comic book. It's not animated, but the characters move on screen in a humorous manner when required. The game also features full voice acting, which is quite good. The writing is a bit silly, but it is all part of the charm of the world.
There is no mysterious supernatural virus like in previous games, but it still has its weird parts, such as an orthopedist who moonlights as a superhero and a master surgeon who is also a death row inmate. The story is connected between all six different specialties, and follows a chronological pattern that I recommend players follow, because it keeps you bouncing between the different types of gameplay and keeps the story coherent. For example, you generally diagnose someone and then send them to surgery, and characters pop up in the other character's stories constantly since they all work at the same hospital. In total, with six chapters for each specialty and a final chapter featuring every one, the game is more than 20 hours long, which is well worth the game's reduced launch price point.